SoText3(3)
π SoText3(3) π β Library Functions Manual energy, but make it cute
okay so bestie, listen. this is SoText3(3), straight out of the Library Functions Manual, and it's the page where text stops being flat and starts having DEPTH. no cap. let's get into it π
πΈ NAME πΈ
SoText3 β the class that renders extruded 3D text. that's it, that's the whole vibe. it makes letters that pop out at you like they have main character energy β¨
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoText3.h>
Inherits SoShape. (so like, yeah, it's a shape node, it renders geometry, obviously π
)
π Public Types π
Part
enum Part { FRONT = 1, SIDES = 2, BACK = 4, ALL = FRONT|BACK|SIDES }
the way these are literally bitmask flags... FRONT is 1, SIDES is 2, BACK is 4, and ALL is the whole FRONT|BACK|SIDES combo meal. iconic.
Justification
enum Justification { LEFT = 1, RIGHT, CENTER }
only LEFT gets an explicit = 1, the other two just follow along behind it. periodt.
Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
look at all those hex constants bestie, it's giving alphabet soup and I'm obsessed π
π Public Member Functions π
the ones that live right here on SoText3:
virtual SoType getTypeId (void) constSbBox3f getCharacterBounds (SoState *state, int stringindex, int charindex)virtual void GLRender (SoGLRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Public Member Functions inherited from SoShape
virtual SbBool affectsState (void) constvirtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void rayPick (SoRayPickAction *action)virtual void callback (SoCallbackAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
the ones you can call without an instance, queen behavior:
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoShape
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π¦ Public Attributes π¦
these are the fields, bestie, the actual knobs you turn:
SoMFString stringβ the text itself, a multi-string fieldSoSFFloat spacingβ a single float for spacingSoSFEnum justificationβ the justification enum fieldSoSFBitMask partsβ a bitmask field for thePartflags
π Protected Member Functions π
for the subclass girlies only, no touching π
virtual const SoFieldData * getFieldData (void) constvirtual void generatePrimitives (SoAction *)virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual void notify (SoNotList *list)
Protected Member Functions inherited from SoShape
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)virtual SbBool shouldGLRender (SoGLRenderAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
ok real talk, there are twogenerateVertexoverloads up there and yes, one takes an extraconst float rand one doesn't. they are NOT the same, don't mix them up bestie π
Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoShape
static const SoFieldData ** getFieldDataPtr (void)
and that's the whole inheritance tree laid out, bestie π«Ά this page is long so it comes in 2 parts and this was only part 1 β there's more coming, so don't go anywhere π β¨
Static Protected Member Functions inherited from SoNode
These cuties came with the SoNode package deal, no extra charge:
static const SoFieldData ** getFieldDataPtr (void)β inherited, not yours to worry about πstatic void setNextActionMethodIndex (int index)β inheritedstatic int getNextActionMethodIndex (void)β inheritedstatic void incNextActionMethodIndex (void)β inheritedstatic void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)β inherited
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)β inheritedstatic void staticDataLock (void)β inheritedstatic void staticDataUnlock (void)β inherited
Friends
class SoText3Pβ bestie privileges fr π«Ά
Additional Inherited Members
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }β the little flag enum that came along for the ride
Protected Attributes inherited from SoNode
uint32_t uniqueIdβ inherited
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltInβ inherited
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0β inheritedstatic int nextActionMethodIndex = 0β inherited
Detailed Description
So the SoText3 class renders extruded 3D text. Like, actual chunky letters you can walk around. Render text as 3D geometry, periodt. β¨
The size of the textual geometry representation is decided from the SoFont::size field of a preceding SoFont-node in the scene graph, which specifies the size in unit coordinates. That value sets the approximate vertical size of the letters. And if you don't use any SoFont-nodes at all? The default is 10. Noted. π
This node will create 3D geometry from a specified font defined by a preceding SoFont node. The complexity of the glyphs is controlled by a preceding SoComplexity node with Type set to OBJECT_SPACE. But listen β the default builtin 3D font will not be affected by the SoComplexity node. It's giving main character who doesn't take notes. π
Here's a simple lil example of an extruded SoText3 string, iconic behaviour:
#Inventor V2.1 ascii
Separator {
renderCaching ON
Font {
name "Arial"
size 2
}
ProfileCoordinate2 {
point [ 0 0,
0.05 0.05,
0.25 0.05,
0.3 0 ]
}
LinearProfile {
index [ 0, 1, 2, 3 ]
}
Complexity {
type OBJECT_SPACE
value 1
}
ShapeHints {
creaseAngle 1.5
shapeType SOLID
vertexOrdering COUNTERCLOCKWISE
}
Material {
diffuseColor 0.6 0.6 0.8
specularColor 1 1 1
}
Text3 {
string ["Coin3D"]
parts ALL
}
}
If SoText3::Part is set to SIDES or ALL and no profile is provided, a flat, one unit long profile will be created. Coin said "I got you" and made one. π«Ά
Separate colors can be assigned to the front, sides and back of the glyphs by adding a preceding SoMaterialBinding node. Set the value field to PER_PART (default is OVERALL). Then the front, side and back of the glyphs get colored according to diffuse color 0, 1 and 2 found on the stack. Slay. π
Beware, bestie β using a lot ofSoText3text characters in a scene will usually have severe impact on the rendering performance, because every single character of the text increases the polygon-count a lot. This makesSoText3nodes most suitable in situations where you just need a few characters placed in your scene, rather than to visualize complete sentences. Like, a word or two? Gorgeous. A whole novel? Your GPU is gonna cry. π
FILE FORMAT/DEFAULTS:
Text3 {
string ""
spacing 1
justification LEFT
parts FRONT
}
See also
SoText2,SoAsciiText,SoProfileβ the rest of the text squad πΈ
Member Enumeration Documentation
enum SoText3::Part
Used to specify which parts should be rendered/generated. Pick your fighter. π
Enumerator
FRONTβ Front of characters.SIDESβ Sides of characters.BACKβ Back of characters.ALLβ All parts. The full package. β¨
enum SoText3::Justification
Used to specify horizontal string alignment. Where does the text sit, horizontally? That's the vibe check.
Enumerator
LEFTβ Left edges of strings are aligned.RIGHTβ Right edges of strings are aligned.CENTERβ Strings are centered.
Member Function Documentation
SoType SoText3::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. iykyk.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. The macro lore goes deep. π§
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.
Referenced by computeBBox().
const SoFieldData * SoText3::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (Not here though, we got fields bestie.)
Reimplemented from SoShape.
References ALL, BACK, CENTER, FRONT, justification, LEFT, parts, RIGHT, SIDES, and spacing.
SbBox3f SoText3::getCharacterBounds (SoState * state, int stringindex, int charindex)
Not implemented. Should probably have been private in OIV. Let us know if you need this method for anything, and we'll implement it. Yeah, that's the whole thing β it's giving "we'll see" energy. π
void SoText3::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
References BACK, FRONT, SoAction::getState(), SoState::isElementEnabled(), parts, SoDebugError::postWarning(), SoShape::shouldGLRender(), and SIDES.
void SoText3::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
References SoGetPrimitiveCountAction::addNumText(), SoShape::getPrimitiveCount(), and SoGetPrimitiveCountAction::is3DTextCountedAsTriangles().
void SoText3::generatePrimitives (SoAction * action) [protected], [virtual]
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().) Don't do it. β
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
References BACK, FRONT, SoAction::getState(), parts, and SIDES.
void SoText3::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().) Again β hands off. π«
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry. So don't be surprised when it's giving nothing at first.
Implements SoShape.
References BACK, CENTER, SbBox3f::extendBy(), FRONT, SbBox3f::getCenter(), SbPList::getLength(), SbBox3f::getMax(), SbBox3f::getMin(), SoAction::getState(), SoNurbsProfile::getTrimCurve(), getTypeId(), SoProfile::getVertices(), SoBase::isOfType(), justification, LEFT, parts, RIGHT, SbBox3f::setBounds(), and spacing.
SoDetail * SoText3::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected], [virtual]
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor. Coin really said "we did it so you don't have to" π
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented from SoShape.
References SoDetail::copy(), and SoPrimitiveVertex::getDetail().
void SoText3::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made. Gossip protocol but make it scene graph. π£
Reimplemented from SoShape.
References SoNotList::getLastField(), and SoShape::notify().
Member Data Documentation
SoMFString SoText3::string
The strings to render.
Array defaults to contain a single empty string. Humble beginnings. π
SoSFFloat SoText3::spacing
Vertical spacing. 1.0 is the default spacing. Referenced by computeBBox(), and getFieldData().
SoSFEnum SoText3::justification
Horizontal justification. Default is alignment at the LEFT border. Referenced by computeBBox(), and getFieldData().
SoSFBitMask SoText3::parts
Character parts. Default is to show only the front-facing part. Referenced by computeBBox(), generatePrimitives(), getFieldData(), and GLRender().
Author
Generated automatically by Doxygen for Coin from the source code. Yeah, a robot wrote it. And yet here we are, thriving. β¨
That's the whole page bestie, you made it to the end π this lil doc shipped with Coin Version 2.5.0 and it's filed under SoText3(3) β go extrude some letters and eat, you deserve it ππ¦πΈ
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms