SoOrthographicCamera(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

Okay bestie, meet SoOrthographicCamera β€” she's from the Library Functions Manual, and she is, and I quote, the class that defines a camera node with orthographic rendering. That's her whole thing. No perspective nonsense, just orthographic rendering energy. ✨


πŸŽ€ SYNOPSIS πŸŽ€

Wanna use her? You gotta invite her in first, like this:

#include <Inventor/nodes/SoOrthographicCamera.h>

And Inherits SoCamera β€” yeah, she has camera lineage, she did not appear out of nowhere, she's got a whole family tree. πŸ‘‘


🌸 Public Member Functions 🌸

These ones are hers, her own little lineup, her main character moments. πŸ’…

virtual SoType getTypeId (void) const
SoOrthographicCamera (void)
virtual void scaleHeight (float scalefactor)
virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const

πŸ¦‹ Public Member Functions inherited from SoCamera πŸ¦‹

Everything down here she got from her parent class, and honestly? Ate. πŸ“

void pointAt (const SbVec3f &targetpoint)
void pointAt (const SbVec3f &targetpoint, const SbVec3f &upvector)
void viewAll (SoNode *const sceneroot, const SbViewportRegion &vpregion,
    const float slack=1.0f)
void viewAll (SoPath *const path, const SbViewportRegion &vpregion,
    const float slack=1.0f)
SbViewportRegion getViewportBounds (const SbViewportRegion &region)
    const
void setStereoMode (StereoMode mode)
StereoMode getStereoMode (void) const
void setStereoAdjustment (float adjustment)
float getStereoAdjustment (void) const
void setBalanceAdjustment (float adjustment)
float getBalanceAdjustment (void) const
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

🌈 Public Member Functions inherited from SoNode 🌈

More inherited goodies, this time from SoNode. Look at how many of these there are, she's thriving. 😭

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

🧚 Public Member Functions inherited from SoFieldContainer 🧚

The SoFieldContainer haul. Field management core, no cap. πŸ’œ

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

πŸ’€ Public Member Functions inherited from SoBase πŸ’€

The SoBase set β€” ref counting, auditors, all the foundational lore. πŸ”₯

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

⭐ Static Public Member Functions ⭐

Her own static lineup. Short, sweet, iconic. πŸŽ€

static SoType getClassTypeId (void)
static void initClass (void)

🫢 Static Public Member Functions inherited from SoCamera 🫢

static SoType getClassTypeId (void)
static void initClass (void)

🌸 Static Public Member Functions inherited from SoNode 🌸

The SoNode statics. So many S-suffixed friends in here, iykyk. ✨

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer πŸ¦‹

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)

πŸ’… Static Public Member Functions inherited from SoBase πŸ’…

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)

πŸŽ€ Public Attributes πŸŽ€

She has exactly one public attribute of her own, and it's a whole personality trait:

SoSFFloat height

🌈 Public Attributes inherited from SoCamera 🌈

SoSFEnum viewportMapping
SoSFVec3f position
SoSFRotation orientation
SoSFFloat aspectRatio
SoSFFloat nearDistance
SoSFFloat farDistance
SoSFFloat focalDistance

πŸ”₯ Protected Member Functions πŸ”₯

The protected ones β€” for the inner circle only. πŸ™ˆ

virtual const SoFieldData * getFieldData (void) const
virtual ~SoOrthographicCamera ()
virtual void viewBoundingBox (const SbBox3f &box, float aspect, float
    slack)

πŸ’œ Protected Member Functions inherited from SoCamera πŸ’œ

SoCamera (void)
virtual ~SoCamera ()
virtual void jitter (int numpasses, int curpass, const SbViewportRegion
    &vpreg, SbVec3f &jitteramount) const

🌸 Protected Member Functions inherited from SoNode 🌸

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

🧚 Protected Member Functions inherited from SoFieldContainer 🧚

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸ¦‹ Protected Member Functions inherited from SoBase πŸ¦‹

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

⭐ Static Protected Member Functions ⭐

static const SoFieldData ** getFieldDataPtr (void)

πŸ’– Static Protected Member Functions inherited from SoCamera πŸ’–

static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoNode πŸŽ€

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

🌈 Static Protected Member Functions inherited from SoBase 🌈

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members πŸ‘‘

The bonus round. Extra inheritance content, because of course there's more. πŸ’…

πŸ’œ Public Types inherited from SoCamera πŸ’œ

enum ViewportMapping { CROP_VIEWPORT_FILL_FRAME,
    CROP_VIEWPORT_LINE_FRAME, CROP_VIEWPORT_NO_FRAME, ADJUST_CAMERA,
    LEAVE_ALONE }
enum StereoMode { MONOSCOPIC, LEFT_VIEW, RIGHT_VIEW }

πŸ¦‹ Public Types inherited from SoNode πŸ¦‹

Look at this enum, bestie. It's long. Every one of these is exact, don't @ me:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

🧚 Protected Types inherited from SoBase 🧚

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌸 Protected Attributes inherited from SoNode 🌸

uint32_t uniqueId

πŸŽ€ Protected Attributes inherited from SoFieldContainer πŸŽ€

SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode ⭐

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

okay that's the synopsis dump, and bestie… she's not done yet. there's still more of this page coming. 🫢

πŸ’– Detailed Description πŸ’–

okay bestie, so SoOrthographicCamera is the camera node that does orthographic rendering. that's the whole vibe. πŸŽ€

Orthographic rendering will not give a particularly realistic impression of the scene β€” and that's honestly fine, because non-realistic rendering is for various reasons widely used in applications for e.g. Computer Aided Design. πŸ’…

Also!! there's a simple technique for drawing overlay / HUD style graphics (often appearing to be in 2D) that you can implement by setting up a "sub scene graph" with an SoOrthographicCamera and the geometry. As a simple demonstration of this concept, load this file into e.g. the ExaminerViewer:

#Inventor V2.1 ascii

Separator {
   PerspectiveCamera { position 0 0 5 }
   Cone { }

   Separator {
      OrthographicCamera {
         position -0.75 -0.75 2
      }
      BaseColor { rgb 1 1 0 }
      Sphere { radius 0.2 }
   }
}
😭 heads up bestie: you will likely encounter Z-buffer issues with this technique, which makes the overlay / HUD graphics end up interspersed with the "real" geometry. If so, this can be solved by e.g. inserting an SoCallback node in the sub-scene, where you let the callback disable the depth buffer with glDisable(GL_DEPTH_TEST).

πŸŽ€ FILE FORMAT/DEFAULTS: πŸŽ€

OrthographicCamera {
    viewportMapping ADJUST_CAMERA
    position 0 0 1
    orientation 0 0 1  0
    nearDistance 1
    farDistance 10
    aspectRatio 1
    focalDistance 5
    height 2
}

πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

SoOrthographicCamera::SoOrthographicCamera (void )

Constructor. ✨

SoOrthographicCamera::~SoOrthographicCamera () [protected], [virtual]

Destructor. 🫢


🧠 Member Function Documentation 🧠

SoType SoOrthographicCamera::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. πŸ‘‘

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoCamera.

const SoFieldData * SoOrthographicCamera::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. πŸ“

Reimplemented from SoCamera.

void SoOrthographicCamera::scaleHeight (float scalefactor) [virtual]

Scale SoOrthographicCamera::height by multiplying with scalefactor.

Implements SoCamera.

SbViewVolume SoOrthographicCamera::getViewVolume (float useaspectratio = 0.0f) const [virtual]

Returns total view volume covered by the camera under the current settings. 🌈

This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should do something like this:

SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();

switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
  vv = camera->getViewVolume(0.0f);
  break;
case SoCamera::ADJUST_CAMERA:
  vv = camera->getViewVolume(aspectratio);
  if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
  break;
case SoCamera::LEAVE_ALONE:
  vv = camera->getViewVolume(0.0f);
  break;
default:
  assert(0 && "unknown viewport mapping");
  break;
}

Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done.

Implements SoCamera.

void SoOrthographicCamera::viewBoundingBox (const SbBox3f & box, float aspect, float slack) [protected], [virtual]

Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area. πŸ¦‹

If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes.

Implements SoCamera.


🌸 Member Data Documentation 🌸

SoSFFloat SoOrthographicCamera::height

Height of viewport in world-space scale. Defaults to 2.0 units. πŸ’œ


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code.


and that's a wrap bestie!! πŸŽ€ this lil page came straight out of Coin, Version 3.1.3, and it lives in the manual as SoOrthographicCamera(3) β€” go forth and render orthographically, no cap. πŸ’–βœ¨

πŸ“¦ where this page comes from