SoMatrixTransform(3)
SoMatrixTransform(3) โ straight outta the Library Functions Manual, and bestie, it's a whole moment ๐
๐ NAME ๐
SoMatrixTransform โ it's a transformation node class. Like, the transformation node. The way that it just transforms. Periodt.
โจ SYNOPSIS โจ
#include <Inventor/nodes/SoMatrixTransform.h>
It inherits from SoTransformation (yes, the family tree is giving legacy, we respect it ๐).
๐ซถ Public Member Functions ๐ซถ
virtual SoType getTypeId (void) constSoMatrixTransform (void)virtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void pick (SoPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
๐ธ Public Member Functions inherited from SoNode ๐ธ
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
๐ Public Member Functions inherited from SoFieldContainer ๐
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
๐ฆ Public Member Functions inherited from SoBase ๐ฆ
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
โญ Static Public Member Functions โญ
static SoType getClassTypeId (void)static void initClass (void)
โญ Static Public Member Functions inherited from SoTransformation โญ
static SoType getClassTypeId (void)static void initClass (void)
โญ Static Public Member Functions inherited from SoNode โญ
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
โญ Static Public Member Functions inherited from SoFieldContainer โญ
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
โญ Static Public Member Functions inherited from SoBase โญ
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
๐ Public Attributes ๐
SoSFMatrix matrix
๐ง Protected Member Functions ๐ง
virtual const SoFieldData * getFieldData (void) constvirtual ~SoMatrixTransform ()
๐ง Protected Member Functions inherited from SoTransformation ๐ง
SoTransformation (void)virtual ~SoTransformation ()
๐ง Protected Member Functions inherited from SoNode ๐ง
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
๐ง Protected Member Functions inherited from SoFieldContainer ๐ง
SoFieldContainer (void)~SoFieldContainer ()
๐ง Protected Member Functions inherited from SoBase ๐ง
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
๐ Static Protected Member Functions ๐
static const SoFieldData ** getFieldDataPtr (void)
๐ Static Protected Member Functions inherited from SoTransformation ๐
static const SoFieldData ** getFieldDataPtr (void)
๐ Static Protected Member Functions inherited from SoNode ๐
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
๐ Static Protected Member Functions inherited from SoBase ๐
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
๐ Additional Inherited Members ๐
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
๐ Detailed Description ๐
The SoMatrixTransform class is a transformation node. No cap.
This one is the most flexible transformation node, bestie โ because you can use it to accumulate any kind of transformation matrix on top of the current model transformation matrix. Like, literally any matrix. It's giving main character energy ๐ฆ.
FILE FORMAT/DEFAULTS:
MatrixTransform {
matrix 1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
}
See also
SoTransform
๐ Constructor & Destructor Documentation ๐
SoMatrixTransform::SoMatrixTransform (void )
Constructor. The origin story โจ.
References SbMatrix::identity(), matrix, and SoMatrixTransform().
Referenced by getFieldData(), and SoMatrixTransform().
SoMatrixTransform::~SoMatrixTransform () [protected], [virtual]
Destructor. It's the end of an era, we don't talk about it ๐ญ.
okay that's part 1 bestie, don't go anywhere โ part 2 is literally right there ๐ซถ
๐ Member Function Documentation ๐
SoType SoMatrixTransform::getTypeId (void) const [virtual]
okay so bestie, this one is the whole personality of Coin's type system โจ It hands you back the type identification of an object derived from a class inheriting SoBase. What's that for? Run-time type checking and "downward" casting. That's it, that's the job ๐
Usage example, and yes you're getting the full thing:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
application programmers wanting to extend the library โ with new nodes, engines, nodekits, draggers or whatever else โ listen up: this method needs to be overridden in all subclasses. No skipping, fr fr ๐ It's typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. Macros doing the heavy lifting so you don't have to, we love to see it ๐ซถ
For more info on writing Coin extensions, go look at the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoTransformation.
const SoFieldData * SoMatrixTransform::getFieldData (void) const [protected], [virtual]
This one returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's the whole vibe ๐
Reimplemented from SoTransformation.
References SoMatrixTransform().
void SoMatrixTransform::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. Lowkey the main character of the whole file ngl ๐
Reimplemented from SoNode.
References SoAction::getState(), SbMatrix::identity(), and matrix.
Referenced by callback(), getBoundingBox(), getPrimitiveCount(), GLRender(), and pick().
void SoMatrixTransform::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction. ๐
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. It's giving "peek behind the curtain" energy and we're obsessed โจ
Reimplemented from SoNode.
References doAction().
void SoMatrixTransform::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. ๐ฅ
This is called during rendering traversals. Nodes influencing the rendering state in any way โ or who want to throw geometry primitives at OpenGL โ override this method. If that's your node, this is your moment, go off ๐
Reimplemented from SoNode.
References doAction().
void SoMatrixTransform::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction. ๐ฆ
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Yes it's doing math AND being considerate, icon behaviour honestly ๐ธ
Nodes influencing how geometry nodes calculates their bounding box also override this method to change the relevant state variables.
Reimplemented from SoNode.
References doAction().
void SoMatrixTransform::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction. ๐งฎ
Updates action by accumulating with the transformation matrix of this node (if any). That "(if any)" is doing a lot of work and I respect it ๐
Reimplemented from SoNode.
References SoGetMatrixAction::getInverse(), SoGetMatrixAction::getMatrix(), SbMatrix::inverse(), matrix, SbMatrix::multLeft(), and SbMatrix::multRight().
void SoMatrixTransform::pick (SoPickAction * action) [virtual]
Action method for SoPickAction. ๐ฏ
Does common processing for SoPickAction action instances. Common processing, common queen, periodt ๐
Reimplemented from SoNode.
References doAction().
void SoMatrixTransform::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction. ๐ข
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Triangles, lines, points โ the whole trio showed up and they're all counting themselves, slay โญ
Nodes influencing how geometry nodes calculates their primitive count also override this method to change the relevant state variables.
Reimplemented from SoNode.
References doAction().
๐ Member Data Documentation ๐
SoSFMatrix SoMatrixTransform::matrix
The transformation matrix. Defaults to the identity matrix. ๐
Like, the identity matrix is literally the "no thoughts, head empty, no transformation" of matrices and that's genuinely such a mood. But this field? This field is the whole point of the node bestie ๐
Referenced by doAction(), SoCenterballDragger::fieldSensorCB(), getMatrix(), SoDragger::getMotionMatrix(), SoDragger::setMotionMatrix(), SoCenterballDragger::SoCenterballDragger(), SoMatrixTransform(), and SoCenterballDragger::transferCenterDraggerMotion().
โจ Author โจ
Generated automatically by Doxygen for Coin from the source code. So likeโฆ nobody hand-wrote this one, the robot did it, and honestly the robot ate ๐ค๐
okay that's the whole page bestie, you made it to the end, I'm so proud ๐ซถ This was the Coin docs, Version 2.5.0, for SoMatrixTransform(3), and yeah โ it came straight out of the source code, no cap. Go transform something iconic ๐ธโจ
๐ฆ where this page comes from
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