SoGLLightIdElement(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoGLLightIdElement πŸ’–

okay bestie, we're in SoGLLightIdElement(3) territory β€” that's section 3 of the library functions manual, and this whole page is literally the class SoGLLightIdElement. Which, and I cannot stress this enough, is yet to be documented. The docs said "coming soon" and then went to get a snack. πŸ“


✨ NAME ✨

SoGLLightIdElement β€” the SoGLLightIdElement class is yet to be documented. that's it. that's the name section. iconic, honestly. πŸ’…


🌈 SYNOPSIS 🌈

#include <Inventor/elements/SoGLLightIdElement.h>

Inherits SoInt32Element. so like, it's an SoInt32Element at heart, just with a glow-up ✨

🫢 Public Member Functions

  • virtual void init (SoState *state) β€” FIXME: write doc.
  • virtual void push (SoState *state) β€” FIXME: write doc.
  • virtual void pop (SoState *state, const SoElement *prevTopElement) β€” FIXME: write doc.

πŸ¦‹ Public Member Functions inherited from SoInt32Element

  • virtual SbBool matches (const SoElement *element) const
  • virtual SoElement * copyMatchInfo (void) const
  • virtual void print (FILE *file) const
  • virtual void setElt (int32_t value) β€” FIXME: write doc.

🌸 Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual ~SoElement ()

πŸ‘‘ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static int32_t increment (SoState *const state, SoNode *const node) β€” FIXME: write doc.
  • static int32_t increment (SoState *const state) β€” FIXME: write doc.
  • static int32_t get (SoState *const state) β€” FIXME: write doc.
  • static int32_t getDefault () β€” FIXME: write doc.
  • static int32_t getMaxGLSources () β€” FIXME: write doc.

πŸ’œ Static Public Member Functions inherited from SoInt32Element

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initClass (void)
  • static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)
  • static void set (const int index, SoState *const state, const int32_t value)
  • static int32_t get (const int index, SoState *const state) β€” FIXME: write doc.

πŸŽ€ Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

🧚 Protected Member Functions

  • virtual ~SoGLLightIdElement ()

🌟 Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

πŸ’« Additional Inherited Members

⭐ Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

πŸ“ Protected Attributes inherited from SoInt32Element

  • int32_t data

🌷 Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

πŸ”₯ Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ“– Detailed Description πŸ“–

The SoGLLightIdElement class is yet to be documented.

FIXME: write doc.

not me reading this and going "bestie… where's the description 😭" β€” the vibe check is: nobody wrote it yet. no cap.

πŸ›  Constructor & Destructor Documentation πŸ› 

SoGLLightIdElement::~SoGLLightIdElement (void ) [protected], [virtual]

The destructor. that's the whole sentence. she's brief and she's booked πŸ’…


🧾 Member Function Documentation 🧾

void * SoGLLightIdElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLLightIdElement::initClass (void ) [static]

This static method initializes static data for the SoGLLightIdElement class.

void SoGLLightIdElement::init (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoInt32Element.

void SoGLLightIdElement::push (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLLightIdElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

FIXME: write doc.

Reimplemented from SoElement.


✍️ Author ✍️

Generated automatically by Doxygen for Coin from the source code. so like, a robot wrote this, which honestly explains the FIXMEs πŸ™ˆ


and that's the whole page bestie, you ate that πŸ’– stay hydrated, read your manpages, and remember: if the docs say FIXME: write doc., the docs are not gaslighting you, they're just honest. 🫢

sign-off time ✨ this beauty comes to you from Coin, Version 3.1.3, and the page itself is SoGLLightIdElement(3) β€” mwah, slay, bye πŸ’…πŸŽ€πŸ¦‹
πŸ“¦ where this page comes from