SoGLEnvironmentElement(3)
π SoGLEnvironmentElement(3) π
okay bestie, so this is a page from the Library Functions Manual and it's literally all about SoGLEnvironmentElement β the class that handles setting GL fog and stuff. iykyk. π
β¨ NAME β¨
SoGLEnvironmentElement β The SoGLEnvironmentElement class is for setting GL fog etc. π«οΈβ¨
π¦ SYNOPSIS π¦
#include <Inventor/elements/SoGLEnvironmentElement.h>
Inherits SoEnvironmentElement. π
πΈ Public Member Functions πΈ
virtual void init (SoState *state)β FIXME: write doc. πvirtual void pop (SoState *state, const SoElement *prevTopElement)
Public Member Functions inherited from SoEnvironmentElement
virtual void print (FILE *file) constβ FIXME: write doc. π
Public Member Functions inherited from SoReplacedElement
virtual SbBool matches (const SoElement *element) constvirtual SoElement * copyMatchInfo () constuint32_t getNodeId () const
Public Member Functions inherited from SoElement
const SoType getTypeId (void) constint getStackIndex (void) constvirtual void push (SoState *state)void setDepth (const int depth)int getDepth (void) constvirtual ~SoElement ()
π Static Public Member Functions π
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)
Static Public Member Functions inherited from SoEnvironmentElement
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void set (SoState *const state, SoNode *const node, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart=0.0f)β FIXME: write doc. πstatic void get (SoState *const state, float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogStart)β FIXME: write doc. πstatic float getAmbientIntensity (SoState *const state)β FIXME: write doc. πstatic float getFogVisibility (SoState *const state)β FIXME: write doc. πstatic const SbVec3f & getLightAttenuation (SoState *const state)β FIXME: write doc. πstatic const SbColor & getAmbientColor (SoState *const state)β FIXME: write doc. πstatic const SbColor & getFogColor (SoState *const state)β FIXME: write doc. πstatic int32_t getFogType (SoState *const state)β FIXME: write doc. πstatic void getDefault (float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogNear)β FIXME: write doc. π
Static Public Member Functions inherited from SoReplacedElement
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initClass (void)
Static Public Member Functions inherited from SoElement
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π Protected Member Functions π
virtual ~SoGLEnvironmentElement ()virtual void setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart)β FIXME: doc. π
Protected Member Functions inherited from SoEnvironmentElement
virtual ~SoEnvironmentElement ()
Protected Member Functions inherited from SoReplacedElement
virtual ~SoReplacedElement ()
Protected Member Functions inherited from SoElement
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π Additional Inherited Members π
- Public Types inherited from
SoEnvironmentElement:enum FogType { NONE, HAZE, FOG, SMOKE }
- Static Protected Member Functions inherited from
SoReplacedElement:static SoElement * getElement (SoState *const state, const int stackIndex, SoNode *const node)
- Static Protected Member Functions inherited from
SoElement:static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
- Protected Attributes inherited from
SoEnvironmentElement:float ambientIntensitySbColor ambientColorSbVec3f attenuationint32_t fogTypeSbColor fogColorfloat fogVisibilityfloat fogStart
- Protected Attributes inherited from
SoReplacedElement:uint32_t nodeId
- Protected Attributes inherited from
SoElement:SoType typeIdint stackIndexint depth
- Static Protected Attributes inherited from
SoElement:static int classStackIndexstatic SoTypeList * stackToType
π«Ά Detailed Description π«Ά
The SoGLEnvironmentElement class is for setting GL fog etc. π«οΈ literally that's the whole vibe. no cap.
π§ Constructor & Destructor Documentation π§
SoGLEnvironmentElement::~SoGLEnvironmentElement () [protected], [virtual]
The destructor. bye bestie ππ
β Member Function Documentation β
void * SoGLEnvironmentElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like, not your business fr fr π
void SoGLEnvironmentElement::initClass (void ) [static]
This static method initializes static data for the SoGLEnvironmentElement class. β¨
void SoGLEnvironmentElement::init (SoState * state) [virtual]
FIXME: write doc. π
Reimplemented from SoEnvironmentElement.
void SoGLEnvironmentElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack. π
Reimplemented from SoElement.
void SoGLEnvironmentElement::setElt (SoState *const state, const float ambientIntensity, const SbColor & ambientColor, const SbVec3f & attenuation, const int32_t fogType, const SbColor & fogColor, const float fogVisibility, const float fogNear) [protected], [virtual]
FIXME: doc. π
Reimplemented from SoEnvironmentElement.
π Author π
Generated automatically by Doxygen for Coin from the source code. (not a human, not a bestie, just doxygen doing its thing π )
and that's the whole page, bestie!! π this one's from Coin, version 3.1.3, and it's page SoGLEnvironmentElement(3) β slay, go set some fog β¨π
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms