SoTransformBoxManip(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

✨ NAME ✨

SoTransformBoxManip β€” bestie, this is the lil' glow-up wrapper that wraps an SoTransformBoxDragger for convenience πŸ’…


okay so real talk, this page lives in the Library Functions Manual, and its whole name is SoTransformBoxManip(3) β€” section 3, the library-functions section, you know the vibe 🫢

Here's the tea, and it's a short one but it's iconic:

  • SoTransformBoxManip is a manipulator, and its entire personality is being a convenient little wrapper around SoTransformBoxDragger 🌸

That's it. That's the whole thing. It wraps, it's convenient, it slays, periodt πŸ‘‘

ngl it's giving "middle management but make it cute" β€” the dragger does the actual dragging, the manip just holds the door open and looks gorgeous doing it πŸŽ€

no cap, if you're looking for the dragger's own lore, that's a different page β€” this one is strictly the convenience-wrapper moment ✨

πŸ¦‹ SYNOPSIS πŸ¦‹

Okay bestie, this is the part where we lay out the whole function family tree, and ngl it's a big family. First, the header β€” pull it in like so:

#include <Inventor/manips/SoTransformBoxManip.h>

And plot twist: it Inherits SoTransformManip. So everything that class can do, this one can do too, and then some. It's giving ✨royalty with a long bloodline✨, fr fr.


πŸ’– Public Member Functions πŸ’–

The ones that belong to SoTransformBoxManip itself, no borrowing:

  • virtual SoType getTypeId (void) const β€” the ID flex, tells you what type this node is.
  • SoTransformBoxManip (void) β€” the constructor, aka the birth of your very own transform box manip.

🫢 Public Member Functions inherited from SoTransformManip

All the good stuff it gets from its parent, no cap:

  • SoTransformManip (void)
  • SoDragger * getDragger (void)
  • SbBool replaceNode (SoPath *p)
  • SbBool replaceManip (SoPath *p, SoTransform *newone) const
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual SoChildList * getChildren (void) const

🌸 Public Member Functions inherited from SoTransform

The transformation lore, passed down like a family recipe:

  • SoTransform (void)
  • void pointAt (const SbVec3f &frompoint, const SbVec3f &topoint)
  • void getScaleSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
  • void getRotationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
  • void getTranslationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
  • void multLeft (const SbMatrix &mat)
  • void multRight (const SbMatrix &mat)
  • void combineLeft (SoTransformation *nodeonright)
  • void combineRight (SoTransformation *nodeonleft)
  • void setMatrix (const SbMatrix &mat)
  • void recenter (const SbVec3f &newcenter)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

πŸ‘‘ Public Member Functions inherited from SoNode

The core node behaviour, the main character energy of the whole scene graph:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=0) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸŽ€ Public Member Functions inherited from SoFieldContainer

Field wrangling, copying, getting, setting β€” the whole vibe:

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *in)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
  • SbBool getIsBuiltIn (void) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’… Public Member Functions inherited from SoBase

The great-great-grandparent, the OG of the whole tree:

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

These are the static ones β€” call them on the class itself, no instance needed:

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoTransformManip

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoTransform

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoTransformation

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoNode

Okay this list is long, but bestie we do NOT skip a single one, that's the rule πŸ’–:

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *in)

πŸ”’ Protected Member Functions πŸ”’

Not for public consumption, but we still list every single one, periodt:

  • virtual const SoFieldData * getFieldData (void) const
  • ~SoTransformBoxManip ()

Protected Member Functions inherited from SoTransformManip

  • ~SoTransformManip ()
  • void setDragger (SoDragger *newdragger)
  • virtual void copyContents (const SoFieldContainer *fromfc, SbBool copyconnections)
  • void attachSensors (const SbBool onoff)

Protected Member Functions inherited from SoTransform

  • virtual ~SoTransform ()

Protected Member Functions inherited from SoTransformation

  • SoTransformation (void)
  • virtual ~SoTransformation ()

Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • ~SoFieldContainer ()

Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ›‘οΈ Static Protected Member Functions πŸ›‘οΈ

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoTransformManip

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void transferFieldValues (const SoTransform *from, SoTransform *to)
  • static void valueChangedCB (void *f, SoDragger *d)
  • static void fieldSensorCB (void *f, SoSensor *d)

Static Protected Member Functions inherited from SoTransform

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoTransformation

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members 🌈

The lil bonus bits that come along for the ride. Not functions, but they matter, so here they are in full:

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}

Public Attributes inherited from SoTransform

The actual knobs you'll be twisting, bestie:

  • SoSFVec3f translation
  • SoSFRotation rotation
  • SoSFVec3f scaleFactor
  • SoSFRotation scaleOrientation
  • SoSFVec3f center

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoTransformManip

  • SoFieldSensor * rotateFieldSensor
  • SoFieldSensor * translFieldSensor
  • SoFieldSensor * scaleFieldSensor
  • SoFieldSensor * centerFieldSensor
  • SoFieldSensor * scaleOrientFieldSensor
  • SoChildList * children

Protected Attributes inherited from SoNode

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 0
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

okay so bestie, SoTransformBoxManip is literally just a cozy little wrapper around an SoTransformBoxDragger. that's the whole vibe. πŸŽ€

it's a manipulator class, and its job is to take that dragger and bundle it up into a simple, convenient API for you, the application programmer β€” so you don't have to do the fiddly stuff yourself. it automatically surrounds the geometry it influences, and it handles all the book-keeping routines for interacting with the relevant fields of an SoTransformation node. it's giving "I got you, bestie, you just sit there and look pretty." πŸ’…

here's a lil usage example, in Inventor format file form, no cap:

#Inventor V2.1 ascii

Separator {
   TransformBoxManip { }
   Group {
      Cone { }
   }
}

Translation { translation 2 4 0 }

Separator {
   TransformBoxManip { }
   Group {
      Sphere { }
   }
}

see how easy? iconic. ✨


🧚 Constructor & Destructor Documentation 🧚

SoTransformBoxManip::SoTransformBoxManip (void )

default constructor, bestie. it allocates an SoTransformBoxDragger and an SoSurroundScale node, so the dragger can surround the geometry that lives inside our part of the scenegraph. 🌸

References SoBaseKit::getPart(), SoSurroundScale::numNodesUpToContainer, SoSurroundScale::numNodesUpToReset, SoTransformManip::setDragger(), and SoTransformBoxManip().

Referenced by getFieldData(), and SoTransformBoxManip().

SoTransformBoxManip::~SoTransformBoxManip () [protected]

the destructor. that's it, that's the whole thing. bye boo πŸ‘‹πŸ’œ


πŸ‘‘ Member Function Documentation πŸ‘‘

SoType SoTransformBoxManip::getTypeId (void ) const [virtual]

this one returns the type identification of an object derived from a class inheriting SoBase. it's what makes run-time type checking and "downward" casting possible. iykyk. πŸ”₯

usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
  else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
    SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
  }
}

okay so for the application programmers out there who wanna extend the library with new nodes, engines, nodekits, draggers or whatever β€” listen up bestie β€” this method needs to be overridden in all subclasses. usually you do that as part of setting up the full type system for your extension classes, and the usual way to accomplish that is with the pre-defined macros you get through, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on. 🫢

if you want more info on writing Coin extensions, go check the class documentation of the toplevel superclasses for the various class groups. that's where the lore lives. πŸ“š

Reimplemented from SoTransformManip.

const SoFieldData * SoTransformBoxManip::getFieldData (void ) const [protected], [virtual]

returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present? it returns NULL. simple as that. πŸ’€

Reimplemented from SoTransformManip.

References SoTransformBoxManip().


✨ Author ✨

Generated automatically by Doxygen for Coin from the source code. (not me writing this by hand, the robots did it, and honestly? slay. πŸ€–πŸ’…)


okay bestie that's the whole page, we made it to the end and we ate. πŸ“

this lil manual page is from Coin, Version 2.5.0, and it's the SoTransformBoxManip(3) page. mwah, go surround some geometry, you main character. πŸ‘‘πŸ’–

πŸ“¦ where this page comes from