SoProfileCoordinate3(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

SoProfileCoordinate3(3) β€” Library Functions Manual πŸ’–

okay bestie, we're diving into SoProfileCoordinate3(3) and it's giving "3D profile coordinates but make it extra" πŸ’…


✨ NAME ✨

SoProfileCoordinate3 β€” the node that specifies a set of 3D coordinates for profiles. That's the name, periodt. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/nodes/SoProfileCoordinate3.h>

Inherits SoNode. πŸ’…

πŸ‘‘ Public Member Functions

The main character's own methods, no cap:

virtual SoType getTypeId (void) const
SoProfileCoordinate3 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

🫢 Public Member Functions inherited from SoNode

Bestie inherited the whole SoNode starter pack. It's giving "I know my ancestors" πŸ’–

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’… Public Member Functions inherited from SoFieldContainer

More inherited slay, from SoFieldContainer:

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const

🌸 Public Member Functions inherited from SoBase

And the SoBase era, iconic:

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

⭐ Static Public Member Functions

Static besties, holding it down:

static SoType getClassTypeId (void)
static void initClass (void)

🌈 Static Public Member Functions inherited from SoNode

Static SoNode squad:

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’œ Static Public Member Functions inherited from SoFieldContainer

Static SoFieldContainer vibes:

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)

🧚 Static Public Member Functions inherited from SoBase

Static SoBase energy:

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)

πŸŽ€ Public Attributes

The one and only public attribute:

SoMFVec3f point

πŸ”₯ Protected Member Functions

Protected, so don't touch unless you're family:

virtual const SoFieldData * getFieldData (void) const
virtual ~SoProfileCoordinate3 ()

🌸 Protected Member Functions inherited from SoNode

Inherited protected SoNode stuff:

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌺 Protected Member Functions inherited from SoFieldContainer

Inherited protected SoFieldContainer stuff:

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸ’– Protected Member Functions inherited from SoBase

Inherited protected SoBase stuff:

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

✨ Static Protected Member Functions

Static protected, very exclusive:

static const SoFieldData ** getFieldDataPtr (void)

⭐ Static Protected Member Functions inherited from SoNode

Static protected SoNode:

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🌈 Static Protected Member Functions inherited from SoBase

Static protected SoBase:

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members

More inherited lore, bestie.

πŸ’… Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ¦‹ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸŽ€ Protected Attributes inherited from SoNode

uint32_t uniqueId

🌸 Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

🌟 Detailed Description 🌟

Okay so SoProfileCoordinate3 is a node that specifies a set of 3D coordinates for profiles. That's the whole point, and it's serving. πŸ’…

Use nodes of this type to provide coordinates to profiles. Simple as that.

The third element of the coordinate vectors is used for normalization. A node of this type where all the normalization values are equal to 1.0 is the equivalent of setting up an SoProfileCoordinate2 node. So if you're feeling 2D but you're in a 3D mood, that's the trick. ✨

Note that an SoProfileCoordinate3 node will replace the profile coordinates already present in the state (if any). So yeah, it's not adding, it's replacing. Periodt.

πŸ“ FILE FORMAT/DEFAULTS:

ProfileCoordinate3 {
    point 0 0 1
}

πŸ‘€ See also

  • SoProfile
  • SoProfileCoordinate2

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoProfileCoordinate3::SoProfileCoordinate3 (void )

Constructor. It makes the thing. πŸ’–

SoProfileCoordinate3::~SoProfileCoordinate3 () [protected], [virtual]

Destructor. It cleans up the thing. Protected and virtual, so don't call it directly unless you're the framework. 🫢

✨ Member Function Documentation ✨

SoType SoProfileCoordinate3::getTypeId (void ) const [virtual]

bestie, this one returns the type identification of any object derived from a class that inherits SoBase. it's used for run-time type checking and "downward" casting. no cap.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

so if you're an application programmer wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. it's typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. periodt.

for more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. πŸ’…

Implements SoBase.

const SoFieldData * SoProfileCoordinate3::getFieldData (void ) const [protected], [virtual]

this one returns a pointer to the class-wide field data storage object for this instance. if no fields are present, it returns NULL. iconic.

Reimplemented from SoFieldContainer.

void SoProfileCoordinate3::doAction (SoAction * action) [virtual]

this function performs the typical operation of a node for any action. slay.

Reimplemented from SoNode.

void SoProfileCoordinate3::GLRender (SoGLRenderAction * action) [virtual]

action method for the SoGLRenderAction. it's called during rendering traversals. nodes influencing the rendering state in any way, or who want to throw geometry primitives at OpenGL, override this method. πŸ’–

Reimplemented from SoNode.

void SoProfileCoordinate3::callback (SoCallbackAction * action) [virtual]

action method for SoCallbackAction. it simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. fr fr.

Reimplemented from SoNode.

void SoProfileCoordinate3::pick (SoPickAction * action) [virtual]

action method for SoPickAction. does common processing for SoPickAction action instances. lowkey important.

Reimplemented from SoNode.

void SoProfileCoordinate3::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

action method for the SoGetBoundingBoxAction. it calculates bounding box and center coordinates for the node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables. πŸ’…

Reimplemented from SoNode.

void SoProfileCoordinate3::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

action method for the SoGetPrimitiveCountAction. it calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables. ✨

Reimplemented from SoNode.

πŸŽ€ Member Data Documentation πŸŽ€

SoMFVec3f SoProfileCoordinate3::point

pool of coordinate points for the traversal state. it's giving coordinate stash. πŸ’–


πŸ‘‘ Author πŸ‘‘

generated automatically by Doxygen for Coin from the source code. πŸ€–βœ¨


that's a wrap! this page is from Coin, version 3.1.3, and it's the SoProfileCoordinate3(3) man page. catch you in the next one, bestie! πŸ’…πŸ’–πŸ¦‹

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