SoMaterialBinding(3)
okay bestie, welcome to the SoMaterialBinding(3) page from the Library Functions Manual. This is part 1, and it's giving โจnode energyโจ, so let's get into it.
โจ NAME โจ
SoMaterialBinding โ the class that's literally a node for setting up how materials are mapped to shapes. It's the "which material goes where" plug, and we're obsessed. ๐
๐ฆ SYNOPSIS ๐ฆ
#include <Inventor/nodes/SoMaterialBinding.h>
Inherits SoNode.
๐ Public Types ๐
The Binding enum, exactly as written, no cap:
enum Binding {
OVERALL = SoMaterialBindingElement::OVERALL,
PER_PART = SoMaterialBindingElement::PER_PART,
PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
PER_FACE = SoMaterialBindingElement::PER_FACE,
PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED,
DEFAULT = OVERALL,
NONE = OVERALL
}
๐งธ Public Types inherited from SoNode ๐งธ
The NodeType enum, coming in hot:
enum NodeType {
INVENTOR = 0x0000,
VRML1 = 0x0001,
VRML2 = 0x0002,
INVENTOR_1 = 0x0004,
INVENTOR_2_0 = 0x0008,
INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020,
INVENTOR_2_6 = 0x0040,
COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100,
EXTENSION = 0x0200,
COIN_2_2 = 0x0400,
COIN_2_3 = 0x0800,
COIN_2_4 = 0x1000,
INVENTOR_5_0 = 0x2000,
COIN_2_5 = 0x4000
}
๐ Public Member Functions ๐
These are the main character methods that belong to SoMaterialBinding itself:
virtual SoType getTypeId (void) constSoMaterialBinding (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void pick (SoPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
๐ซถ Public Member Functions inherited from SoNode ๐ซถ
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
๐ง Public Member Functions inherited from SoFieldContainer ๐ง
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
๐ธ Public Member Functions inherited from SoBase ๐ธ
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
โญ Static Public Member Functions โญ
static SoType getClassTypeId (void)static void initClass (void)
๐ Static Public Member Functions inherited from SoNode ๐
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
๐ซ Static Public Member Functions inherited from SoFieldContainer ๐ซ
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
โจ Static Public Member Functions inherited from SoBase โจ
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
๐ Public Attributes ๐
SoSFEnum value
๐ Protected Member Functions ๐
virtual const SoFieldData * getFieldData (void) constvirtual ~SoMaterialBinding ()
๐ Protected Member Functions inherited from SoNode ๐
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
๐ Protected Member Functions inherited from SoFieldContainer ๐
SoFieldContainer (void)~SoFieldContainer ()
๐ Protected Member Functions inherited from SoBase ๐
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
๐ง Static Protected Member Functions ๐ง
static const SoFieldData ** getFieldDataPtr (void)
๐ง Static Protected Member Functions inherited from SoNode ๐ง
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
๐ง Static Protected Member Functions inherited from SoBase ๐ง
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
๐ Additional Inherited Members ๐
๐ฎ Protected Types inherited from SoBase ๐ฎ
enum BaseFlags {
IS_ENGINE = 0x01,
IS_GROUP = 0x02
}
๐งฟ Protected Attributes inherited from SoNode ๐งฟ
uint32_t uniqueId
๐งฟ Protected Attributes inherited from SoFieldContainer ๐งฟ
SbBool isBuiltIn
๐งฟ Static Protected Attributes inherited from SoNode ๐งฟ
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
๐ฅ Detailed Description ๐ฅ
okay so SoMaterialBinding is literally a node for setting up how materials are mapped to shapes. The material binding specified in nodes of this type decides how the material values of SoMaterial nodes are mapped on the builtin geometry shape nodes.
The exact meaning of a binding depends on what particular shape type a material or a set of materials are applied to.
Here's a very simple usage example, no cap:
#Inventor V2.1 ascii
Separator {
Coordinate3 {
point [ 0 0 0, 1 0 0, 1 1 0 ]
}
Material {
diffuseColor [ 1 0 0, 1 1 0, 0 0 1 ]
}
MaterialBinding {
value PER_VERTEX_INDEXED
}
IndexedFaceSet {
coordIndex [ 0, 1, 2, -1 ]
materialIndex [ 0, 1, 0 ]
}
}
With SoMaterialBinding::value set to PER_VERTEX_INDEXED above, the material indices will be taken from the SoIndexedFaceSet::materialIndex field when rendering.
If SoMaterialBinding::value was set to PER_VERTEX_INDEXED as above, and the SoIndexedFaceSet::materialIndex was undefined or empty, indices would implicitly be taken from the SoIndexedFaceSet::coordIndex field.
If SoMaterialBinding::value is set to PER_VERTEX, colors will be fetched in a monotonically increasing manner from the SoMaterial::diffuseColor field, starting at index 0.
FILE FORMAT/DEFAULTS:
MaterialBinding {
value OVERALL
}
๐ See also ๐
SoMaterial
โจ Member Enumeration Documentation โจ
enum SoMaterialBinding::Binding
Enumeration of available types of material binding. Bestie, this is the whole menu of ways you can slap materials onto your shapes, so let's get into it ๐
OVERALLโ Apply the same material to the complete shape. One material, one shape, no drama. Simple. Iconic.PER_PARTโ Get a new material from the pool of material values for each part of the shape, where the definition of a part depends on the shape type.
Materials are fetched from index 0 and onwards, incrementing the index into the material pool by 1 for each new part in the order defined by the particular shape type.
Important portability note ๐จ: it was previously allowed with the SGI Inventor library to supply too few colors versus the number of parts of the subsequent shapes in the scene graph. Coloring would then cycle through the available colors.
Since SGI Open Inventor v2.1, this was disallowed, though โ enough colors for all parts must be supplied, or behavior will be unspecified (likely to cause a crash, in fact ๐ญ). Note that the ยซInventor Mentorยป book contains a description of the old, invalid behavior in Chapter 5, section "Binding Nodes" (middle of page 128 in the 10th printing).
PER_PART_INDEXEDโ Get a new material from the pool of material values for each part of the shape, where the definition of a part depends on the shape type.
Materials are fetched by the index value settings of the shape.
PER_FACEโ Get a new material from the pool of material values for each polygon face of the shape.
Materials are fetched from index 0 and onwards, incrementing the index into the material pool by 1 for each new face of the shape node.
Note that individual faces after tessellation of complex shapes (like SoCylinder nodes) are not considered to be separate entities, and so this binding will be treated in the same manner as SoMaterialBinding::PER_PART for those.
PER_FACE_INDEXEDโ Get a new material from the pool of material values for each polygon face of the shape.
Materials are fetched by the index value settings of the shape.
Note that individual faces after tessellation of complex shapes (like SoCylinder nodes) are not considered to be separate entities, and so this binding will be treated in the same manner as SoMaterialBinding::PER_PART_INDEXED for those.
PER_VERTEXโ Get a new material from the pool of material values for each polygon, line or point vertex of the shape.
Materials are fetched from index 0 and onwards, incrementing the index into the material pool by 1 for each new vertex of the shape node.
PER_VERTEX_INDEXEDโ Get a new material from the pool of material values for each polygon, line or point vertex of the shape.
Materials are fetched by the index value settings of the shape.
DEFAULTโ Obsolete. Don't use this value. fr fr, leave it alone ๐NONEโ Obsolete. Don't use this value. same energy, do not touch ๐
๐ Constructor & Destructor Documentation ๐
SoMaterialBinding::SoMaterialBinding (void )
Constructor.
References DEFAULT, NONE, OVERALL, PER_FACE, PER_FACE_INDEXED, PER_PART, PER_PART_INDEXED, PER_VERTEX, PER_VERTEX_INDEXED, SoMaterialBinding(), and value.
Referenced by getFieldData(), and SoMaterialBinding().
SoMaterialBinding::~SoMaterialBinding () [protected], [virtual]
Destructor.
๐ธ Member Function Documentation ๐ธ
SoType SoMaterialBinding::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoMaterialBinding::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
References SoMaterialBinding().
void SoMaterialBinding::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoOverrideElement::getMaterialBindingOverride(), SoAction::getState(), SoNode::isOverride(), SoOverrideElement::setMaterialBindingOverride(), and value.
Referenced by callback(), getPrimitiveCount(), GLRender(), and pick().
void SoMaterialBinding::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction().
void SoMaterialBinding::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoMaterialBinding::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
void SoMaterialBinding::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
References doAction().
๐ Member Data Documentation ๐
SoSFEnum SoMaterialBinding::value
The material binding to use for subsequent shape nodes in the scene graph. The default binding is SoMaterialBinding::OVERALL.
Referenced by doAction(), and SoMaterialBinding().
๐ Author
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And that's a wrap, bestie ๐ซถ this whole page came straight out of the Doxygen oven for Coin, version 2.5.0, and it's the SoMaterialBinding(3) page โ so if you ever need to cite it, that's the vibe. Now go bind some materials and slay ๐
โจ
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