SoGLEnvironmentElement(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoGLEnvironmentElement(3) πŸ’–

okay bestie, so this is a page from the Library Functions Manual and it's literally all about SoGLEnvironmentElement β€” the class that handles setting GL fog and stuff. iykyk. πŸ’…


✨ NAME ✨

SoGLEnvironmentElement β€” The SoGLEnvironmentElement class is for setting GL fog etc. 🌫️✨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/elements/SoGLEnvironmentElement.h>

Inherits SoEnvironmentElement. πŸ’–

🌸 Public Member Functions 🌸

  • virtual void init (SoState *state) β€” FIXME: write doc. πŸ™ˆ
  • virtual void pop (SoState *state, const SoElement *prevTopElement)

Public Member Functions inherited from SoEnvironmentElement

  • virtual void print (FILE *file) const β€” FIXME: write doc. πŸ™ˆ

Public Member Functions inherited from SoReplacedElement

  • virtual SbBool matches (const SoElement *element) const
  • virtual SoElement * copyMatchInfo () const
  • uint32_t getNodeId () const

Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • virtual void push (SoState *state)
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual ~SoElement ()

πŸŽ€ Static Public Member Functions πŸŽ€

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoEnvironmentElement

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void set (SoState *const state, SoNode *const node, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart=0.0f) β€” FIXME: write doc. πŸ™ˆ
  • static void get (SoState *const state, float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogStart) β€” FIXME: write doc. πŸ™ˆ
  • static float getAmbientIntensity (SoState *const state) β€” FIXME: write doc. πŸ™ˆ
  • static float getFogVisibility (SoState *const state) β€” FIXME: write doc. πŸ™ˆ
  • static const SbVec3f & getLightAttenuation (SoState *const state) β€” FIXME: write doc. πŸ™ˆ
  • static const SbColor & getAmbientColor (SoState *const state) β€” FIXME: write doc. πŸ™ˆ
  • static const SbColor & getFogColor (SoState *const state) β€” FIXME: write doc. πŸ™ˆ
  • static int32_t getFogType (SoState *const state) β€” FIXME: write doc. πŸ™ˆ
  • static void getDefault (float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogNear) β€” FIXME: write doc. πŸ™ˆ

Static Public Member Functions inherited from SoReplacedElement

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

πŸ’œ Protected Member Functions πŸ’œ

  • virtual ~SoGLEnvironmentElement ()
  • virtual void setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart) β€” FIXME: doc. πŸ™ˆ

Protected Member Functions inherited from SoEnvironmentElement

  • virtual ~SoEnvironmentElement ()

Protected Member Functions inherited from SoReplacedElement

  • virtual ~SoReplacedElement ()

Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

🌈 Additional Inherited Members 🌈

  • Public Types inherited from SoEnvironmentElement:
    • enum FogType { NONE, HAZE, FOG, SMOKE }
  • Static Protected Member Functions inherited from SoReplacedElement:
    • static SoElement * getElement (SoState *const state, const int stackIndex, SoNode *const node)
  • Static Protected Member Functions inherited from SoElement:
    • static SoElement * getElement (SoState *const state, const int stackIndex)
    • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
    • static int createStackIndex (const SoType id)
  • Protected Attributes inherited from SoEnvironmentElement:
    • float ambientIntensity
    • SbColor ambientColor
    • SbVec3f attenuation
    • int32_t fogType
    • SbColor fogColor
    • float fogVisibility
    • float fogStart
  • Protected Attributes inherited from SoReplacedElement:
    • uint32_t nodeId
  • Protected Attributes inherited from SoElement:
    • SoType typeId
    • int stackIndex
    • int depth
  • Static Protected Attributes inherited from SoElement:
    • static int classStackIndex
    • static SoTypeList * stackToType

🫢 Detailed Description 🫢

The SoGLEnvironmentElement class is for setting GL fog etc. 🌫️ literally that's the whole vibe. no cap.


🧚 Constructor & Destructor Documentation 🧚

SoGLEnvironmentElement::~SoGLEnvironmentElement () [protected], [virtual]

The destructor. bye bestie πŸ‘‹πŸ’–


⭐ Member Function Documentation ⭐

void * SoGLEnvironmentElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like, not your business fr fr πŸ™ˆ

void SoGLEnvironmentElement::initClass (void ) [static]

This static method initializes static data for the SoGLEnvironmentElement class. ✨

void SoGLEnvironmentElement::init (SoState * state) [virtual]

FIXME: write doc. πŸ™ˆ

Reimplemented from SoEnvironmentElement.

void SoGLEnvironmentElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack. πŸ‘‘

Reimplemented from SoElement.

void SoGLEnvironmentElement::setElt (SoState *const state, const float ambientIntensity, const SbColor & ambientColor, const SbVec3f & attenuation, const int32_t fogType, const SbColor & fogColor, const float fogVisibility, const float fogNear) [protected], [virtual]

FIXME: doc. πŸ™ˆ

Reimplemented from SoEnvironmentElement.


πŸ’€ Author πŸ’€

Generated automatically by Doxygen for Coin from the source code. (not a human, not a bestie, just doxygen doing its thing πŸ’…)


and that's the whole page, bestie!! πŸŽ€ this one's from Coin, version 3.1.3, and it's page SoGLEnvironmentElement(3) β€” slay, go set some fog βœ¨πŸ’–

πŸ“¦ where this page comes from