SoMFVec3d(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

πŸ’– SoMFVec3d(3) β€” Library Functions Manual, but make it a whole vibe πŸ’–

okay so bestie, this is SoMFVec3d, straight out of the Library Functions Manual, section 3 (the C++ library corner of the manual, iykyk). It's a container for SbVec3d vectors, it's giving organized queen, and honestly? It ate. Let's get into it. ✨


✨ NAME ✨

SoMFVec3d β€” the SoMFVec3d class is a container for SbVec3d vectors. periodt. πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/fields/SoMFVec3d.h>

Inherits SoMField. πŸ‘‘

🫢 Public Member Functions

the receipts, verbatim, no cap:

  • virtual SoType getTypeId (void) const
  • virtual void copyFrom (const SoField &field)
  • const SoMFVec3d & operator= (const SoMFVec3d &field)
  • virtual SbBool isSame (const SoField &field) const
  • const SbVec3d & operator[] (const int idx) const
  • const SbVec3d * getValues (const int start) const
  • int find (const SbVec3d &value, SbBool addifnotfound=0)
  • void setValues (const int start, const int num, const SbVec3d *newvals)
  • void set1Value (const int idx, const SbVec3d &value)
  • void setValue (const SbVec3d &value)
  • const SbVec3d & operator= (const SbVec3d &val)
  • SbBool operator== (const SoMFVec3d &field) const
  • SbBool operator!= (const SoMFVec3d &field) const
  • SbVec3d * startEditing (void)
  • void finishEditing (void)
  • void setValuesPointer (const int num, const SbVec3d *userdata)
  • void setValuesPointer (const int num, SbVec3d *userdata)
  • void setValuesPointer (const int num, const double *userdata)
  • void setValuesPointer (const int num, double *userdata)
  • void setValues (const int start, const int num, const double xyz[][3])
  • void set1Value (const int idx, const double x, const double y, const double z)
  • void set1Value (const int idx, const double xyz[3])
  • void setValue (const double x, const double y, const double z)
  • void setValue (const double xyz[3])

πŸ’œ Public Member Functions inherited from SoMField

she's got generational wealth, these all come with the family:

  • virtual ~SoMField ()
  • int getNum (void) const
  • void setNum (const int num)
  • virtual void deleteValues (int start, int num=-1)
  • virtual void insertSpace (int start, int num)
  • SbBool set1 (const int index, const char *const valuestring)
  • void get1 (const int index, SbString &valuestring)
  • virtual void enableDeleteValues (void)
  • virtual SbBool isDeleteValuesEnabled (void)

🌈 Public Member Functions inherited from SoField

the ancestors really said "here's the whole wardrobe":

  • virtual ~SoField ()
  • void setIgnored (SbBool ignore)
  • SbBool isIgnored (void) const
  • void setDefault (SbBool def)
  • SbBool isDefault (void) const
  • SbBool isOfType (const SoType type) const
  • void enableConnection (SbBool flag)
  • SbBool isConnectionEnabled (void) const
  • SbBool connectFrom (SoEngineOutput *master, SbBool notnotify=0, SbBool append=0)
  • SbBool appendConnection (SoEngineOutput *master, SbBool notnotify=0)
  • void disconnect (SoEngineOutput *engineoutput)
  • SbBool isConnectedFromEngine (void) const
  • SbBool getConnectedEngine (SoEngineOutput *&master) const
  • SbBool connectFrom (SoField *master, SbBool notnotify=0, SbBool append=0)
  • SbBool appendConnection (SoField *master, SbBool notnotify=0)
  • void disconnect (SoField *field)
  • SbBool isConnectedFromField (void) const
  • SbBool getConnectedField (SoField *&master) const
  • int getNumConnections (void) const
  • int getForwardConnections (SoFieldList &slavelist) const
  • int getConnections (SoFieldList &masterlist) const
  • void disconnect (void)
  • SbBool isConnected (void) const
  • void setContainer (SoFieldContainer *cont)
  • SoFieldContainer * getContainer (void) const
  • SbBool set (const char *valuestring)
  • void get (SbString &valuestring)
  • SbBool shouldWrite (void) const
  • virtual void touch (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *nlist)
  • SbBool enableNotify (SbBool on)
  • SbBool isNotifyEnabled (void) const
  • void addAuditor (void *f, SoNotRec::Type type)
  • void removeAuditor (void *f, SoNotRec::Type type)
  • int operator== (const SoField &f) const
  • int operator!= (const SoField &f) const
  • virtual void connectionStatusChanged (int numconnections)
  • SbBool isReadOnly (void) const
  • virtual void fixCopy (SbBool copyconnections)
  • virtual SbBool referencesCopy (void) const
  • void copyConnection (const SoField *fromfield)
  • virtual SbBool read (SoInput *in, const SbName &name)
  • virtual void write (SoOutput *out, const SbName &name) const
  • virtual void countWriteRefs (SoOutput *out) const
  • void setFieldType (int type)
  • int getFieldType (void) const
  • SbBool getDirty (void) const
  • void setDirty (SbBool dirty)
  • void evaluate (void) const

⭐ Static Public Member Functions

  • static void * createInstance (void)
  • static SoType getClassTypeId (void)
  • static void initClass (void)

✨ Static Public Member Functions inherited from SoMField

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’œ Static Public Member Functions inherited from SoField

  • static void initClass (void)
  • static void initClasses (void)
  • static SoType getClassTypeId (void)

πŸŽ€ Protected Member Functions

the backstage pass, bestie β€” protected, so act like you belong here:

  • virtual void deleteAllValues (void)
  • virtual void copyValue (int to, int from)
  • virtual int fieldSizeof (void) const
  • virtual void * valuesPtr (void)
  • virtual void setValuesPtr (void *ptr)
  • virtual void allocValues (int num)

πŸ“ Protected Member Functions inherited from SoMField

  • SoMField (void)
  • virtual void makeRoom (int newnum)

🧚 Protected Member Functions inherited from SoField

  • SoField (void)
  • void valueChanged (SbBool resetdefault=1)
  • virtual void evaluateConnection (void) const
  • virtual SbBool readConnection (SoInput *in)
  • virtual void writeConnection (SoOutput *out) const
  • SbBool isDestructing (void) const

πŸ‘‘ Protected Attributes

  • SbVec3d * values

🌸 Protected Attributes inherited from SoMField

  • int num
  • int maxNum
  • SbBool userDataIsUsed

πŸ’« Additional Inherited Members

Public Types inherited from SoField

enum FieldType { NORMAL_FIELD = 0, EVENTIN_FIELD, EVENTOUT_FIELD, EXPOSED_FIELD }

πŸ“– Detailed Description πŸ“–

The SoMFVec3d class is a container for SbVec3d vectors. πŸ’–

This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements. So if you've got a lot of three-part vectors and nowhere to put them β€” this is the girl for the job. πŸ¦‹

See also

SoSFVec3d, SoMFVec3f


πŸ”₯ Member Function Documentation πŸ”₯

SoType SoMFVec3d::getTypeId (void ) const [virtual]

Returns the type identification instance which uniquely identifies the Coin field class the object belongs to. It's basically the class's legal ID β€” no fake IDs at this party. πŸͺͺ

See also

getClassTypeId(), SoType

Implements SoField.

void SoMFVec3d::copyFrom (const SoField & f) [virtual]

Copy value(s) from f into this field. f must be of the same type as this field β€” mismatched types are not the move, bestie. πŸ™ˆ

Implements SoField.

SbBool SoMFVec3d::isSame (const SoField & f) const [virtual]

Check for equal type and value(s). It's the vibe check, but for fields. ✨

Implements SoField.

void SoMFVec3d::deleteAllValues (void ) [protected], [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (read: backstage business, don't worry about it πŸ’…)

Implements SoMField.

void SoMFVec3d::copyValue (int to, int from) [protected], [virtual]

This method is used for moving values around internally within a multivalue field. It needs to be overridden in each field so it automatically takes care of running copy contructors where necessary. (yes, "contructors" β€” that's the original's spelling and we respect the source 😭)

Implements SoMField.

const SbVec3d * SoMFVec3d::getValues (const int start) const [inline]

Returns a pointer to the values array. Pointers are just addresses, and this one's the address of the values. πŸ”₯

References SoMField::num.

void SoMFVec3d::setValues (const int start, const int numarg, const double xyz[][3])

Set num vector array elements from the xyz array, reading from index 0 in the given double-triplet vector array and storing values from index start in this SoMFVec3d's array. πŸ“

If start + num is larger than the current number of elements in the SoMFVec3d field, this method will automatically expand the field to accommodate all given double-vector element values. she grows. she adapts. she's flexible. 🌱

References SoMField::maxNum, SoMField::num, and SoField::valueChanged().

void SoMFVec3d::set1Value (const int idx, const double x, const double y, const double z)

Set the vector at idx. 🎯

void SoMFVec3d::set1Value (const int idx, const double xyz[3])

Set the vector at idx. 🎯

void SoMFVec3d::setValue (const double x, const double y, const double z)

Set this field to contain a single vector with the given element values. one vector. that's it. that's the whole field. minimalism, but make it iconic. πŸ‘‘

void SoMFVec3d::setValue (const double xyz[3])

Set this field to contain a single vector with the given element values. πŸ‘‘

References SoMField::setNum().


πŸ–‹οΈ Author πŸ–‹οΈ

Generated automatically by Doxygen for Coin from the source code. (no human author to thank, the robot did it, and honestly? slay, robot. πŸ€–πŸ’–)


okay that's the whole page bestie, you're officially educated πŸŽ“βœ¨

this was Coin, Version 2.5.0, and the page is SoMFVec3d(3) β€” that's what's chillin' in the footer, and that's all the footer had to say (no date on this one, she's mysterious like that πŸ’€). now go forth and store those three-element vectors. mwah. πŸ«ΆπŸ’…

πŸ“¦ where this page comes from