VRMLnodes(3)

๐Ÿ“ฆ version 2.5.0, in fedora 43, fedora 44

๐Ÿ’– VRMLnodes โ€” VRML97 classes ๐Ÿ’–

okay bestie, sit down, hydrate, because this is the VRMLnodes(3) page from the Library Functions Manual and it is literally a whole squad of VRML97 classes. yes, all of them. no cap, we're listing every single one. ๐ŸŽ€


โœจ NAME โœจ

VRMLnodes โ€” the VRML97 classes. that's it, that's the name, and it's iconic. ๐Ÿ‘‘


๐ŸŒธ SYNOPSIS ๐ŸŒธ

๐Ÿฆ‹ Classes ๐Ÿฆ‹

here comes the whole group chat, one bullet per class, no one gets left on read:

  • SoVRMLAnchor โ€” the class for linking out to other URL resources. it's giving "click here to go somewhere else" energy. ๐Ÿ”—
  • SoVRMLAppearance โ€” specifies the visual properties for shapes. the glow-up department. โœจ
  • SoVRMLAudioClip โ€” loads and stores audio data. sound on, bestie. ๐Ÿ”Š
  • SoVRMLBackground โ€” for specifying a viewer panorama. the scenery behind everything, main character backdrop. ๐ŸŒ…
  • SoVRMLBillboard โ€” rotates geometry towards the viewpoint. it always faces you, obsessed with you fr. ๐Ÿ‘€
  • SoVRMLBox โ€” represents a 3D box. square, but make it three-dimensional. ๐Ÿ“ฆ
  • SoVRMLCollision โ€” collision detection with the avatar. personal space enforcement. ๐Ÿšง
  • SoVRMLColor โ€” specifies multiple colors for a single shape. one shape, many lewks. ๐ŸŒˆ
  • SoVRMLColorInterpolator โ€” interpolates color values. smooth gradient transitions, we love to see it. ๐ŸŽจ
  • SoVRMLCone โ€” represents a Cone object. pointy queen. ๐Ÿฆ
  • SoVRMLCoordinate โ€” defines 3D coordinates for shapes. it's the map, the blueprint, the whole plot. ๐Ÿ“
  • SoVRMLCoordinateInterpolator โ€” interpolates 3D coordinates. smooth moves between points, no jump cuts. ๐Ÿ•บ
  • SoVRMLCylinder โ€” represents a cylinder object. round and tall, a whole vibe. ๐Ÿฅซ
  • SoVRMLCylinderSensor โ€” maps pointer motion into rotations around the Y axis. spin it, bestie. ๐Ÿ”„
  • SoVRMLDirectionalLight โ€” a node type for specifying directional light sources. light that comes from one direction and commits to it. ๐Ÿ’ก
  • SoVRMLElevationGrid โ€” represents elevation grids. terrain, hills, the whole landscape moment. ๐Ÿ”๏ธ
  • SoVRMLExtrusion โ€” a geometry node for extruding a cross section along a spine. yes the original says "a a", we're keeping the energy, the geometry is still extruding. ๐Ÿงต
  • SoVRMLFog โ€” specifies a global scene fog. mysterious. moody. atmospheric. ๐ŸŒซ๏ธ
  • SoVRMLFontStyle โ€” defines the current font. typography is a personality trait, periodt. ๐Ÿ”ค
  • SoVRMLGroup โ€” for grouping VRML nodes. found family. ๐Ÿซถ
  • SoVRMLImageTexture โ€” mapping a texture file onto geometry. dressing up your shapes. ๐Ÿ–ผ๏ธ
  • SoVRMLIndexedFaceSet โ€” represents a generic 3D shape. the versatile one, the flexible icon. ๐Ÿ’…
  • SoVRMLIndexedLine โ€” an abstract superclass for lines specified with indices. it's abstract, it's a superclass, it's above our pay grade but we respect it. ๐Ÿ“
  • SoVRMLIndexedLineSet โ€” represents a generic 3D line shape. lines, but in 3D, and indexed. ๐Ÿ“ˆ
  • SoVRMLInline โ€” inserts VRML files into a scene. bringing the whole friend group into the party. ๐Ÿ“Ž
  • SoVRMLLOD โ€” represents various levels of detail based on distance. the further away you are, the less you have to try. relatable. ๐Ÿ”ญ
  • SoVRMLMaterial โ€” assigns a material to geometry. texture, shine, whole fit. ๐Ÿ‘—
  • SoVRMLMovieTexture โ€” used the map movies onto geometry. (the original says "the" instead of "to" โ€” the typos are part of the canon, we don't gatekeep.) cinema on your shapes. ๐ŸŽฌ
  • SoVRMLNavigationInfo โ€” specifies avatar and viewer settings. how you move through the world, your walking style. ๐Ÿšถ
  • SoVRMLNormal โ€” binds normals to geometry. lighting math, but make it fashion. ๐Ÿ“
  • SoVRMLNormalInterpolator โ€” interpolates normals. smooth normals, smooth life. ๐Ÿงด
  • SoVRMLOrientationInterpolator โ€” interpolates orientations. rotation transitions that ate. ๐ŸŒ€
  • SoVRMLPixelTexture โ€” mapping a texture image onto geometry.. (two periods in the original, and honestly? she was passionate.) pixel art onto your shapes. ๐ŸŽฎ
  • SoVRMLPlaneSensor โ€” maps pointer motion into object space translations. drag it across the plane, bestie. ๐Ÿ–ฑ๏ธ
  • SoVRMLPointLight โ€” represents a point light. light radiating from one little spot. ๐Ÿ”ฆ
  • SoVRMLPointSet โ€” represents a set of 3D points. a constellation of your own making. โญ
  • SoVRMLPositionInterpolator โ€” interpolates 3D points. glide between positions, no awkward teleporting. ๐Ÿ›
  • SoVRMLProximitySensor โ€” generates events when the viewer enters or exits a region. it knows when you're close. it's watching. affectionately. ๐Ÿ‘๏ธ
  • SoVRMLScalarInterpolator โ€” interpolates scalar values. one number smoothly becoming another. math but cute. ๐Ÿ”ข
  • SoVRMLScript โ€” controls the scene using scripts. the brain of the operation, the mastermind. ๐Ÿง 
  • SoVRMLShape โ€” holds geometry and geometry appearance nodes. the container, the holder, the supportive bestie. ๐ŸŽ
  • SoVRMLSound โ€” represents a sound source. where the audio lives. ๐ŸŽง
  • SoVRMLSphere โ€” represents a spherical 3D object. perfectly round, perfectly balanced, queen behavior. โšช
  • SoVRMLSphereSensor โ€” maps pointer motion into rotations on a sphere. grab the orb, spin the orb. ๐Ÿ”ฎ
  • SoVRMLSpotLight โ€” defines a spot light source. dramatic cone of light, main character spotlight. ๐ŸŒŸ
  • SoVRMLSwitch โ€” a group node for traversing selected children. choose your own adventure but it's nodes. ๐ŸŽš๏ธ
  • SoVRMLText โ€” represents text in a scene. words! in 3D! in space! ๐Ÿ“
  • SoVRMLTextureCoordinate โ€” binds texture coordinates to vertex-based geometry. pinning the texture down where it belongs. ๐Ÿ“Œ
  • SoVRMLTextureTransform โ€” defines a transformation applied to texture coordinates. texture but it moved. ๐Ÿ”€
  • SoVRMLTimeSensor โ€” a multi-purpose time event generator. it's the clock, it's the metronome, it's the timer for everything. โฐ
  • SoVRMLTouchSensor โ€” tracks to pointer position and sends events based on user interaction. (yes, "tracks to" โ€” the original said it, we love it anyway.) it's the "did you touch it? okay here's an event" sensor. ๐Ÿ‘†
  • SoVRMLTransform โ€” a grouping node that defines a transformation for its children. group chat with a shared coordinate system. ๐ŸงŠ
  • SoVRMLViewpoint โ€” a perspective camera class. this is where the audience sits. ๐ŸŽฅ
  • SoVRMLVisibilitySensor โ€” will generate events based on visibility. are you looking? it can tell. ๐Ÿ‘€
  • SoVRMLWorldInfo โ€” contains information about the VRML scene. the metadata, the lore, the backstory. ๐Ÿ“–

๐ŸŒˆ Detailed Description ๐ŸŒˆ

okay so that's the whole roster โ€” 55 classes deep, all of them SoVRML*, all of them living their VRML97 truth. if you came here looking for a specific one, you found it. if you came here looking for vibes, you also found it. iykyk. ๐Ÿ’…


๐ŸŽ€ Author ๐ŸŽ€

Generated automatically by Doxygen for Coin from the source code. not a human, just a doc generator doing its thing, and honestly? it ate. ๐Ÿค–โœจ


and that's the whole page bestie!! this one came from Coin, Version 2.5.0, and it's the VRMLnodes(3) page โ€” go forth and build worlds, you absolute icon. ๐Ÿ’–๐Ÿฆ‹๐ŸŒธ๐Ÿซถ๐Ÿ‘‘

๐Ÿ“ฆ where this page comes from