SoTextureC...ateBinding(3)
π¦ SoTextureCoordinateBinding(3) π¦
okay bestie, this is the manual page for SoTextureCoordinateBinding(3), and it's giving texture-coordinate binding realness. No cap, every inherited enum, every function signature, every default, and every little note is still here β we're just making it cute. π
π NAME π
SoTextureCoordinateBinding β The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes. periodt.
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
Inherits SoNode. slay.
π Public Types π
enum Binding { PER_VERTEX =
SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED, DEFAULT =
PER_VERTEX_INDEXED }
πΈ Public Types inherited from SoNode πΈ
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
π Public Member Functions π
virtual SoType getTypeId (void) constSoTextureCoordinateBinding (void)virtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void pick (SoPickAction *action)
π Public Member Functions inherited from SoNode π
bestie, here's the whole roster β exact names, no edits, no skips:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π¦ Public Member Functions inherited from SoBase π¦
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)
β¨ Static Public Member Functions inherited from SoNode β¨
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π« Static Public Member Functions inherited from SoFieldContainer π«
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes π
SoSFEnum value
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoTextureCoordinateBinding ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π§ Protected Member Functions inherited from SoNode π§
SoNode (void)virtual ~SoNode ()
πΈ Protected Member Functions inherited from SoFieldContainer πΈ
SoFieldContainer (void)~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoNode β¨
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π¦ Additional Inherited Members π¦
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
πΈ Protected Attributes inherited from SoNode πΈ
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
β¨ Static Protected Attributes inherited from SoNode β¨
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
π Detailed Description π
The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.
SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding.
FILE FORMAT/DEFAULTS:
TextureCoordinateBinding {
value PER_VERTEX_INDEXED
}
πΈ Member Enumeration Documentation πΈ
π enum SoTextureCoordinateBinding::Binding π
The binding types available for the SoTextureCoordinateBinding::value field. iykyk.
Enumerator
PER_VERTEXβ Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.
Texture Coordinates are fetched from index 0 and onwards, incrementing the index into the texture coordinates pool by 1 for each new vertex of the shape node.
PER_VERTEX_INDEXEDβ Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.
Texture coordinates are fetched by the index value settings of the shape.
DEFAULTβ Obsolete value, please don't use.
bestie, DEFAULT is literally obsolete. The manual says please don't use it, so don't. π©
π Constructor & Destructor Documentation π
π¦ SoTextureCoordinateBinding::SoTextureCoordinateBinding (void ) π¦
Constructor.
References DEFAULT, PER_VERTEX, PER_VERTEX_INDEXED, SoTextureCoordinateBinding(), and value.
Referenced by getFieldData(), and SoTextureCoordinateBinding().
πΈ SoTextureCoordinateBinding::~SoTextureCoordinateBinding () [protected], [virtual] πΈ
Destructor.
β¨ Member Function Documentation β¨
SoType SoTextureCoordinateBinding::getTypeId (void ) const [virtual]
Okay bestie, this one is THE moment where a class tells you what it is π
It hands back the type identification for any object derived from a class that inherits SoBase, and it's what powers run-time type checking plus "downward" casting. iykyk.
Usage example, and yes you're gonna want to screenshot this:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
Now if you're an application programmer wanting to extend the library with new nodes, engines, nodekits, draggers or others β listen up π«Ά β this method needs to be overridden in all subclasses. No skipping. You typically do that as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
Want more info on writing Coin extensions? Go read the class documentation of the toplevel superclasses for the various class groups. Iconic behaviour, fr fr.
Implements SoBase.
const SoFieldData * SoTextureCoordinateBinding::getFieldData (void ) const [protected], [virtual]
Gives you a pointer to the class-wide field data storage object for this instance. If there are no fields present, it returns NULL. That's the whole vibe, no notes.
Reimplemented from SoFieldContainer.
References: SoTextureCoordinateBinding().
void SoTextureCoordinateBinding::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. Main character energy β it handles the general case so everything else can just vibe off it. π
Reimplemented from SoNode.
References: SoAction::getState(), and value.
Referenced by: callback(), GLRender(), and pick().
void SoTextureCoordinateBinding::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
It simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Very "I'm just here to tell you what's going on" of it. β¨
Reimplemented from SoNode.
References: doAction().
void SoTextureCoordinateBinding::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way β or who just want to throw geometry primitives at OpenGL β override this method. Slay, go off. π₯
Reimplemented from SoNode.
References: doAction().
void SoTextureCoordinateBinding::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
It does common processing for SoPickAction action instances. Lowkey the most chill of the bunch. π
Reimplemented from SoNode.
References: doAction().
SbBool SoTextureCoordinateBinding::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]
This method is mainly intended for internal use during file import operations. Like, that's its whole job, no cap.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. And here's the important bit, bestie: the import process should be robust and handle corrupted input streams by returning FALSE. Don't let a messy input take down the whole operation π
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
References: PER_VERTEX_INDEXED, SoNode::readInstance(), and value.
π«Ά Member Data Documentation π«Ά
SoSFEnum SoTextureCoordinateBinding::value
Type of texturemap binding for subsequent shape nodes in the scenegraph. The default field value is SoTextureCoordinateBinding::PER_VERTEX_INDEXED. Periodt. π
Referenced by: doAction(), readInstance(), and SoTextureCoordinateBinding().
π Author π
Generated automatically by Doxygen for Coin from the source code.
And that's a wrap, gorgeous π¦ this whole page was cooked up by Doxygen from the Coin source code, chilling under Coin Version 2.5.0 β go forth and bind those texture coordinates, bestie π πΈ
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms