SoGLLightIdElement(3)
π SoGLLightIdElement π
okay bestie, we're in SoGLLightIdElement(3) territory β that's section 3 of the library functions manual, and this whole page is literally the class SoGLLightIdElement. Which, and I cannot stress this enough, is yet to be documented. The docs said "coming soon" and then went to get a snack. π
β¨ NAME β¨
SoGLLightIdElement β the SoGLLightIdElement class is yet to be documented. that's it. that's the name section. iconic, honestly. π
π SYNOPSIS π
#include <Inventor/elements/SoGLLightIdElement.h>
Inherits SoInt32Element. so like, it's an SoInt32Element at heart, just with a glow-up β¨
π«Ά Public Member Functions
virtual void init (SoState *state)βFIXME: write doc.virtual void push (SoState *state)βFIXME: write doc.virtual void pop (SoState *state, const SoElement *prevTopElement)βFIXME: write doc.
π¦ Public Member Functions inherited from SoInt32Element
virtual SbBool matches (const SoElement *element) constvirtual SoElement * copyMatchInfo (void) constvirtual void print (FILE *file) constvirtual void setElt (int32_t value)βFIXME: write doc.
πΈ Public Member Functions inherited from SoElement
const SoType getTypeId (void) constint getStackIndex (void) constvoid setDepth (const int depth)int getDepth (void) constvirtual ~SoElement ()
π Static Public Member Functions
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static int32_t increment (SoState *const state, SoNode *const node)βFIXME: write doc.static int32_t increment (SoState *const state)βFIXME: write doc.static int32_t get (SoState *const state)βFIXME: write doc.static int32_t getDefault ()βFIXME: write doc.static int32_t getMaxGLSources ()βFIXME: write doc.
π Static Public Member Functions inherited from SoInt32Element
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initClass (void)static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)static void set (const int index, SoState *const state, const int32_t value)static int32_t get (const int index, SoState *const state)βFIXME: write doc.
π Static Public Member Functions inherited from SoElement
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π§ Protected Member Functions
virtual ~SoGLLightIdElement ()
π Protected Member Functions inherited from SoElement
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π« Additional Inherited Members
β Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
π Protected Attributes inherited from SoInt32Element
int32_t data
π· Protected Attributes inherited from SoElement
SoType typeIdint stackIndexint depth
π₯ Static Protected Attributes inherited from SoElement
static int classStackIndexstatic SoTypeList * stackToType
π Detailed Description π
The SoGLLightIdElement class is yet to be documented.
FIXME: write doc.
not me reading this and going "bestieβ¦ where's the description π" β the vibe check is: nobody wrote it yet. no cap.
π Constructor & Destructor Documentation π
SoGLLightIdElement::~SoGLLightIdElement (void ) [protected], [virtual]
The destructor. that's the whole sentence. she's brief and she's booked π
π§Ύ Member Function Documentation π§Ύ
void * SoGLLightIdElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoGLLightIdElement::initClass (void ) [static]
This static method initializes static data for the SoGLLightIdElement class.
void SoGLLightIdElement::init (SoState * state) [virtual]
FIXME: write doc.
Reimplemented from SoInt32Element.
void SoGLLightIdElement::push (SoState * state) [virtual]
FIXME: write doc.
Reimplemented from SoElement.
void SoGLLightIdElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
FIXME: write doc.
Reimplemented from SoElement.
βοΈ Author βοΈ
Generated automatically by Doxygen for Coin from the source code. so like, a robot wrote this, which honestly explains the FIXMEs π
and that's the whole page bestie, you ate that π stay hydrated, read your manpages, and remember: if the docs say FIXME: write doc., the docs are not gaslighting you, they're just honest. π«Ά
sign-off time β¨ this beauty comes to you from Coin, Version 3.1.3, and the page itself is SoGLLightIdElement(3) β mwah, slay, bye π
ππ¦
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms