SoVertexShape(3)
π NAME π
SoVertexShape β that's SoVertexShape(3) bestie, straight out of the Library Functions Manual β and she is the superclass for all vertex based shapes. Periodt. Every shape that's built out of actual points in space? Yeah, they all descend from her. She's the blueprint, the blueprint of blueprints, the main character of geometry classes. π¦
β¨ SYNOPSIS β¨
First things first, you gotta pull her in:
#include <Inventor/nodes/SoVertexShape.h>
She Inherits SoShape. π
She's Inherited by SoIndexedShape, and SoNonIndexedShape. (Yes bestie, the whole fam tree, she's the mom.)
ngl there's a lot of inherited stuff here. That's normal for Inventor classes β you get the entire family's functions for free. We are listing every single one because we do not skip. Not on my watch. π«Ά
π Public Member Functions π
The ones she owns herself:
virtual SoType getTypeId (void) constβ the "who even am I" identity check β¨virtual void notify (SoNotList *nl)β she hears about changes and she tells peoplevirtual SbBool generateDefaultNormals (SoState *state, SoNormalBundle *bundle)β make up some normals when nobody gave her any,SoNormalBundleeditionvirtual SbBool generateDefaultNormals (SoState *state, SoNormalCache *cache)β same energy,SoNormalCacheedition π₯virtual void write (SoWriteAction *action)β writes herself out, verySoWriteActionof her
πΈ Public Member Functions inherited from SoShape πΈ
Free gifts from mom:
virtual SbBool affectsState (void) constvirtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void rayPick (SoRayPickAction *action)virtual void callback (SoCallbackAction *action)virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)=0virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π Public Member Functions inherited from SoNode π
The SoNode starter pack, all of it:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π«Ά Public Member Functions inherited from SoFieldContainer π«Ά
Field-keeping duties, inherited:
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
The literal base of everything. Respect your elders:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
Her own static girls:
static SoType getClassTypeId (void)static void initClass (void)
π« Static Public Member Functions inherited from SoShape π«
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π« Static Public Member Functions inherited from SoNode π«
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π« Static Public Member Functions inherited from SoFieldContainer π«
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π« Static Public Member Functions inherited from SoBase π«
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes π
One single public attribute and she slays with it:
SoSFNode vertexPropertyβ the field where a vertex property node lives, iconic honestly π
π§ Protected Member Functions π§
Protected = for her and her subclasses only, not for random code in the street. π
virtual const SoFieldData * getFieldData (void) constSoVertexShape (void)virtual ~SoVertexShape ()virtual SbBool shouldGLRender (SoGLRenderAction *action)void setNormalCache (SoState *const state, const int num, const SbVec3f *normals)SoNormalCache * getNormalCache (void) constSoNormalCache * generateAndReadLockNormalCache (SoState *const state)void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)void readLockNormalCache (void)void readUnlockNormalCache (void)
Notice the lock/unlock pair bestie βreadLockNormalCacheandreadUnlockNormalCache. If you lock, you unlock. No cap. π₯
π Protected Member Functions inherited from SoShape π
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)virtual void generatePrimitives (SoAction *action)=0void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
Lowkey obsessed with the fact thatgenerateVertexshows up twice β one withs, tand one withs, t, r. Same name, different args, both listed, both real. π
π Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoShape β¨
static const SoFieldData ** getFieldDataPtr (void)
okay bestie that's the SYNOPSIS wrapped up and yes it was a lot, I know, breathe π This is part 1 of 3, so don't go anywhere β the rest is coming and it's so worth it. π¦β¨
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)β grab the field-data pointer, static edition β¨static void setNextActionMethodIndex (int index)β set the next action method index to index πstatic int getNextActionMethodIndex (void)β what's the next action method index bestie? this tells you πstatic void incNextActionMethodIndex (void)β bump that next-action-method index up by one, no questions asked πstatic void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)β set compatibility types for nodetype using bitmask π
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)β returns the current write counter, iconic little number βstatic void staticDataLock (void)β lock the static data, protect the vibes πstatic void staticDataUnlock (void)β and unlock it again, we're done here π«Ά
Additional Inherited Members
Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }β all the ways you can shape a triangle (or not-a-triangle), fr fr π
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }β every node flavor's little ID badge π³
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }β is it an engine? is it a group? the flags know π
Protected Attributes inherited from SoNode
uint32_t uniqueIdβ one-of-a-kind, main character energy only π
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltInβ is this container built in? yes or no, that's it π
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0β the counter for handing out those unique IDs, starts at0β¨static int nextActionMethodIndex = 0β next action method index, also starts at0π
Detailed Description
The SoVertexShape class is the superclass for all vertex based shapes. π
Basically, every polygon-, line- or point-based shape will inherit this class. It contains methods for organizing the normal cache, and also holds the SoVertexShape::vertexProperty field which can be used to set vertex data inside the node. π¦
Constructor & Destructor Documentation
SoVertexShape::SoVertexShape (void ) [protected]
Constructor. it's giving β¨origin storyβ¨
References SoVertexShape(), and vertexProperty.
Referenced by getFieldData(), and SoVertexShape().
SoVertexShape::~SoVertexShape () [protected], [virtual]
Destructor. say bye bestie π
Member Function Documentation
SoType SoVertexShape::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. π
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses, no skips π. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. π§
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.
Reimplemented in SoFaceSet, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedShape, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNonIndexedShape, SoPointSet, SoQuadMesh, and SoTriangleStripSet. πΈ
const SoFieldData * SoVertexShape::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (yes, really β NULL, not vibes) π
Reimplemented from SoShape.
Reimplemented in SoFaceSet, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedShape, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNonIndexedShape, SoPointSet, SoQuadMesh, and SoTriangleStripSet.
References SoVertexShape().
void SoVertexShape::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made. gossip network but for nodes π£
Reimplemented from SoShape.
References SoShape::notify(), readLockNormalCache(), and readUnlockNormalCache().
SbBool SoVertexShape::generateDefaultNormals (SoState * state, SoNormalBundle * bundle) [virtual]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. iykyk π€«
Subclasses should override this method to generate default normals using the SoNormalBundle class. TRUE should be returned if normals were generated, FALSE otherwise. no cap β
Default method returns FALSE.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. π«Ά
Reimplemented in SoFaceSet, SoIndexedFaceSet, SoIndexedTriangleStripSet, SoPointSet, SoQuadMesh, and SoTriangleStripSet.
Referenced by generateAndReadLockNormalCache().
SbBool SoVertexShape::generateDefaultNormals (SoState * state, SoNormalCache * cache) [virtual]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Subclasses should override this method to generate default normals using the SoNormalCache class. This is more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise. efficiency slay π
Default method just returns FALSE.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. π«Ά
Reimplemented in SoFaceSet, SoIndexedFaceSet, SoIndexedTriangleStripSet, SoPointSet, SoQuadMesh, and SoTriangleStripSet.
void SoVertexShape::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary. βοΈ
Reimplemented from SoNode.
References SoNode::write().
SbBool SoVertexShape::shouldGLRender (SoGLRenderAction * action) [protected], [virtual]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoShape.
References SoShape::shouldGLRender().
Referenced by SoFaceSet::GLRender(), SoIndexedFaceSet::GLRender(), SoIndexedLineSet::GLRender(), SoIndexedTriangleStripSet::GLRender(), SoLineSet::GLRender(), SoMarkerSet::GLRender(), SoPointSet::GLRender(), SoQuadMesh::GLRender(), and SoTriangleStripSet::GLRender(). π₯
void SoVertexShape::setNormalCache (SoState *const state, const int num, const SbVec3f * normals) [protected]
Sets normal cache to contain the normals specified by normals and num, and forces cache dependencies on coordinates, shape hints and crease angle. π
References SoState::pop(), and SoState::push().
SoNormalCache * SoVertexShape::getNormalCache (void ) const [protected]
Returns the current normal cache, or NULL if there is none. simple as that bestie β¨
SoNormalCache * SoVertexShape::generateAndReadLockNormalCache (SoState *const state) [protected]
Convenience method that can be used by subclasses to return or create a normal cache. If the current cache is not valid, it takes care of unrefing the old cache and pushing and popping the state to create element dependencies when creating the new cache. π¦
When returning from this method, the normal cache will be read locked, and the caller should call readUnlockNormalCache() when the normals in the cache is no longer needed. don't forget, or it's giving chaos π
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. π«Ά
Since : Coin 2.0
References generateDefaultNormals(), SoState::pop(), SoState::push(), readLockNormalCache(), and readUnlockNormalCache().
Referenced by SoFaceSet::generatePrimitives(), SoQuadMesh::generatePrimitives(), SoTriangleStripSet::generatePrimitives(), SoIndexedShape::getVertexData(), SoFaceSet::GLRender(), SoQuadMesh::GLRender(), and SoTriangleStripSet::GLRender().
void SoVertexShape::getVertexData (SoState * state, const SoCoordinateElement *& coords, const SbVec3f *& normals, const SbBool neednormals) [protected]
Convenience method that returns the current coordinate and normal element. This method is not part of the OIV API. π
Referenced by SoFaceSet::generatePrimitives(), SoLineSet::generatePrimitives(), SoPointSet::generatePrimitives(), SoQuadMesh::generatePrimitives(), SoTriangleStripSet::generatePrimitives(), SoMarkerSet::getPrimitiveCount(), SoIndexedShape::getVertexData(), SoFaceSet::GLRender(), SoLineSet::GLRender(), SoMarkerSet::GLRender(), SoPointSet::GLRender(), SoQuadMesh::GLRender(), and SoTriangleStripSet::GLRender().
void SoVertexShape::readLockNormalCache (void ) [protected]
Read lock the normal cache. This method should be called before fetching the normal cache (using getNormalCache()). When the cached normals are no longer needed, readUnlockNormalCache() must be called. β οΈ lock it, then unlock it, no leaving it hanging π
It is also possible to use generateAndReadLockNormalCache().
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. π«Ά
See also : readUnlockNormalCache()
Since : Coin 2.0
Referenced by generateAndReadLockNormalCache(), and notify().
void SoVertexShape::readUnlockNormalCache (void ) [protected]
Read unlock the normal cache. Should be called when the read-locked cached normals are no longer needed. π«Ά
See also : readLockNormalCache()
Since : Coin 2.0
Referenced by generateAndReadLockNormalCache(), SoFaceSet::generatePrimitives(), SoIndexedFaceSet::generatePrimitives(), SoIndexedTriangleStripSet::generatePrimitives(), SoQuadMesh::generatePrimitives(), SoTriangleStripSet::generatePrimitives(), SoIndexedShape::getVertexData(), SoFaceSet::GLRender(), SoIndexedFaceSet::GLRender(), SoIndexedTriangleStripSet::GLRender(), SoQuadMesh::GLRender(), SoTriangleStripSet::GLRender(), and notify(). π
π¦ Member Data Documentation π¦
β¨ SoSFNode SoVertexShape::vertexProperty β¨
okay bestie, listen up: if you set the vertexProperty field, it should be with an SoVertexProperty node. Otherwise it will simply be ignored. Nodetypes inheriting SoVertexShape will then get their coordinate data from the vertexProperty node instead of from the global traversal state.
The vertexProperty field of SoVertexShape-derived nodes breaks somewhat with the basic design of Open Inventor, as its contents are not passed to the global state. This is done to provide a simple path to highly optimized rendering of vertexbased shapes. iconic behavior, honestly π
π See also
SoVertexProperty
β³ Since
- Coin 1.0
- SGI Inventor v2.1
π Referenced by
SoIndexedShape::computeBBox(), SoNonIndexedShape::computeCoordBBox(), SoNonIndexedShape::fixNumVerticesPointers(), SoIndexedTriangleStripSet::generateDefaultNormals(), SoFaceSet::generatePrimitives(), SoIndexedFaceSet::generatePrimitives(), SoIndexedTriangleStripSet::generatePrimitives(), SoLineSet::generatePrimitives(), SoPointSet::generatePrimitives(), SoQuadMesh::generatePrimitives(), SoTriangleStripSet::generatePrimitives(), SoMarkerSet::getPrimitiveCount(), SoPointSet::getPrimitiveCount(), SoFaceSet::GLRender(), SoIndexedFaceSet::GLRender(), SoIndexedLineSet::GLRender(), SoIndexedTriangleStripSet::GLRender(), SoLineSet::GLRender(), SoMarkerSet::GLRender(), SoPointSet::GLRender(), SoQuadMesh::GLRender(), SoTriangleStripSet::GLRender(), and SoVertexShape().
πΈ Author πΈ
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