SoPointSizeElement(3)
π SoPointSizeElement π
okay so bestie, meet SoPointSizeElement β it's the element that changes the pointsize setting of the render state. that's the whole vibe. it lives in the Coin library (that's the manual we're in, SoPointSizeElement(3)), and it's giving "quietly important little state-holder" energy.
β¨ NAME β¨
SoPointSizeElement β The SoPointSizeElement changes the pointsize setting of the render state. periodt.
πΈ SYNOPSIS πΈ
#include <Inventor/elements/SoPointSizeElement.h>
Inherits SoFloatElement.
Inherited by SoGLPointSizeElement.
π Public Member Functions π
virtual void init (SoState *state)
Public Member Functions inherited from SoFloatElement
virtual SbBool matches (const SoElement *element) constvirtual SoElement * copyMatchInfo (void) constvirtual void print (FILE *file) constvirtual void setElt (float value)
Public Member Functions inherited from SoElement
const SoType getTypeId (void) constint getStackIndex (void) constvirtual void push (SoState *state)virtual void pop (SoState *state, const SoElement *prevTopElement)void setDepth (const int depth)int getDepth (void) constvirtual ~SoElement ()
π¦ Static Public Member Functions π¦
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void set (SoState *const state, SoNode *const node, const float pointSize)static void set (SoState *const state, const float pointSize)static float get (SoState *const state)static float getDefault ()
Static Public Member Functions inherited from SoFloatElement
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initClass (void)static void set (const int stackIndex, SoState *const state, SoNode *const node, const float value)static void set (const int stackIndex, SoState *const state, const float value)static float get (const int stackIndex, SoState *const state)
Static Public Member Functions inherited from SoElement
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π§ Protected Member Functions π§
virtual ~SoPointSizeElement ()
Protected Member Functions inherited from SoFloatElement
virtual ~SoFloatElement ()
Protected Member Functions inherited from SoElement
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π Additional Inherited Members π
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
Protected Attributes inherited from SoFloatElement
float data
Protected Attributes inherited from SoElement
SoType typeIdint stackIndexint depth
Static Protected Attributes inherited from SoElement
static int classStackIndexstatic SoTypeList * stackToType
π Detailed Description π
The SoPointSizeElement changes the pointsize setting of the render state. no cap.
Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element. so like, whenever the scenegraph is like "bestie, render these points bigger/smaller", it goes through here. π
The SoPointSizeElement class itself is just a generic abstraction for the underlying So*PointSizeElement classes with code specific for each supported immediate mode rendering library. it's the main character template; the actual renderer-specific glow-ups live in the subclasses. β¨
π Constructor & Destructor Documentation π
SoPointSizeElement::~SoPointSizeElement (void ) [protected], [virtual]
Destructor. it's protected, so not your business to call directly, bestie. π
π₯ Member Function Documentation π₯
void * SoPointSizeElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. iykyk β it's library-internal tea, you can skip it. π«Ά
void SoPointSizeElement::init (SoState * state) [virtual]
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoFloatElement.
Reimplemented in SoGLPointSizeElement.
References SoFloatElement::data, getDefault(), and SoFloatElement::init().
Referenced by SoGLPointSizeElement::init().
void SoPointSizeElement::set (SoState *const state, SoNode *const node, const float pointSize) [static]
Static method for setting the current pointSize value in the given traversal state.
References SoFloatElement::set().
Referenced by SoDrawStyle::doAction(), and set().
void SoPointSizeElement::set (SoState *const state, const float pointSize) [static]
Static method for setting the current pointSize value in the given traversal state.
References set().
float SoPointSizeElement::get (SoState *const state) [static]
Static method for returning the current pointsize setting in the given traversal state.
References SoFloatElement::get().
Referenced by SoCallbackAction::getPointSize().
float SoPointSizeElement::getDefault (void ) [static]
Returns default pointsize setting.
Referenced by init().
π Author π
Generated automatically by Doxygen for Coin from the source code. (so like, a robot wrote this one, not a girlie. still ate tho. π€β¨)
okay that's the whole page, bestie!! go forth and set your pointsize, you iconic thing you πβ¨ππ¦
this has been Coin, Version 2.5.0, serving you SoPointSizeElement(3) realness. mwah. π
π
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms