SoMaterial(3)
Okay bestie, this is the SoMaterial(3) page from the Library Functions Manual.
β¨ NAME β¨
SoMaterial is the class that sets up material values for scene geometry. That's the whole assignment. Slay. π
π¦ SYNOPSIS π¦
#include <Inventor/nodes/SoMaterial.h>
Inherits SoNode.
π Public Member Functions π
virtual SoType getTypeId (void) constSoMaterial (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)
πΈ Public Member Functions inherited from SoNode πΈ
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β¨ Static Public Member Functions β¨
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π¦ Static Public Member Functions inherited from SoFieldContainer π¦
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes π
SoMFColor ambientColorSoMFColor diffuseColorSoMFColor specularColorSoMFColor emissiveColorSoMFFloat shininessSoMFFloat transparency
π₯ Protected Member Functions π₯
virtual const SoFieldData * getFieldData (void) constvirtual ~SoMaterial ()virtual void notify (SoNotList *list)
π
Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
πΈ Protected Member Functions inherited from SoFieldContainer πΈ
SoFieldContainer (void)~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase π¦
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π«Ά Additional Inherited Members π«Ά
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π§ Protected Attributes inherited from SoNode π§
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode β
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
Detailed Description π
okay so bestie, the SoMaterial class is literally a node type for setting up material values for scene geometry. π
After traversing an SoMaterial node, subsequent shape nodes with geometry in the scene graph will use values from the material "pool" of the traversal state set up from nodes of this type. it's giving... material pool energy. β¨
For detailed info on the various components, see the OpenGL color model, presented in the chapter "Colors and Coloring" (chapter 2.13 in the OpenGL 1.4 specification). π
Note that values from a material node will replace the previous values from the traversal state, they will not accumulate. That's the case even when e.g. material changes are implicit in an iv-file, as illustrated by the following example:
#Inventor V2.1 ascii
Material { ambientColor 1 0 0 }
Cone { }
Translation { translation 5 0 0 }
Material { }
Sphere { }
(The SoSphere will not "inherit" the SoMaterial::ambientColor from the first SoMaterial node, even though it is not explicitly set in the second material node. The default value of SoMaterial::ambientColor will be used.) π periodt.
Note that nodes imported as part of a VRML V1.0 file has a special case, where the fields SoMaterial::ambientColor, SoMaterial::diffuseColor and SoMaterial::specularColor contains zero values, and SoMaterial::emissiveColor contains one or more values. The values in SoMaterial::emissiveColor should then be treated as precalculated lighting, and the other fields should be ignored. π
You can detect this case by checking the values of the material elements when the scene graph is traversed using an SoCallbackAction. SoDiffuseColorElement, SoAmbientColorElement, and SoSpecularColorElement will contain one value with a completely black color (0.0f, 0.0f, 0.0f), SoShininessElement will contain one value of 0.0f, and SoEmissiveColorElement will contain one or more values. It is done like this to make rendering work correctly on systems that do not test for this specific case. π
You should only check for this case when you're traversing a VRML V1.0 file scene graph, of course. See SoNode::getNodeType() for info about how nodes can be tested for whether or not they have been imported or otherwise set up as of VRML1 type versus Inventor type. π
When the scene graph is rendered using an SoGLRenderAction, the elements will be set differently to optimize rendering. The SoDiffuseColorElement will be set to the values in SoMaterial::emissiveColor, and the light model will be set to SoLightModel::BASE_COLOR. β¨
The SoMaterial::transparency values will always be treated normally. π§
Here is a very simple usage example:
#Inventor V2.1 ascii
Separator {
Coordinate3 {
point [ 0 0 0, 1 0 0, 1 1 0 ]
}
Material {
diffuseColor [ 1 0 0, 1 1 0, 0 0 1 ]
}
MaterialBinding {
value PER_VERTEX
}
IndexedFaceSet {
coordIndex [ 0, 1, 2, -1 ]
}
}
FILE FORMAT/DEFAULTS:
Material {
ambientColor 0.2 0.2 0.2
diffuseColor 0.8 0.8 0.8
specularColor 0 0 0
emissiveColor 0 0 0
shininess 0.2
transparency 0
}
See also π«Ά
SoMaterialBindingSoBaseColorSoPackedColor
Constructor & Destructor Documentation π
SoMaterial::SoMaterial (void )
Constructor. π οΈ no cap, it builds the thing.
References ambientColor, diffuseColor, emissiveColor, shininess, SoMaterial(), specularColor, and transparency.
Referenced by getFieldData(), and SoMaterial().
SoMaterial::~SoMaterial () [protected], [virtual]
Destructor. π it's giving goodbye.
Member Function Documentation β¨
SoType SoMaterial::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. π΅οΈββοΈ
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. π§©
For more info on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. π
Implements SoBase.
const SoFieldData * SoMaterial::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. ποΈ
Reimplemented from SoFieldContainer.
References SoMaterial().
void SoMaterial::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. π¬
Reimplemented from SoNode.
References ambientColor, diffuseColor, emissiveColor, SoNode::getNodeType(), SoAction::getState(), SoState::isElementEnabled(), SoNode::isOverride(), SoDebugError::postWarning(), SoOverrideElement::setAmbientColorOverride(), SoOverrideElement::setDiffuseColorOverride(), SoOverrideElement::setEmissiveColorOverride(), SoOverrideElement::setShininessOverride(), SoOverrideElement::setSpecularColorOverride(), SoOverrideElement::setTransparencyOverride(), shininess, specularColor, SoBase::staticDataLock(), SoBase::staticDataUnlock(), transparency, and SoNode::VRML1.
Referenced by callback(), and GLRender().
void SoMaterial::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. π¨
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction().
void SoMaterial::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction. π
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoMaterial::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made. π’
Reimplemented from SoNode.
References SoNotList::getLastField(), SoNode::notify(), and transparency.
Member Data Documentation π
SoMFColor SoMaterial::ambientColor
Ambient material part color values. Will by default contain a single color value of [0.2, 0.2, 0.2] (ie dark gray). π
The ambient part of the material is not influenced by any lightsources, and should be thought of conceptually as the constant, but small contribution of light to a scene "seeping in" from everywhere. π
(Think of the ambient contribution in the context that there's always photons fizzing around everywhere -- even in a black, lightsource-less room, for instance). β¨
See also
SoEnvironment::ambientIntensity
Referenced by doAction(), and SoMaterial().
SoMFColor SoMaterial::diffuseColor
Diffuse material part color values. This field is by default initialized to contain a single color value of [0.8, 0.8, 0.8] (light gray). βοΈ
The diffuse part is combined with the light emitted from the scene's light sources. π‘
Traditional Open Inventor uses the same override bit for both diffuse color and transparency. To get around this problem if you need to override one without the other, set the environment variable "COIN_SEPARATE_DIFFUSE_TRANSPARENCY_OVERRIDE". This is a Coin extension, and will not work on the other Open Inventor implementations. β οΈ
Referenced by doAction(), SoDirectionalLightManip::fieldSensorCB(), SoPointLightManip::fieldSensorCB(), SoSpotLightManip::fieldSensorCB(), and SoMaterial().
SoMFColor SoMaterial::specularColor
Specular material part color values. Defaults to a single color value of [0, 0, 0] (black). β«
Referenced by doAction(), and SoMaterial().
SoMFColor SoMaterial::emissiveColor
The color of the light "emitted" by the subsequent geometry, independent of lighting / shading. π
Defaults to contain a single color value of [0, 0, 0] (black, ie no contribution). π
Referenced by doAction(), SoDirectionalLightManip::fieldSensorCB(), SoPointLightManip::fieldSensorCB(), SoSpotLightManip::fieldSensorCB(), and SoMaterial().
SoMFFloat SoMaterial::shininess
Shininess values. Decides how the light from light sources are distributed across the geometry surfaces. Valid range is from 0.0 (which gives a dim appearance), to 1.0 (glossy-looking surfaces). β¨
Defaults to contain a single value of 0.2.
Referenced by doAction(), and SoMaterial().
SoMFFloat SoMaterial::transparency
Transparency values. Valid range is from 0.0 (completely opaque, which is the default) to 1.0 (completely transparent, i.e. invisible). π»
Defaults to contain a single value of 0.0.
Traditional Open Inventor uses the same override bit for both transparency and diffuse color. To get around this problem if you need to override one without the other, set the environment variable "COIN_SEPARATE_DIFFUSE_TRANSPARENCY_OVERRIDE". This is a Coin extension, and will not work on the other Open Inventor implementations. β οΈ
Referenced by doAction(), notify(), and SoMaterial().
Author π
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That's it bestie! This page is from Coin, version 2.5.0, and it's the SoMaterial(3) manpage. Stay slay! πβ¨
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