SoShadowGroup(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

πŸ’… SoShadowGroup(3) πŸ’…

Library Functions Manual Β· the SoShadowGroup entry, part 1 of 2, and bestie it is a long one so buckle up πŸŽ€


🌟 NAME 🌟

SoShadowGroup β€” the group node that does shadow rendering. That's it, that's the name section. Short, sweet, main character energy πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <FXViz/nodes/SoSeparator.h>

Inherits SoSeparator. So yeah, it's a separator underneath β€” it just got the shadow-rendering glow-up on top πŸ’–

🌸 Public Types 🌸

  • enum VisibilityFlag { ABSOLUTE_RADIUS, LONGEST_BBOX_EDGE_FACTOR, PROJECTED_BBOX_DEPTH_FACTOR } β€” the three ways to say "how far do I look, babe" ✨

🌈 Public Types inherited from SoSeparator 🌈

  • enum CacheEnabled { OFF, ON, AUTO }

🌈 Public Types inherited from SoNode 🌈

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }

πŸ‘‘ Public Member Functions πŸ‘‘

These are hers. Her own methods, no hand-me-downs πŸ’…

  • virtual SoType getTypeId (void) const β€” the classic "who am I" β€” returns her type id, iconic behavior.
  • SoShadowGroup (void) β€” the constructor. Makes a brand new shadow group. Slay.
  • virtual void GLRenderBelowPath (SoGLRenderAction *action) β€” the render hook that fires when she's below the path. Not like, emotionally. In the scene graph, bestie 😭
  • virtual void GLRenderInPath (SoGLRenderAction *action) β€” and this one fires when she's in the path.
  • virtual void notify (SoNotList *nl) β€” the notification handler. She's a notifier, she stays informed, she's that girl πŸ¦‹

πŸ’œ Public Member Functions inherited from SoSeparator πŸ’œ

  • SoSeparator (void)
  • SoSeparator (const int nchildren)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual SbBool affectsState (void) const

πŸ’œ Public Member Functions inherited from SoGroup πŸ’œ

the whole "I have children and I manage them" starter pack 🍼

  • SoGroup (void)
  • SoGroup (int nchildren)
  • virtual void addChild (SoNode *node)
  • virtual void insertChild (SoNode *child, int newchildindex)
  • virtual SoNode * getChild (int index) const
  • virtual int findChild (const SoNode *node) const
  • virtual int getNumChildren (void) const
  • virtual void removeChild (int childindex)
  • virtual void removeChild (SoNode *child)
  • virtual void removeAllChildren (void)
  • virtual void replaceChild (int index, SoNode *newchild)
  • virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
  • virtual void pick (SoPickAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual SoChildList * getChildren (void) const

πŸ’œ Public Member Functions inherited from SoNode πŸ’œ

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=0) const
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • uint32_t getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *in)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
  • SbBool getIsBuiltIn (void) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase πŸ’œ

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

these ones you call on the class itself, no instance required, they're independent like that ✨

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void init (void)

🌟 Static Public Member Functions inherited from SoSeparator 🌟

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void setNumRenderCaches (const int howmany)
  • static int getNumRenderCaches (void)

🌟 Static Public Member Functions inherited from SoGroup 🌟

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌟 Static Public Member Functions inherited from SoNode 🌟

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🌟 Static Public Member Functions inherited from SoFieldContainer 🌟

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🌟 Static Public Member Functions inherited from SoBase 🌟

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *in)

πŸŽ€ Public Attributes πŸŽ€

the fields, bestie. these are the knobs. what each one actually does gets spelled out further down in the page β€” this bit is just the roll call πŸ“‹

  • SoSFBool isActive 🫢
  • SoSFFloat intensity ✨
  • SoSFFloat precision πŸ’…
  • SoSFFloat quality πŸ’–
  • SoSFFloat smoothBorder 🌸
  • SoSFBool shadowCachingEnabled πŸ¦‹
  • SoSFFloat visibilityNearRadius ⭐
  • SoSFFloat visibilityRadius 🌈
  • SoSFEnum visibilityFlag πŸ‘‘
  • SoSFFloat epsilon πŸ”₯
  • SoSFFloat threshold πŸ’€

πŸ’« Public Attributes inherited from SoSeparator πŸ’«

  • SoSFEnum renderCaching
  • SoSFEnum boundingBoxCaching
  • SoSFEnum renderCulling
  • SoSFEnum pickCulling

πŸ”’ Protected Member Functions πŸ”’

for the inner circle only, no touchy πŸ™ˆ

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoShadowGroup () β€” the destructor. bye bestie 😭

🧚 Protected Member Functions inherited from SoSeparator 🧚

  • virtual ~SoSeparator ()
  • virtual SbBool cullTest (SoState *state)
  • virtual SbBool cullTest (SoGLRenderAction *action, int &cullresults)
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🧚 Protected Member Functions inherited from SoGroup 🧚

  • virtual ~SoGroup ()
  • virtual SbBool readChildren (SoInput *in)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)

🧚 Protected Member Functions inherited from SoNode 🧚

  • SoNode (void)
  • virtual ~SoNode ()

🧚 Protected Member Functions inherited from SoFieldContainer 🧚

  • SoFieldContainer (void)
  • ~SoFieldContainer ()

🧚 Protected Member Functions inherited from SoBase 🧚

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

🌸 Static Protected Member Functions 🌸

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ“ Static Protected Member Functions inherited from SoSeparator πŸ“

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ“ Static Protected Member Functions inherited from SoGroup πŸ“

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ“ Static Protected Member Functions inherited from SoNode πŸ“

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ“ Static Protected Member Functions inherited from SoBase πŸ“

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members 🌈

the bonus round. everything she got handed down that didn't fit anywhere else πŸ’œ

🎁 Protected Types inherited from SoBase 🎁

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🎁 Protected Attributes inherited from SoGroup 🎁

  • SoChildList * children

🎁 Protected Attributes inherited from SoNode 🎁

  • uint32_t uniqueId

🎁 Protected Attributes inherited from SoFieldContainer 🎁

  • SbBool isBuiltIn

🎁 Static Protected Attributes inherited from SoNode 🎁

  • static uint32_t nextUniqueId = 0
  • static int nextActionMethodIndex = 0

✨ Detailed Description ✨

okay so bestie, the SoShadowGroup node is a group node used for shadow rendering. periodt.

Children of this node can receive shadows, and cast shadows on other children. Use the SoShadowStyle node to control shadow casters and shadow receivers.

⚠️ Please note that all shadow casters will be rendered twice. Once to create the shadow map, and once for normal rendering. If you're having performance issues, you should consider reducing the number of shadow casters. no cap, that's a whole double render.

The algorithm used to render the shadows is Variance Shadow Maps (http://www.punkuser.net/vsm/). As an extra bonus, all geometry rendered with shadows can also be rendered with per fragment phong lighting. it's giving fancy.

This node will search its subgraph and calculate shadows for all SoSpotLight nodes. The node will use one texture unit for each spot light, so for this node to work 100%, you need to have num-spotlights free texture units while rendering the subgraph.

Currently, we only support scenes with maximum two texture units active while doing shadow rendering (unit 0 and unit 1). This is due to the fact that we emulate the OpenGL shading model in a shader program, and we're still working on creating a solution that updates the shader program during the scene graph traversal. Right now a shader program is created when entering the SoShadowGroup node, and this is used for the entire subgraph.

FILE FORMAT/DEFAULTS:

SoShadowGroup {
  isActive TRUE
  intensity 0.5
  precision 0.5
  quality 0.5
  shadowCachingEnabled TRUE
  visibilityRadius -1.0
  visibilityFlag LONGEST_BBOX_EDGE_FACTOR

  epsilon 0.00001
  threshold 0.1
  smoothBorder 0.0

}

Example scene graph:

# to get some lighting when headlight is turned off in the viewer
DirectionalLight { direction 0 0 -1 intensity 0.2 }

ShadowGroup {
  quality 1 # to get per pixel lighting

  ShadowStyle { style NO_SHADOWING }

  SpotLight {
    location -8 -8 8.0
    direction 1 1 -1
    cutOffAngle 0.35
    dropOffRate 0.7
  }

  ShadowStyle { style CASTS_SHADOW_AND_SHADOWED }

  Separator {
    Complexity { value 1.0 }
    Material { diffuseColor 1 1 0 specularColor 1 1 1 shininess 0.9 }
    Shuttle { translation0 -3 1 0 translation1 3 -5 0 speed 0.25 on TRUE }
    Translation { translation -5 0 2 }
    Sphere { radius 2.0 }
  }

  Separator {
    Material { diffuseColor 1 0 0 specularColor 1 1 1 shininess 0.9 }
    Shuttle { translation0 0 -5 0 translation1 0 5 0 speed 0.15 on TRUE }
    Translation { translation 0 0 -3 }
    Cube { depth 1.8 }
  }
  Separator {
    Material { diffuseColor 0 1 0 specularColor 1 1 1 shininess 0.9 }
    Shuttle { translation0 -5 0 0 translation1 5 0 0 speed 0.3 on TRUE }
    Translation { translation 0 0 -3 }
    Cube { }
  }

  ShadowStyle { style SHADOWED }
  Coordinate3 { point [ -10 -10 -3, 10 -10 -3, 10 10 -3, -10 10 -3 ] }
  Material { specularColor 1 1 1 shininess 0.9 }

  Complexity { textureQuality 0.1 }
  Texture2 { image 2 2 3 0xffffff 0x225588 0x225588 0xffffff }
  Texture2Transform { scaleFactor 4 4 }
  FaceSet { numVertices 4 }
}

Since Coin 2.5


πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

SoShadowGroup::SoShadowGroup (void )

Default constructor.

References epsilon, intensity, isActive, precision, quality, shadowCachingEnabled, smoothBorder, SoShadowGroup(), threshold, visibilityFlag, visibilityNearRadius, and visibilityRadius.

Referenced by getFieldData(), and SoShadowGroup().

SoShadowGroup::~SoShadowGroup () [protected], [virtual]

Destructor.


πŸ” Member Function Documentation πŸ”

SoType SoShadowGroup::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
  else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
    SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoSeparator.

const SoFieldData * SoShadowGroup::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoSeparator.

References SoShadowGroup().

void SoShadowGroup::GLRenderBelowPath (SoGLRenderAction * action) [virtual]

SGI Open Inventor v2.1 obsoleted support for SoGLRenderAction::addMethod(). Instead, GLRender() might be called directly, and to optimize traversal, the SoSeparator node calls GLRenderBelowPath whenever the path code is BELOW_PATH or NO_PATH (path code is guaranteed not to change). To be compatible with SGI's Inventor (and thereby also TGS') we have chosen to follow their implementation in this respect.

SoSeparator::GLRenderBelowPath() do not traverse its children using SoChildList::traverse(), but calls GLRenderBelowPath() directly for all its children.

Reimplemented from SoSeparator.

void SoShadowGroup::GLRenderInPath (SoGLRenderAction * action) [virtual]

Implements the SoAction::IN_PATH traversal method for the rendering action.

Reimplemented from SoSeparator.

void SoShadowGroup::notify (SoNotList * l) [virtual]

Notifies all auditors for this instance when changes are made.

Reimplemented from SoSeparator.

References SoNotRec::getBase(), SoNotList::getFirstRecAtNode(), SoNotList::getLastRec(), SoBase::isOfType(), SoSeparator::notify(), and SoNode::SoNode().


πŸ’Ύ Member Data Documentation πŸ’Ύ

SoSFBool SoShadowGroup::isActive

Use this field to turn shadow rendering for the subgraph on/off. Default value is TRUE.

Referenced by SoShadowGroup().

SoSFFloat SoShadowGroup::intensity

Not used yet. Provided for TGS Inventor compatibility.

Referenced by SoShadowGroup().

SoSFFloat SoShadowGroup::precision

Use to calculate the size of the shadow map. A precision of 1.0 means the maximum shadow buffer size will be used (typically 2048x2048 on current graphics cards). Default value is 0.5.

Referenced by SoShadowGroup().

SoSFFloat SoShadowGroup::quality

Can be used to tune the shader program complexity. A higher value will mean that more calculations are done per-fragment instead of per-vertex. Default value is 0.5.

Referenced by SoShadowGroup().

SoSFFloat SoShadowGroup::smoothBorder

  • SoShadowGroup::VisibilityFlag SoShadowGroup::ABSOLUTE_RADIUS
    • The absolute values of visibilityNearRadius and visibilityRadius will be used.
  • SoShadowGroup::VisibilityFlag SoShadowGroup::LONGEST_BBOX_EDGE_FACTOR
    • The longest bbox edge will be used to determine near and far clipping planes.
  • SoShadowGroup::VisibilityFlag SoShadowGroup::PROJECTED_BBOX_DEPTH_FACTOR
    • The bbox depth (projected to face the camera) will be used to calculate the clipping planes.
    • We have some problems with this feature so it's not supported at the moment.

Used to add shadow border smoothing. This is currently done as a post processing step on the shadow map. The algorithm used is Gauss Smoothing, but in the future we'll probably change this, and use a summed area sampling method instead. The value should be a number between 0 (no smoothing), and 1 (max smoothing).

If you want to enable smoothing, choosing a low value (~0.1) works best in the current implementation.

Default value is 0.0.

Referenced by SoShadowGroup().

SoSFBool SoShadowGroup::shadowCachingEnabled

Not used yet. Provided for TGS Inventor compatibility.

Referenced by SoShadowGroup().

SoSFFloat SoShadowGroup::visibilityNearRadius

Can be used to manually set the near clipping plane of the shadow maps. If a negative value is provided, the group will calculate a near plane based on the bounding box of the children. Default value is -1.0.

See also visibilityFlag

Referenced by SoShadowGroup().

SoSFFloat SoShadowGroup::visibilityRadius

Can be used to manually set the far clipping plane of the shadow maps. If a negative value is provided, the group will calculate a near plane based on the bounding box of the children. Default value is -1.0.

See also visibilityFlag

Referenced by SoShadowGroup().

SoSFEnum SoShadowGroup::visibilityFlag

Determines how visibilityRadius and visibilitNearRadius is used to calculate near and far clipping planes for the shadow volume.

Referenced by SoShadowGroup().

SoSFFloat SoShadowGroup::epsilon

Epsilon is used to offset the shadow map depth from the model depth. Should be set to as low a number as possible without causing flickering in the shadows or on non-shadowed objects. Default value is 0.00001.

Referenced by SoShadowGroup().

SoSFFloat SoShadowGroup::threshold

Can be used to avoid light bleeding in merged shadows cast from different objects.

A threshold to completely eliminate all light bleeding can be computed from the ratio of overlapping occluder distances from the light's perspective. See http://forum.beyond3d.com/showthread.php?t=38165 for a discussion about this problem.

Referenced by SoShadowGroup().


✍️ Author ✍️

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