SoToVRML2Action(3)
β¨ SoToVRML2Action β NAME β¨
okay so bestie, SoToVRML2Action(3) is the whole vibe here: this is the SoToVRML2Action class, and what it does is build you a brand-new scene graph using only VRML97/VRML2 nodes. that's it. that's the whole personality. π
πΈ SYNOPSIS πΈ
#include <Inventor/actions/SoToVRML2Action.h>
Inherits SoToVRMLAction. π (yes she's a nepo baby, she's built on top of it.)
π Public Member Functions
virtual SoType getTypeId (void) constSoToVRML2Action (void)virtual ~SoToVRML2Action ()virtual void apply (SoNode *node)virtual void apply (SoPath *path)virtual void apply (const SoPathList &pathlist, SbBool obeysrules=0)class SoVRMLGroup * getVRML2SceneGraph (void) constvoid reuseAppearanceNodes (SbBool appearance)SbBool doReuseAppearanceNodes (void) constvoid reusePropertyNodes (SbBool property)SbBool doReusePropertyNodes (void) constvoid reuseGeometryNodes (SbBool geometry)SbBool doReuseGeometryNodes (void) const
π¦ Public Member Functions inherited from SoToVRMLAction
SoToVRMLAction (void)virtual ~SoToVRMLAction ()SoNode * getVRMLSceneGraph (void) constvoid expandSoFile (SbBool flag)SbBool areSoFileExpanded (void) constvoid setUrlName (const SbString name)SbString getUrlName (void) constvoid writeTexCoords (SbBool flag)SbBool areTexCoordWritten (void) constvoid expandTexture2Node (SbBool flag)SbBool areTexture2NodeExpanded (void) constvoid keepUnknownNodes (SbBool flag)SbBool areUnknownNodeKept (void) constvoid convertInlineNodes (SbBool flag)SbBool doConvertInlineNodes (void) constvoid conditionalConversion (SbBool flag)SbBool doConditionalConversion (void) constvoid setVerbosity (SbBool flag)SbBool isVerbose (void) const
π Public Member Functions inherited from SoAction
virtual ~SoAction ()virtual SbBool isOfType (SoType type) constvoid apply (SoAction *beingApplied)virtual void invalidateState (void)AppliedCode getWhatAppliedTo (void) constSoNode * getNodeAppliedTo (void) constSoPath * getPathAppliedTo (void) constconst SoPathList * getPathListAppliedTo (void) constconst SoPathList * getOriginalPathListAppliedTo (void) constSbBool isLastPathListAppliedTo (void) constPathCode getPathCode (int &numindices, const int *&indices)void traverse (SoNode *const node)SbBool hasTerminated (void) constconst SoPath * getCurPath (void)SoState * getState (void) constPathCode getCurPathCode (void) constvirtual SoNode * getCurPathTail (void)void usePathCode (int &numindices, const int *&indices)void pushCurPath (const int childindex, SoNode *node=NULL)void popCurPath (const PathCode prevpathcode)void pushCurPath (void)void popPushCurPath (const int childindex, SoNode *node=NULL)void popCurPath (void)void switchToPathTraversal (SoPath *path)void switchToNodeTraversal (SoNode *node)
β Static Public Member Functions
static SoType getClassTypeId (void)static void addMethod (const SoType type, SoActionMethod method)static void enableElement (const SoType type, const int stackindex)static void initClass (void)
π Static Public Member Functions inherited from SoToVRMLAction
static SoType getClassTypeId (void)static void addMethod (const SoType type, SoActionMethod method)static void enableElement (const SoType type, const int stackindex)static void initClass (void)
π Static Public Member Functions inherited from SoAction
static void initClass (void)static void initClasses (void)static SoType getClassTypeId (void)static void nullAction (SoAction *action, SoNode *node)
π§ Protected Member Functions
virtual const SoEnabledElementsList & getEnabledElements (void) constvirtual void beginTraversal (SoNode *node)
π«Ά Protected Member Functions inherited from SoAction
SoAction (void)virtual void endTraversal (SoNode *node)void setTerminated (const SbBool flag)virtual SbBool shouldCompactPathList (void) const
π« Static Protected Member Functions
static SoEnabledElementsList * getClassEnabledElements (void)static SoActionMethodList * getClassActionMethods (void)
π Static Protected Member Functions inherited from SoToVRMLAction
static SoEnabledElementsList * getClassEnabledElements (void)static SoActionMethodList * getClassActionMethods (void)
π Static Protected Member Functions inherited from SoAction
static SoEnabledElementsList * getClassEnabledElements (void)static SoActionMethodList * getClassActionMethods (void)
π Friends
class SoToVRML2ActionP
πΈ Additional Inherited Members
Public Types inherited from SoAction
enum AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 }enum PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 }
Protected Attributes inherited from SoAction
SoState * stateSoActionMethodList * traversalMethods
π Detailed Description π
The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes. that's her whole thing, no notes. π«Ά
This action is used for converting a scene graph of VRML1/Coin nodes to a new scene graph using only VRML97/VRML2 nodes. glow-up of the century honestly.
Due to the basic differences between VRML1/Coin and VRML2 (the latter does not really have a traversal state), the new scene graph will typically be somewhat larger. To minimize this effect the action tries to re-use nodes when possible. it's giving resourceful queen energy, we love a reuse moment. β»οΈ
VRML1 nodes will be converted to its direct equivalent VRML2 node, while Coin nodes with no VRML2 equivalent are converted to IndexedFaceSet. If the DrawStyle is POINTS, all geometry will be built using PointSet; if it is LINES IndexedLineSet is used. iykyk. β¨
Here's a basic usage example of this action, in the form of a complete, stand-alone program:
#include <Inventor/SoDB.h>
#include <Inventor/SoInteraction.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoOutput.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/actions/SoToVRML2Action.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/VRMLnodes/SoVRMLGroup.h>
int
main(int argc, char *argv[])
{
SoDB::init();
SoInteraction::init();
SoInput in;
in.openFile(argv[1]);
printf("Reading...\n");
SoSeparator *root = SoDB::readAll(&in);
if (root) {
root->ref();
SbString hdr = in.getHeader();
in.closeFile();
printf("Converting...\n");
SoToVRML2Action tovrml2;
tovrml2.apply(root);
SoVRMLGroup *newroot = tovrml2.getVRML2SceneGraph();
newroot->ref();
root->unref();
printf("Writing...\n");
SoOutput out;
out.openFile("out.wrl");
out.setHeaderString("#VRML V2.0 utf8");
SoWriteAction wra(&out);
wra.apply(newroot);
out.closeFile();
newroot->unref();
}
return 0;
}
β οΈ Note: if VRML97 support is not present in the Coin library, this action does nothing andgetVRML2SceneGraphalways returnsNULL. so like... vibe check your build first bestie, otherwise you get absolutely nothing back and that's so real of her. π
π See also
SoToVRMLAction
π Since
Coin 2.0TGS Inventor 2.5
π Constructor & Destructor Documentation π
SoToVRML2Action::SoToVRML2Action (void )
Constructor. the birth of an icon, honestly. π
References SoType::canCreateInstance(), SoTypeList::find(), SoType::getAllDerivedFrom(), SbPList::getLength(), and SoToVRML2Action().
Referenced by addMethod(), and SoToVRML2Action().
SoToVRML2Action::~SoToVRML2Action (void ) [virtual]
The destructor. she's logging off, thank you for coming to her TED talk. π
β¨ Member Function Documentation β¨
Okay bestie, this is the part where we get into the actual functions that do the work. Buckle up, because there's a lot of them, and they're all lowkey iconic in their own way. π
SoType SoToVRML2Action::getTypeId (void ) const [virtual]
This one returns the type identification of an action derived from a class inheriting SoAction. It's used for run-time type checking and "downward" casting. Basically, it's how you figure out what kind of action you're dealing with before you go casting it to something specific. No cap.
Usage example:
void bar(SoAction * action)
{
if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
// safe downward cast, know the type
SoGLRenderAction * glrender = (SoGLRenderAction *)action;
}
return; // ignore if not renderaction
}
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the SoAction class documentation.
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Reimplemented from SoToVRMLAction.
void SoToVRML2Action::addMethod (const SoType type, SoActionMethod method) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
References SoToVRML2Action().
void SoToVRML2Action::enableElement (const SoType type, const int stackindex) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
const SoEnabledElementsList & SoToVRML2Action::getEnabledElements (void ) const [protected], [virtual]
Returns a list of the elements used by action instances of this class upon traversal operations.
Reimplemented from SoToVRMLAction.
void SoToVRML2Action::apply (SoNode * root) [virtual]
Applies the action to the scene graph rooted at root.
Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined. So like, don't do it, bestie. π
Reimplemented from SoToVRMLAction.
void SoToVRML2Action::apply (SoPath * path) [virtual]
Applies the action to the parts of the graph defined by path.
Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.
If the path ends in an SoGroup node, the action will also traverse the tail node's children.
Reimplemented from SoToVRMLAction.
void SoToVRML2Action::apply (const SoPathList & pathlist, SbBool obeysrules = 0) [virtual]
Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):
- All paths must start at the same head node.
- All paths must be sorted in traversal order.
- The paths must be unique.
- No path can continue through the end point of another path.
See also SoAction::apply(SoPath * path)
Reimplemented from SoToVRMLAction.
SoVRMLGroup * SoToVRML2Action::getVRML2SceneGraph (void ) const
Return a pointer to the root node of the generated scenegraph of only VRML2 / VRML97 nodes.
Will return NULL if VRML97 support was not compiled into the library.
void SoToVRML2Action::reuseAppearanceNodes (SbBool appearance)
Set the flag deciding if appearance nodes should be reused if possible. The default is FALSE.
Please note that support for reusing Appearance nodes is not implemented yet.
SbBool SoToVRML2Action::doReuseAppearanceNodes (void ) const
Get the flag deciding if appearance nodes should be reused if possible. The default is FALSE.
Please note that support for reusing Appearance nodes is not implemented yet, so this method will always return FALSE.
void SoToVRML2Action::reusePropertyNodes (SbBool property)
Set the flag deciding if property nodes should be reused if possible. The default is FALSE.
SbBool SoToVRML2Action::doReusePropertyNodes (void ) const
Get the flag deciding if property nodes should be reused if possible. The default is FALSE.
void SoToVRML2Action::reuseGeometryNodes (SbBool geometry)
Set the flag deciding if geometry nodes should be reused if possible. The default is FALSE.
Please note that support for reusing Geometry nodes is not implemented yet.
SbBool SoToVRML2Action::doReuseGeometryNodes (void ) const
Get the flag deciding if geometry nodes should be reused if possible. The default is FALSE.
Please note that support for reusing Geometry nodes is not implemented yet, so this function will always return FALSE.
void SoToVRML2Action::beginTraversal (SoNode * node) [protected], [virtual]
This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoToVRMLAction.
π Author π
Generated automatically by Doxygen for Coin from the source code.
That's a wrap, bestie! This page came from the Coin library, version 2.5.0, and it's the SoToVRML2Action(3) man page. Stay slay, stay iconic, and don't forget to cast your actions responsibly. πβ¨π¦
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms