SoMFVec3d(3)
π SoMFVec3d(3) β Library Functions Manual, but make it a whole vibe π
okay so bestie, this is SoMFVec3d, straight out of the Library Functions Manual, section 3 (the C++ library corner of the manual, iykyk). It's a container for SbVec3d vectors, it's giving organized queen, and honestly? It ate. Let's get into it. β¨
β¨ NAME β¨
SoMFVec3d β the SoMFVec3d class is a container for SbVec3d vectors. periodt. π
πΈ SYNOPSIS πΈ
#include <Inventor/fields/SoMFVec3d.h>
Inherits SoMField. π
π«Ά Public Member Functions
the receipts, verbatim, no cap:
virtual SoType getTypeId (void) constvirtual void copyFrom (const SoField &field)const SoMFVec3d & operator= (const SoMFVec3d &field)virtual SbBool isSame (const SoField &field) constconst SbVec3d & operator[] (const int idx) constconst SbVec3d * getValues (const int start) constint find (const SbVec3d &value, SbBool addifnotfound=0)void setValues (const int start, const int num, const SbVec3d *newvals)void set1Value (const int idx, const SbVec3d &value)void setValue (const SbVec3d &value)const SbVec3d & operator= (const SbVec3d &val)SbBool operator== (const SoMFVec3d &field) constSbBool operator!= (const SoMFVec3d &field) constSbVec3d * startEditing (void)void finishEditing (void)void setValuesPointer (const int num, const SbVec3d *userdata)void setValuesPointer (const int num, SbVec3d *userdata)void setValuesPointer (const int num, const double *userdata)void setValuesPointer (const int num, double *userdata)void setValues (const int start, const int num, const double xyz[][3])void set1Value (const int idx, const double x, const double y, const double z)void set1Value (const int idx, const double xyz[3])void setValue (const double x, const double y, const double z)void setValue (const double xyz[3])
π Public Member Functions inherited from SoMField
she's got generational wealth, these all come with the family:
virtual ~SoMField ()int getNum (void) constvoid setNum (const int num)virtual void deleteValues (int start, int num=-1)virtual void insertSpace (int start, int num)SbBool set1 (const int index, const char *const valuestring)void get1 (const int index, SbString &valuestring)virtual void enableDeleteValues (void)virtual SbBool isDeleteValuesEnabled (void)
π Public Member Functions inherited from SoField
the ancestors really said "here's the whole wardrobe":
virtual ~SoField ()void setIgnored (SbBool ignore)SbBool isIgnored (void) constvoid setDefault (SbBool def)SbBool isDefault (void) constSbBool isOfType (const SoType type) constvoid enableConnection (SbBool flag)SbBool isConnectionEnabled (void) constSbBool connectFrom (SoEngineOutput *master, SbBool notnotify=0, SbBool append=0)SbBool appendConnection (SoEngineOutput *master, SbBool notnotify=0)void disconnect (SoEngineOutput *engineoutput)SbBool isConnectedFromEngine (void) constSbBool getConnectedEngine (SoEngineOutput *&master) constSbBool connectFrom (SoField *master, SbBool notnotify=0, SbBool append=0)SbBool appendConnection (SoField *master, SbBool notnotify=0)void disconnect (SoField *field)SbBool isConnectedFromField (void) constSbBool getConnectedField (SoField *&master) constint getNumConnections (void) constint getForwardConnections (SoFieldList &slavelist) constint getConnections (SoFieldList &masterlist) constvoid disconnect (void)SbBool isConnected (void) constvoid setContainer (SoFieldContainer *cont)SoFieldContainer * getContainer (void) constSbBool set (const char *valuestring)void get (SbString &valuestring)SbBool shouldWrite (void) constvirtual void touch (void)virtual void startNotify (void)virtual void notify (SoNotList *nlist)SbBool enableNotify (SbBool on)SbBool isNotifyEnabled (void) constvoid addAuditor (void *f, SoNotRec::Type type)void removeAuditor (void *f, SoNotRec::Type type)int operator== (const SoField &f) constint operator!= (const SoField &f) constvirtual void connectionStatusChanged (int numconnections)SbBool isReadOnly (void) constvirtual void fixCopy (SbBool copyconnections)virtual SbBool referencesCopy (void) constvoid copyConnection (const SoField *fromfield)virtual SbBool read (SoInput *in, const SbName &name)virtual void write (SoOutput *out, const SbName &name) constvirtual void countWriteRefs (SoOutput *out) constvoid setFieldType (int type)int getFieldType (void) constSbBool getDirty (void) constvoid setDirty (SbBool dirty)void evaluate (void) const
β Static Public Member Functions
static void * createInstance (void)static SoType getClassTypeId (void)static void initClass (void)
β¨ Static Public Member Functions inherited from SoMField
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoField
static void initClass (void)static void initClasses (void)static SoType getClassTypeId (void)
π Protected Member Functions
the backstage pass, bestie β protected, so act like you belong here:
virtual void deleteAllValues (void)virtual void copyValue (int to, int from)virtual int fieldSizeof (void) constvirtual void * valuesPtr (void)virtual void setValuesPtr (void *ptr)virtual void allocValues (int num)
π Protected Member Functions inherited from SoMField
SoMField (void)virtual void makeRoom (int newnum)
π§ Protected Member Functions inherited from SoField
SoField (void)void valueChanged (SbBool resetdefault=1)virtual void evaluateConnection (void) constvirtual SbBool readConnection (SoInput *in)virtual void writeConnection (SoOutput *out) constSbBool isDestructing (void) const
π Protected Attributes
SbVec3d * values
πΈ Protected Attributes inherited from SoMField
int numint maxNumSbBool userDataIsUsed
π« Additional Inherited Members
Public Types inherited from SoField
enum FieldType { NORMAL_FIELD = 0, EVENTIN_FIELD, EVENTOUT_FIELD, EXPOSED_FIELD }
π Detailed Description π
The SoMFVec3d class is a container for SbVec3d vectors. π
This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements. So if you've got a lot of three-part vectors and nowhere to put them β this is the girl for the job. π¦
See also
SoSFVec3d, SoMFVec3f
π₯ Member Function Documentation π₯
SoType SoMFVec3d::getTypeId (void ) const [virtual]
Returns the type identification instance which uniquely identifies the Coin field class the object belongs to. It's basically the class's legal ID β no fake IDs at this party. πͺͺ
See also
getClassTypeId(), SoType
Implements SoField.
void SoMFVec3d::copyFrom (const SoField & f) [virtual]
Copy value(s) from f into this field. f must be of the same type as this field β mismatched types are not the move, bestie. π
Implements SoField.
SbBool SoMFVec3d::isSame (const SoField & f) const [virtual]
Check for equal type and value(s). It's the vibe check, but for fields. β¨
Implements SoField.
void SoMFVec3d::deleteAllValues (void ) [protected], [virtual]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (read: backstage business, don't worry about it π )
Implements SoMField.
void SoMFVec3d::copyValue (int to, int from) [protected], [virtual]
This method is used for moving values around internally within a multivalue field. It needs to be overridden in each field so it automatically takes care of running copy contructors where necessary. (yes, "contructors" β that's the original's spelling and we respect the source π)
Implements SoMField.
const SbVec3d * SoMFVec3d::getValues (const int start) const [inline]
Returns a pointer to the values array. Pointers are just addresses, and this one's the address of the values. π₯
References SoMField::num.
void SoMFVec3d::setValues (const int start, const int numarg, const double xyz[][3])
Set num vector array elements from the xyz array, reading from index 0 in the given double-triplet vector array and storing values from index start in this SoMFVec3d's array. π
If start + num is larger than the current number of elements in the SoMFVec3d field, this method will automatically expand the field to accommodate all given double-vector element values. she grows. she adapts. she's flexible. π±
References SoMField::maxNum, SoMField::num, and SoField::valueChanged().
void SoMFVec3d::set1Value (const int idx, const double x, const double y, const double z)
Set the vector at idx. π―
void SoMFVec3d::set1Value (const int idx, const double xyz[3])
Set the vector at idx. π―
void SoMFVec3d::setValue (const double x, const double y, const double z)
Set this field to contain a single vector with the given element values. one vector. that's it. that's the whole field. minimalism, but make it iconic. π
void SoMFVec3d::setValue (const double xyz[3])
Set this field to contain a single vector with the given element values. π
References SoMField::setNum().
ποΈ Author ποΈ
Generated automatically by Doxygen for Coin from the source code. (no human author to thank, the robot did it, and honestly? slay, robot. π€π)
okay that's the whole page bestie, you're officially educated πβ¨
this was Coin, Version 2.5.0, and the page is SoMFVec3d(3) β that's what's chillin' in the footer, and that's all the footer had to say (no date on this one, she's mysterious like that π). now go forth and store those three-element vectors. mwah. π«Άπ
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms