SoTransformBoxManip(3)
β¨ NAME β¨
SoTransformBoxManip β bestie, this is the lil' glow-up wrapper that wraps an SoTransformBoxDragger for convenience π
okay so real talk, this page lives in the Library Functions Manual, and its whole name is SoTransformBoxManip(3) β section 3, the library-functions section, you know the vibe π«Ά
Here's the tea, and it's a short one but it's iconic:
SoTransformBoxManipis a manipulator, and its entire personality is being a convenient little wrapper aroundSoTransformBoxDraggerπΈ
That's it. That's the whole thing. It wraps, it's convenient, it slays, periodt π
ngl it's giving "middle management but make it cute" β the dragger does the actual dragging, the manip just holds the door open and looks gorgeous doing it π
no cap, if you're looking for the dragger's own lore, that's a different page β this one is strictly the convenience-wrapper moment β¨
π¦ SYNOPSIS π¦
Okay bestie, this is the part where we lay out the whole function family tree, and ngl it's a big family. First, the header β pull it in like so:
#include <Inventor/manips/SoTransformBoxManip.h>
And plot twist: it Inherits SoTransformManip. So everything that class can do, this one can do too, and then some. It's giving β¨royalty with a long bloodlineβ¨, fr fr.
π Public Member Functions π
The ones that belong to SoTransformBoxManip itself, no borrowing:
virtual SoType getTypeId (void) constβ the ID flex, tells you what type this node is.SoTransformBoxManip (void)β the constructor, aka the birth of your very own transform box manip.
π«Ά Public Member Functions inherited from SoTransformManip
All the good stuff it gets from its parent, no cap:
SoTransformManip (void)SoDragger * getDragger (void)SbBool replaceNode (SoPath *p)SbBool replaceManip (SoPath *p, SoTransform *newone) constvirtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual SoChildList * getChildren (void) const
πΈ Public Member Functions inherited from SoTransform
The transformation lore, passed down like a family recipe:
SoTransform (void)void pointAt (const SbVec3f &frompoint, const SbVec3f &topoint)void getScaleSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid getRotationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid getTranslationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid multLeft (const SbMatrix &mat)void multRight (const SbMatrix &mat)void combineLeft (SoTransformation *nodeonright)void combineRight (SoTransformation *nodeonleft)void setMatrix (const SbMatrix &mat)void recenter (const SbVec3f &newcenter)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
π Public Member Functions inherited from SoNode
The core node behaviour, the main character energy of the whole scene graph:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void rayPick (SoRayPickAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
Field wrangling, copying, getting, setting β the whole vibe:
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π
Public Member Functions inherited from SoBase
The great-great-grandparent, the OG of the whole tree:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
These are the static ones β call them on the class itself, no instance needed:
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoTransformManip
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoTransform
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoTransformation
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoNode
Okay this list is long, but bestie we do NOT skip a single one, that's the rule π:
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Protected Member Functions π
Not for public consumption, but we still list every single one, periodt:
virtual const SoFieldData * getFieldData (void) const~SoTransformBoxManip ()
Protected Member Functions inherited from SoTransformManip
~SoTransformManip ()void setDragger (SoDragger *newdragger)virtual void copyContents (const SoFieldContainer *fromfc, SbBool copyconnections)void attachSensors (const SbBool onoff)
Protected Member Functions inherited from SoTransform
virtual ~SoTransform ()
Protected Member Functions inherited from SoTransformation
SoTransformation (void)virtual ~SoTransformation ()
Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π‘οΈ Static Protected Member Functions π‘οΈ
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoTransformManip
static const SoFieldData ** getFieldDataPtr (void)static void transferFieldValues (const SoTransform *from, SoTransform *to)static void valueChangedCB (void *f, SoDragger *d)static void fieldSensorCB (void *f, SoSensor *d)
Static Protected Member Functions inherited from SoTransform
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoTransformation
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
The lil bonus bits that come along for the ride. Not functions, but they matter, so here they are in full:
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
Public Attributes inherited from SoTransform
The actual knobs you'll be twisting, bestie:
SoSFVec3f translationSoSFRotation rotationSoSFVec3f scaleFactorSoSFRotation scaleOrientationSoSFVec3f center
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoTransformManip
SoFieldSensor * rotateFieldSensorSoFieldSensor * translFieldSensorSoFieldSensor * scaleFieldSensorSoFieldSensor * centerFieldSensorSoFieldSensor * scaleOrientFieldSensorSoChildList * children
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
π Detailed Description π
okay so bestie, SoTransformBoxManip is literally just a cozy little wrapper around an SoTransformBoxDragger. that's the whole vibe. π
it's a manipulator class, and its job is to take that dragger and bundle it up into a simple, convenient API for you, the application programmer β so you don't have to do the fiddly stuff yourself. it automatically surrounds the geometry it influences, and it handles all the book-keeping routines for interacting with the relevant fields of an SoTransformation node. it's giving "I got you, bestie, you just sit there and look pretty." π
here's a lil usage example, in Inventor format file form, no cap:
#Inventor V2.1 ascii
Separator {
TransformBoxManip { }
Group {
Cone { }
}
}
Translation { translation 2 4 0 }
Separator {
TransformBoxManip { }
Group {
Sphere { }
}
}
see how easy? iconic. β¨
π§ Constructor & Destructor Documentation π§
SoTransformBoxManip::SoTransformBoxManip (void )
default constructor, bestie. it allocates an SoTransformBoxDragger and an SoSurroundScale node, so the dragger can surround the geometry that lives inside our part of the scenegraph. πΈ
References SoBaseKit::getPart(), SoSurroundScale::numNodesUpToContainer, SoSurroundScale::numNodesUpToReset, SoTransformManip::setDragger(), and SoTransformBoxManip().
Referenced by getFieldData(), and SoTransformBoxManip().
SoTransformBoxManip::~SoTransformBoxManip () [protected]
the destructor. that's it, that's the whole thing. bye boo ππ
π Member Function Documentation π
SoType SoTransformBoxManip::getTypeId (void ) const [virtual]
this one returns the type identification of an object derived from a class inheriting SoBase. it's what makes run-time type checking and "downward" casting possible. iykyk. π₯
usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
okay so for the application programmers out there who wanna extend the library with new nodes, engines, nodekits, draggers or whatever β listen up bestie β this method needs to be overridden in all subclasses. usually you do that as part of setting up the full type system for your extension classes, and the usual way to accomplish that is with the pre-defined macros you get through, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on. π«Ά
if you want more info on writing Coin extensions, go check the class documentation of the toplevel superclasses for the various class groups. that's where the lore lives. π
Reimplemented from SoTransformManip.
const SoFieldData * SoTransformBoxManip::getFieldData (void ) const [protected], [virtual]
returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present? it returns NULL. simple as that. π
Reimplemented from SoTransformManip.
References SoTransformBoxManip().
β¨ Author β¨
Generated automatically by Doxygen for Coin from the source code. (not me writing this by hand, the robots did it, and honestly? slay. π€π )
okay bestie that's the whole page, we made it to the end and we ate. π
this lil manual page is from Coin, Version 2.5.0, and it's the SoTransformBoxManip(3) page. mwah, go surround some geometry, you main character. ππ
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms