SoSFRotation(3)
π SoSFRotation β the NAME moment
okay bestie, welcome to the SoSFRotation page from the Library Functions Manual, and literally all you need to know up front is this: SoSFRotation is a container for an SbRotation. that's the whole vibe. π
β¨ SYNOPSIS β¨
#include <Inventor/fields/SoSFRotation.h>
Inherits SoSField. yes queen, it's a whole family tree. π³
π«Ά Public Member Functions
virtual SoType getTypeId (void) constvirtual void copyFrom (const SoField &field)const SoSFRotation & operator= (const SoSFRotation &field)virtual SbBool isSame (const SoField &field) constconst SbRotation & getValue (void) constvoid setValue (const SbRotation &newvalue)const SbRotation & operator= (const SbRotation &newvalue)int operator== (const SoSFRotation &field) constint operator!= (const SoSFRotation &field) constvoid getValue (SbVec3f &axis, float &angle) constvoid setValue (const float q0, const float q1, const float q2, const float q3)void setValue (const float q[4])void setValue (const SbVec3f &axis, const float angle)
πΈ Public Member Functions inherited from SoSField
virtual ~SoSField ()
π¦ Public Member Functions inherited from SoField
virtual ~SoField ()void setIgnored (SbBool ignore)SbBool isIgnored (void) constvoid setDefault (SbBool def)SbBool isDefault (void) constSbBool isOfType (const SoType type) constvoid enableConnection (SbBool flag)SbBool isConnectionEnabled (void) constSbBool connectFrom (SoEngineOutput *master, SbBool notnotify=0, SbBool append=0)SbBool appendConnection (SoEngineOutput *master, SbBool notnotify=0)void disconnect (SoEngineOutput *engineoutput)SbBool isConnectedFromEngine (void) constSbBool getConnectedEngine (SoEngineOutput *&master) constSbBool connectFrom (SoField *master, SbBool notnotify=0, SbBool append=0)SbBool appendConnection (SoField *master, SbBool notnotify=0)void disconnect (SoField *field)SbBool isConnectedFromField (void) constSbBool getConnectedField (SoField *&master) constint getNumConnections (void) constint getForwardConnections (SoFieldList &slavelist) constint getConnections (SoFieldList &masterlist) constvoid disconnect (void)SbBool isConnected (void) constvoid setContainer (SoFieldContainer *cont)SoFieldContainer * getContainer (void) constSbBool set (const char *valuestring)void get (SbString &valuestring)SbBool shouldWrite (void) constvirtual void touch (void)virtual void startNotify (void)virtual void notify (SoNotList *nlist)SbBool enableNotify (SbBool on)SbBool isNotifyEnabled (void) constvoid addAuditor (void *f, SoNotRec::Type type)void removeAuditor (void *f, SoNotRec::Type type)int operator== (const SoField &f) constint operator!= (const SoField &f) constvirtual void connectionStatusChanged (int numconnections)SbBool isReadOnly (void) constvirtual void fixCopy (SbBool copyconnections)virtual SbBool referencesCopy (void) constvoid copyConnection (const SoField *fromfield)virtual SbBool read (SoInput *in, const SbName &name)virtual void write (SoOutput *out, const SbName &name) constvirtual void countWriteRefs (SoOutput *out) constvoid setFieldType (int type)int getFieldType (void) constSbBool getDirty (void) constvoid setDirty (SbBool dirty)void evaluate (void) const
β Static Public Member Functions
static void * createInstance (void)static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoSField
static void initClass (void)static SoType getClassTypeId (void)
π Static Public Member Functions inherited from SoField
static void initClass (void)static void initClasses (void)static SoType getClassTypeId (void)
π Protected Attributes
SbRotation valueβ that's the actual rotation, sitting right there. icon.
π Additional Inherited Members
Public Types inherited from SoField:
enum FieldType { NORMAL_FIELD = 0, EVENTIN_FIELD, EVENTOUT_FIELD, EXPOSED_FIELD }
Protected Member Functions inherited from SoSField:
SoSField (void)
Protected Member Functions inherited from SoField:
SoField (void)void valueChanged (SbBool resetdefault=1)virtual void evaluateConnection (void) constvirtual SbBool readConnection (SoInput *in)virtual void writeConnection (SoOutput *out) constSbBool isDestructing (void) const
π Detailed Description
okay so the SoSFRotation class is a container for an SbRotation. that's the tea. β
This field is used where nodes, engines or other field containers need to store a single rotation definition. just one rotation. single. main character energy, no entourage. π
Fields of this type store their value to file as a rotation axis vector plus a rotation angle: "axis0 axis1 axis2 angle". so cute, so simple.
π ngl bestie, there is one very common mistake that is easy to make when setting the value of anSoSFRotationfield, and that is to inadvertently use the wrongSbRotationconstructor. this example should clarify the problem:
mytransformnode->rotation.setValue(0, 0, 1, 1.5707963f);
The programmer clearly tries to set a PI/2 rotation around the Z axis, but this will fail, as the SbRotation constructor invoked above is the one that takes as arguments the 4 floats of a quaternion. π what the programmer almost certainly wanted to do was to use the SbRotation constructor that takes a rotation vector and a rotation angle, which is invoked like this:
mytransformnode->rotation.setValue(SbVec3f(0, 0, 1), 1.5707963f);
see the difference? that's it. that's the whole plot twist. π¦
π See also
SoMFRotation
π₯ Member Function Documentation
SoType SoSFRotation::getTypeId (void ) const [virtual]
Returns the type identification instance which uniquely identifies the Coin field class the object belongs to. like a little name tag but for types. π·οΈ
See also: getClassTypeId(), SoType
Implements SoField.
void SoSFRotation::copyFrom (const SoField & f) [virtual]
Copy value(s) from f into this field. f must be of the same type as this field. no mixing, bestie, that's the rule.
Implements SoField.
SbBool SoSFRotation::isSame (const SoField & f) const [virtual]
Check for equal type and value(s). a little vibe check, if you will. β
Implements SoField.
void SoSFRotation::getValue (SbVec3f & axis, float & angle) const
Return value of rotation as an axis and an angle around this axis.
void SoSFRotation::setValue (const float q0, const float q1, const float q2, const float q3)
Set the rotation from a set of quaternion values. π
void SoSFRotation::setValue (const float q[4])
Set the rotation from a set of quaternion values. (yes, same energy, different shape. array edition.)
void SoSFRotation::setValue (const SbVec3f & axis, const float angle)
Set the rotation from an axis and an angle around this axis. π this is usually the one you actually want, iykyk.
π Author
Generated automatically by Doxygen for Coin from the source code. no human wrote this, it just happened, and honestly? slay.
and that's the whole page, bestie!! π«Ά this absolute banger was brought to you by Coin, Version 2.5.0, and yeah the manual page tag at the end is SoSFRotation(3) β same as the top, because symmetry is iconic. go forth and rotate responsibly. β¨π
π
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms