SoAsciiText(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

πŸ’– SoAsciiText πŸ’–

okay so bestie, this is the manual page for SoAsciiText β€” it lives in the Library Functions Manual section of the Coin docs, and like… it's giving class. Sit down, grab a strawberry, we're doing this together πŸ“βœ¨


✨ NAME ✨

SoAsciiText β€” the SoAsciiText class renders flat 3D text. yes, flat. 3D. text. all three of those words at once. iconic behaviour tbh πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/nodes/SoAsciiText.h>

Inherits SoShape. so it's a shape node, it's got shape node energy, and it's carrying a whole inheritance tree of stuff behind it πŸ’…


🌸 Public Types 🌸

  • enum Justification { LEFT = 1, RIGHT, CENTER } β€” your three justification vibes. LEFT is 1, and then RIGHT and CENTER just keep counting up from there like the rest of the group chat showing up late.

🫢 Public Types inherited from SoShape

  • enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

🫢 Public Types inherited from SoNode

  • **enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 } β€” the whole bitmask family tree, every single one, no skipping 😀

πŸ’… Public Member Functions πŸ’…

  • virtual SoType getTypeId (void) const
  • SoAsciiText (void) β€” the constructor, the birth of a legend ✨
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

🧚 Public Member Functions inherited from SoShape

  • virtual SbBool affectsState (void) const
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void callback (SoCallbackAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

🧚 Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=0) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🧚 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *in)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
  • SbBool getIsBuiltIn (void) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🧚 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

🌈 Static Public Member Functions 🌈

  • static SoType getClassTypeId (void)
  • static void initClass (void)

⭐ Static Public Member Functions inherited from SoShape

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

⭐ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

⭐ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

⭐ Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *in)

πŸŽ€ Public Attributes πŸŽ€

these are the fields you're actually gonna be poking at, bestie. the whole lineup, right here, no gatekeeping:

  • SoMFString string
  • SoSFFloat spacing
  • SoSFEnum justification
  • SoMFFloat width

πŸ¦‹ Protected Member Functions πŸ¦‹

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoAsciiText ()
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
  • virtual void generatePrimitives (SoAction *)
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual void notify (SoNotList *list)

πŸ’œ Protected Member Functions inherited from SoShape

  • SoShape (void)
  • virtual ~SoShape ()
  • float getComplexityValue (SoAction *action)
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

πŸ’œ Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’œ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • ~SoFieldContainer ()

πŸ’œ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ’€ Static Protected Member Functions πŸ’€

  • static const SoFieldData ** getFieldDataPtr (void)

🌸 Static Protected Member Functions inherited from SoShape

  • static const SoFieldData ** getFieldDataPtr (void)

okay so that's the whole synopsis situation, every last signature accounted for, not one single one left behind, we don't do that here 🫢 and there's more coming β€” like, a lot more β€” so stay with me, we are absolutely not done yet πŸ’–

  • static const SoFieldData ** getFieldDataPtr (void) β€” grabs the pointer to the class-wide field data table πŸ’…
  • static void setNextActionMethodIndex (int index) β€” sets that next-action-method index thing
  • static int getNextActionMethodIndex (void) β€” reads it back out
  • static void incNextActionMethodIndex (void) β€” bumps it up by one, go off queen
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) β€” wires up compatibility types for a given nodetype + bitmask

Static protected member functions you also inherit from SoBase:

  • static uint32_t getCurrentWriteCounter (void) β€” returns the current write counter ✨
  • static void staticDataLock (void) β€” locks the static data
  • static void staticDataUnlock (void) β€” unlocks it again, we love a balanced pair

🫢 Friends 🫢

  • class SoAsciiTextP β€” bestie has special access, iykyk

🌈 Additional Inherited Members 🌈

Protected types inherited from SoBase:

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected attributes inherited from SoNode:

  • uint32_t uniqueId

Protected attributes inherited from SoFieldContainer:

  • SbBool isBuiltIn

Static protected attributes inherited from SoNode:

  • static uint32_t nextUniqueId = 0
  • static int nextActionMethodIndex = 0

✨ Detailed Description ✨

So the SoAsciiText class renders flat 3D text. No cap, it's literally flat 3D text and it's iconic πŸ’–

The text is rendered using 3D polygon geometry. Periodt.

The size of the textual geometry representation is decided from the SoFont::size field of a preceding SoFont-node in the scene graph, which specifies the size in unit coordinates. That value sets the approximate vertical size of the letters. And if no SoFont-nodes are used at all? The default is 10. Slay.

The complexity of the glyphs is controlled by a preceding SoComplexity node with Type set to OBJECT_SPACE. But heads up bestie: the default builtin 3D font will not be affected by the SoComplexity node. Nope. Not it. 🚫

This node is different from the SoText2 node in that it rotates, scales, translates etc just like other geometry in the scene. And it's different from the SoText3 node in that it renders the text "flat", i.e. it does not extrude the fonts to have depth. Flat is the vibe here πŸ¦‹

Wanna get an intuitive feeling for how SoAsciiText works? Take a look at this sample Inventor file in examinerviewer:

#Inventor V2.1 ascii

Separator {
  Font {
    size 10
    name "Arial:Bold Italic"
  }

  BaseColor {
    rgb 1 0 0 #red
  }
  AsciiText {
    width [ 0, 1, 50 ]
    justification LEFT #Standard alignment
    string [ "LEFT", "LEFT", "LEFT", "LEFT", "LEFT LEFT" ]
  }
  BaseColor {
    rgb 1 1 0
  }
  Sphere { radius 1.5 }

  Translation {
    translation 0 -50 0
  }
  BaseColor {
    rgb 0 1 0 #green
  }
  AsciiText {
    width [ 0, 1, 50 ]
    justification RIGHT
    string [ "RIGHT", "RIGHT", "RIGHT", "RIGHT", "RIGHT RIGHT" ]
  }
  BaseColor {
    rgb 0 1 1
  }
  Sphere { radius 1.5 }

  Translation {
    translation 0 -50 0
  }
  BaseColor {
    rgb 0 0 1 #blue
  }
  AsciiText {
    width [ 0, 1, 50 ]
    justification CENTER
    string [ "CENTER", "CENTER", "CENTER", "CENTER", "CENTER CENTER" ]
  }
  BaseColor {
    rgb 1 0 1
  }
  Sphere { radius 1.5 }
}

In examinerviewer the Inventor file looks something like this. (Yes that's the whole flex πŸ’…)

FILE FORMAT/DEFAULTS:

AsciiText {
    string ""
    spacing 1
    justification LEFT
    width 0
}

πŸŽ€ Since πŸŽ€

Inventor 2.1 β€” vintage but make it fashion πŸ’œ


🌸 Member Enumeration Documentation 🌸

enum SoAsciiText::Justification

The font justification values control the text alignment. Justification can have three distinct values, bestie, three.

The default value is SoAsciiText::LEFT, and the strings are rendered with a common left border. The second value is SoAsciiText::RIGHT, and it renders the strings with a common right border. The last value is SoAsciiText::CENTER, in which the strings are rendered with their centers aligned. And the origo of the three alignments are respectively left, right and center, located at the baseline of the first line of text. The way that works is so satisfying honestly 😭

Enumerator

  • LEFT β€” The strings are left-aligned; rendered with a common left border. This is the default alignment. πŸ‘‘
  • RIGHT β€” The strings are right-aligned; rendered with a common right border.
  • CENTER β€” The text is center-aligned; all strings are centered. Main character energy, obviously.

🧚 Constructor & Destructor Documentation 🧚

SoAsciiText::SoAsciiText (void )

Constructor. The moment of creation, the origin story ✨

References CENTER, justification, LEFT, RIGHT, SoAsciiText(), spacing, and width.

Referenced by getFieldData(), and SoAsciiText().

SoAsciiText::~SoAsciiText () [protected], [virtual]

Destructor. She's done, she's leaving, we thank her for her service πŸ’€


⭐ Member Function Documentation ⭐

SoType SoAsciiText::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
  else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
    SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. No skipping, bestie. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoShape.

const SoFieldData * SoAsciiText::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Nothing there, empty, ghosted πŸ‘»

Reimplemented from SoShape.

References SoAsciiText().

void SoAsciiText::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

References CENTER, SoAction::getState(), SoState::isElementEnabled(), justification, SoDebugError::postWarning(), RIGHT, SoShape::shouldGLRender(), and spacing.

void SoAsciiText::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Math! Counting! She contains multitudes πŸ”₯

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

References SoGetPrimitiveCountAction::addNumText(), SoGetPrimitiveCountAction::addNumTriangles(), SoAction::getState(), and SoGetPrimitiveCountAction::is3DTextCountedAsTriangles().

void SoAsciiText::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox(). Don't do it, I'm begging πŸ™ˆ)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.

References CENTER, SbBox3f::extendBy(), SbBox3f::getCenter(), SbBox3f::getMin(), SoAction::getState(), SbBox3f::isEmpty(), justification, LEFT, RIGHT, SbBox3f::setBounds(), and spacing.

void SoAsciiText::generatePrimitives (SoAction * action) [protected], [virtual]

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback(). Same energy as above β€” hands off 😀)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.

References SoShape::beginShape(), CENTER, SoShape::endShape(), SoAction::getState(), justification, SoDebugError::postWarning(), RIGHT, SoTextDetail::setCharacterIndex(), SoPrimitiveVertex::setDetail(), SoPrimitiveVertex::setMaterialIndex(), SoPrimitiveVertex::setNormal(), SoTextDetail::setPart(), SoPrimitiveVertex::setPoint(), SoTextDetail::setStringIndex(), SoPrimitiveVertex::setTextureCoords(), SoShape::shapeVertex(), and spacing.

SoDetail * SoAsciiText::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected], [virtual]

Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).

This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.

This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor. Your call bestie πŸ’…

For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.

Reimplemented from SoShape.

References SoDetail::copy(), and SoPrimitiveVertex::getDetail().

void SoAsciiText::notify (SoNotList * l) [protected], [virtual]

Notifies all auditors for this instance when changes are made. Gossip protocol but make it scene graph πŸ“£

Reimplemented from SoShape.

References SoNotList::getLastField(), and SoShape::notify().

πŸ’– Member Data Documentation πŸ’–

This is where we meet the actual data members that make SoAsciiText do its thing. no cap, every single one matters. let's go. 🫢


🌸 SoMFString SoAsciiText::string

This is literally the lines of text you wanna render. It's a multifield, so you can specify several strings, and each string represents a line. Default value is a single empty string. periodt. πŸ’…


✨ SoSFFloat SoAsciiText::spacing

Spacing between each line. Defaults to 1.0.

  • Referenced by: computeBBox(), generatePrimitives(), GLRender(), and SoAsciiText().

πŸŽ€ SoSFEnum SoAsciiText::justification

Horizontal alignment. Default SoAsciiText::LEFT.

  • Referenced by: computeBBox(), generatePrimitives(), GLRender(), and SoAsciiText().

πŸ¦‹ SoMFFloat SoAsciiText::width

This one defines the width of each line. The text is scaled to be within the specified units. The size of the characters will remain the same; only the x-positions are scaled. When width <= 0, the width value is ignored and the text rendered as normal. The exact width of the rendered text depends not only on the width field, but also on the maximum character width in the rendered string. The string will be attempted to fit within the specified width, but if it is unable to do so, it uses the largest character in the string as the width. If fewer widths are specified than the number of strings, the strings without matching widths are rendered with default width.

  • Referenced by: SoAsciiText().

🌈 Author 🌈

Generated automatically by Doxygen for Coin from the source code. slay. πŸ’–


And that's the whole vibe, bestie! The footer says Coin, Version 2.5.0, page SoAsciiText(3) β€” source/version and page name, no date in the footer, but you know I'd tell you if there was one. πŸ’…βœ¨

πŸ“¦ where this page comes from