SoProto(3)
π SoProto(3) β Library Functions Manual π
Hey bestie! Welcome to the SoProto(3) manual page. This is part 1 of 2, so don't go anywhere, okay? We're about to dive into the SoProto class and it's giving main character energy. Let's get into it. β¨
β¨ NAME β¨
SoProto β okay so this class? It literally handles PROTO definitions. No cap. π
π SYNOPSIS π
First things first, you gotta include this:
#include <Inventor/misc/SoProto.h>
And just so you know, it inherits from SoNode. Periodt.
π Public Member Functions π
Here's the whole squad of public member functions. Don't skip any, they're all iconic:
SoProto (const SbBool externproto=FALSE)
virtual SoType getTypeId (void) const
SoProtoInstance * createProtoInstance (void)
void addISReference (SoNode *container, const SbName &fieldname, const
SbName &interfacename)
SbName findISReference (const SoFieldContainer *container, const SbName
&fieldname)
void addReference (const SbName &name, SoBase *base)
void removeReference (const SbName &name)
SoBase * findReference (const SbName &name) const
void addRoute (const SbName &fromnode, const SbName &fromfield, const
SbName &tonode, const SbName &tofield)
SbName getProtoName (void) const
virtual SbBool readInstance (SoInput *input, unsigned short flags)
virtual void write (SoWriteAction *action)
πΈ Public Member Functions inherited from SoNode πΈ
These are the ones you get from SoNode. Still slay:
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer π¦
More inherited goodness from SoFieldContainer:
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual const SoFieldData * getFieldData (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
const
void setUserData (void *userdata) const
void * getUserData (void) const
π Public Member Functions inherited from SoBase π
And from SoBase:
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
β Static Public Member Functions β
These are static, so you can call them without an instance. Iconic:
static void setFetchExternProtoCallback (SoFetchExternProtoCB *cb, void
*closure)
static SoType getClassTypeId (void)
static SoProto * findProto (const SbName &name)
static void initClass (void)
π Static Public Member Functions inherited from SoNode π
From SoNode, static style:
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
From SoFieldContainer:
static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
SbBool copyconnections)
static void copyDone (void)
π§ Static Public Member Functions inherited from SoBase π§
From SoBase:
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
const SbName &fromfieldname, const SbName &tonodename, const SbName
&tofieldname)
static SbBool readRoute (SoInput *input)
π₯ Protected Member Functions π₯
Protected, so only for the inner circle:
virtual ~SoProto ()
virtual void destroy (void)
π Protected Member Functions inherited from SoNode π
From SoNode:
SoNode (void)
virtual ~SoNode ()
πΈ Protected Member Functions inherited from SoFieldContainer πΈ
From SoFieldContainer:
SoFieldContainer (void)
virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
From SoBase:
SoBase (void)
virtual ~SoBase ()
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
β¨ Additional Inherited Members β¨
Okay so there are a few more inherited things. Let's break it down.
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π¦ Static Protected Member Functions inherited from SoNode π¦
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
π Protected Attributes inherited from SoNode π
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode β
static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0
π DETAILED DESCRIPTION π
Okay bestie, here's the tea. The SoProto class handles PROTO definitions. That's the whole vibe.
So SoProto and SoProtoInstance are mostly internal classes. They're literally designed to read and handle VRML97 PROTOs. But guess what? You can also define your protos in C++. The way you do it is: you must define your proto in a char array, and then read that char array using SoInput::setBuffer() and SoDB::readAllVRML(). Here's an example, and it's giving iconic:
char myproto[] =
"#VRML V2.0 utf8\n"
"PROTO ColorCube [\n"
" field SFColor color 1 1 1\n"
" field SFVec3f size 1 1 1\n"
"]\n"
"{\n"
" Shape {\n"
" appearance Appearance {\n"
" material Material {\n"
" diffuseColor IS color\n"
" }\n"
" }\n"
" geometry Box { size IS size }\n"
" }\n"
"}\n"
"ColorCube { color 1 0 0 size 2 1 1 }\n";
SoInput in;
in.setBuffer((void*) myproto, strlen(myproto));
SoVRMLGroup * protoroot = SoDB::readAllVRML(&in);
Now you can create new instances of the ColorCube proto using SoProto::findProto() and SoProto::createProtoInstance(). And if you want to insert proto instances into your scene graph, you should insert the node returned from SoProtoInstance::getRootNode(). That's the move. π
If you want more info about PROTOs in VRML97, check out this link (keep it exact, bestie):
πΈ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION πΈ
π SoProto::SoProto (const SbBool externproto = FALSE) π
Constructor. That's it. That's the tweet.
π SoProto::~SoProto () [protected], [virtual] π
Destructor. Protected and virtual, so you know it's special.
π Member Function Documentation π
SoType SoProto::getTypeId (void ) const [virtual]
okay so bestie, this one returns the type identification of an object derived from a class inheriting SoBase. It's used for run-time type checking and "downward" casting. periodt. π
Usage example, no cap:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. π οΈβ¨
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
SoProto * SoProto::findProto (const SbName & name) [static]
Returns the PROTO definition named name or NULL if not found. like, if it's not there, it's just not there bestie π€·ββοΈ
SoProtoInstance * SoProto::createProtoInstance (void )
Creates an instance of the PROTO. iconic behavior fr fr π
void SoProto::addISReference (SoNode * container, const SbName & fieldname, const SbName & interfacename)
Adds an IS reference for this PROTO definition. lowkey essential π«
SbName SoProto::findISReference (const SoFieldContainer * container, const SbName & fieldname)
If container is a PROTO definition node with an IS interface field named fieldname, return the interface name, otherwise return an empty SbName. vibe check passed or empty string, your call π«Ά
void SoProto::addReference (const SbName & name, SoBase * base)
Adds a reference for this PROTO definition. π
void SoProto::removeReference (const SbName & name)
Removes a reference for this PROTO definition. bye bestie π
SoBase * SoProto::findReference (const SbName & name) const
Finds a reference for this PROTO definition. πβ¨
void SoProto::addRoute (const SbName & fromnode, const SbName & fromfield, const SbName & tonode, const SbName & tofield)
Adds a ROUTE for this PROTO definition. connecting the dots, main character energy π₯
SbName SoProto::getProtoName (void ) const
Returns the PROTO name. literally just the name π
SbBool SoProto::readInstance (SoInput * in, unsigned short flags) [virtual]
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE. π¨ no crashing out, just return FALSE and move on.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
void SoProto::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary. βοΈπΈ
Reimplemented from SoNode.
void SoProto::destroy (void ) [protected], [virtual]
Cleans up all hanging references to and from this instance, and then commits suicide. π dramatic but that's literally what it does.
Called automatically when the reference count goes to zero.
Reimplemented from SoBase.
πΈ Author πΈ
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and that's the whole page bestie, we ate and left no crumbs π
this was Coin, Version 3.1.3, and you've been reading SoProto(3) β stay slay, go touch some grass, ily π¦π
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