SoAsciiText(3)
π NAME π
Okay bestie, listen up β this is SoAsciiText(3) from the Library Functions Manual (section 3, where all the good stuff lives β¨). Pull up a chair, grab a strawberry π, we're doing this.
SoAsciiTextβ the class that renders flat 3D text. That's it, that's the whole rΓ©sumΓ©, and she ate. π
β¨ SYNOPSIS β¨
First things first, you have to invite her in. No invite, no text, periodt:
#include <Inventor/nodes/SoAsciiText.h>
And she inherits SoShape. Which means she showed up with a whole family tree attached, and we're about to list every single relative. Buckle up. π¦
π Public Types π
enum Justification { LEFT = 1, RIGHT, CENTER }β three whole ways to justify your text. Note thatLEFT = 1, so the counting starts at one andRIGHTandCENTERjust ride along after it. iykyk π
Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }β the full shape menu, handed down from mama. No substitutions. π
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }β look at all these hex values bestie, it's giving hex code runway. Keep every single one exactly as written, no rounding, no edits. π
πΈ Public Member Functions πΈ
Her own personal roster. Short, sweet, iconic:
virtual SoType getTypeId (void) constβ β¨ the identity check β¨SoAsciiText (void)β the constructor. Say hi, she's the entry point.virtual void GLRender (SoGLRenderAction *action)β the render call, the moment we've all been waiting for π¬virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)β counting the primitives, minding her own business π
Public Member Functions inherited from SoShape
virtual SbBool affectsState (void) constvirtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void rayPick (SoRayPickAction *action)virtual void callback (SoCallbackAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
The SoShape starter pack. She didn't earn these, she inherited them, and honestly? Good for her. π«Ά
Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
The SoNode entourage. Yes, every single one. Don't skip a line, don't merge two together, they are all individuals with their own little lives. π
Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
Field-container things. Notice there are two different set overloads up there and two different gets β do not confuse them, they are not the same girl π
Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
The SoBase classics. The great-grandparents of the whole situation. Respect them. π
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoShape
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
See the S on the end of all those? That's the static version, babes. Not me merging anything β they're all right there, one by one. π§
Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
connectRoute has four name-ish parameters and they come in pairs β from-side and to-side. Copy it exactly, bestie, don't get creative. π
π Public Attributes π
These are the fields you can actually reach out and touch from the outside:
SoMFString stringSoSFFloat spacingSoSFEnum justificationSoMFFloat width
Four of them. Note the types: SoMFString, SoSFFloat, SoSFEnum, SoMFFloat. Single-F versus double-F is not a typo, so don't you dare "fix" it. π
π Protected Member Functions π
Protected, meaning: family only, no visitors. But we're listing them anyway because transparency is the vibe:
virtual const SoFieldData * getFieldData (void) constvirtual ~SoAsciiText ()β yep, the destructor is protected. She leaves the party quietly. πvirtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)virtual void generatePrimitives (SoAction *)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual void notify (SoNotList *list)
Protected Member Functions inherited from SoShape
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)virtual SbBool shouldGLRender (SoGLRenderAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
Okay two things to clock here π β there are two computeObjectSpaceRay entries, and there are two generateVertex entries that look almost identical but one of them has an extra const float r in the middle. That's an overload, not a duplicate. Do not delete one. I'm serious. π
Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π§ Static Protected Member Functions π§
Just the one, and she's lowkey the most important one in the whole protected section:
static const SoFieldData ** getFieldDataPtr (void)
Look at that return type. Two asterisks. const SoFieldData **. Count them. Two. Not one, not three. π«Ά
And that's the whole SYNOPSIS, bestie β every single type, function, overload, attribute and protected secret accounted for, nothing skipped, nothing merged, nothing invented. πΈ We haven't even touched the DESCRIPTION yet β that's coming in part 2, so don't you go anywhere. π
π Static Protected Member Functions inherited from SoShape π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
β¨ Additional Inherited Members β¨
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
The SoAsciiText class renders flat 3D text. Periodt. The text is rendered using 3D polygon geometry.
The size of the textual geometry representation is decided from the SoFont::size field of a preceding SoFont-node in the scene graph, which specifies the size in unit coordinates. This value sets the approximate vertical size of the letters. The default value if no SoFont-nodes are used, is 10.
The complexity of the glyphs is controlled by a preceding SoComplexity node with Type set to OBJECT_SPACE. Please note that the default builtin 3D font will not be affected by the SoComplexity node.
This node is different from the SoText2 node in that it rotates, scales, translates etc just like other geometry in the scene. It is different from the SoText3 node in that it renders the text "flat", i.e. does not extrude the fonts to have depth.
To get an intuitive feeling for how SoAsciiText works, take a look at this sample Inventor file in examinerviewer:
#Inventor V2.1 ascii
Separator {
Font {
size 10
name "Arial:Bold Italic"
}
BaseColor {
rgb 1 0 0 #red
}
AsciiText {
width [ 0, 1, 50 ]
justification LEFT #Standard alignment
string [ "LEFT", "LEFT", "LEFT", "LEFT", "LEFT LEFT" ]
}
BaseColor {
rgb 1 1 0
}
Sphere { radius 1.5 }
Translation {
translation 0 -50 0
}
BaseColor {
rgb 0 1 0 #green
}
AsciiText {
width [ 0, 1, 50 ]
justification RIGHT
string [ "RIGHT", "RIGHT", "RIGHT", "RIGHT", "RIGHT RIGHT" ]
}
BaseColor {
rgb 0 1 1
}
Sphere { radius 1.5 }
Translation {
translation 0 -50 0
}
BaseColor {
rgb 0 0 1 #blue
}
AsciiText {
width [ 0, 1, 50 ]
justification CENTER
string [ "CENTER", "CENTER", "CENTER", "CENTER", "CENTER CENTER" ]
}
BaseColor {
rgb 1 0 1
}
Sphere { radius 1.5 }
}
In examinerviewer the Inventor file looks something like this:
FILE FORMAT/DEFAULTS:
AsciiText {
string ""
spacing 1
justification LEFT
width 0
}
Since
Inventor 2.1
π₯ Member Enumeration Documentation π₯
enum SoAsciiText::Justification
The font justification values control the text alignment. Justification can have three distinct values. The default value is SoAsciiText::LEFT, and the strings are rendered with a common left border. The second value is SoAsciiText::RIGHT, and renders the strings with a common right border. The last value is SoAsciiText::CENTER, in which the strings are rendered with their centers aligned. The origo of the three alignments are respectively left, right and center, located at the baseline of the first line of text.
Enumerator
LEFTβ The strings are left-aligned; rendered with a common left border. This is the default alignment.RIGHTβ The strings are right-aligned; rendered with a common right border.CENTERβ The text is center-aligned; all strings are centered.
π Constructor & Destructor Documentation π
SoAsciiText::SoAsciiText (void )
Constructor. It's giving new object energy.
SoAsciiText::~SoAsciiText () [protected], [virtual]
Destructor. Rest in peace, little node.
π Member Function Documentation π
SoType SoAsciiText::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.
const SoFieldData * SoAsciiText::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoShape.
void SoAsciiText::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
void SoAsciiText::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
void SoAsciiText::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.
Implements SoShape.
void SoAsciiText::generatePrimitives (SoAction * action) [protected], [virtual]
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
SoDetail * SoAsciiText::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected], [virtual]
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented from SoShape.
void SoAsciiText::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoShape.
π Member Data Documentation π
SoMFString SoAsciiText::stringβ Lines of text to render. Several strings can be specified for this multifield, where each string represents a line. Default value is a single empty string.SoSFFloat SoAsciiText::spacingβ Spacing between each line. Defaults to1.0.SoSFEnum SoAsciiText::justificationβ Horizontal alignment. DefaultSoAsciiText::LEFT.SoMFFloat SoAsciiText::widthβ Defines the width of each line. The text is scaled to be within the specified units. The size of the characters will remain the same; only the the x-positions are scaled. Whenwidth <= 0, the width value is ignored and the text rendered as normal. The exact width of the rendered text depends not only on thewidthfield, but also on the maximum character width in the rendered string. The string will be attempted to fit within the specified width, but if it is unable to do so, it uses the largest character in the string as the width. If fewer widths are specified than the number of strings, the strings without matching widths are rendered with default width.
π Author π
Generated automatically by Doxygen for Coin from the source code.
And that's a wrap, bestie! This masterpiece was brought to you by Coin Version 3.1.3 and the iconic SoAsciiText(3) manpage. Stay slay, keep coding, and remember: flat 3D text is still 3D text. π β¨π¦
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