SoCylinder(3)
SoCylinder(3) β straight outta the Library Functions Manual πβ¨
okay bestie, pull up a chair, we're doing geometry today and it's gonna be cute π
πΈ NAME πΈ
SoCylinder β the class that renders cylinder shapes. that's it. that's the job. round tube, sides, done. iconic behavior honestly π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoCylinder.h>
Inherits SoShape. (yes she has a whole family tree, we'll get to that π)
π¦ Public Types π¦
enum Part { SIDES = 0x1, TOP = 0x2, BOTTOM = 0x4, ALL = SIDES|TOP|BOTTOM }
π Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
π Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }
π Public Member Functions π
virtual SoType getTypeId (void) constSoCylinder (void)void addPart (SoCylinder::Part part)void removePart (SoCylinder::Part part)SbBool hasPart (SoCylinder::Part part) constvirtual void rayPick (SoRayPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void GLRender (SoGLRenderAction *action)
π«Ά Public Member Functions inherited from SoShape
virtual SbBool affectsState (void) constvirtual void notify (SoNotList *nl)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void callback (SoCallbackAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π«Ά Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π«Ά Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π«Ά Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)
π§ Static Public Member Functions inherited from SoShape
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π§ Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π§ Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π§ Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes π
SoSFFloat radiusSoSFFloat heightSoSFBitMask parts
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoCylinder ()virtual void generatePrimitives (SoAction *action)virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
π Protected Member Functions inherited from SoShape
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)virtual SbBool shouldGLRender (SoGLRenderAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
π Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)~SoFieldContainer ()
π Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π¦ Static Protected Member Functions π¦
static const SoFieldData ** getFieldDataPtr (void)
bestie this is part 1 of 2 β do NOT go anywhere, the rest is literally right there ππ
β¨ Static Protected Member Functions inherited from SoShape β¨
static const SoFieldData ** getFieldDataPtr (void)β bestie, this is a static protected member function she inherited fromSoShape. it's just chillin' here. π
β¨ Static Protected Member Functions inherited from SoNode β¨
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
β¨ Static Protected Member Functions inherited from SoBase β¨
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
πΈ Detailed Description πΈ
okay so the SoCylinder class? it's literally for rendering cylinder shapes. no cap. π
you just insert a cylinder shape into the scenegraph. the cylinder is rendered with the current material, texture and drawstyle settings β if any, otherwise the default settings are used. periodt.
the SoCylinder node class is provided as a convenient abstraction for the application programmer to use "complex" shapes of this type without having to do the tessellation to polygons and other low-level programming herself. we love a low-level programming break. π«Ά
a cylinder is visualized by the underlying rendering system by first tessellating the conceptual cylinder into a set of polygons. to control the trade-off between an as much as possible correct visual appearance of the cylinder versus fast rendering, use an SoComplexity node to influence the number of polygons generated from the tessellation process. (the higher the complexity value, the more polygons will be generated, the more rounded the sides of the cylinder will look.) set the SoComplexity::value field to what you believe would be a good trade-off between correctness and speed for your particular application. it's giving balance. β¨
a nice trick for rendering a disc is to render an SoCylinder with SoCylinder::height set to zero:
#Inventor V2.1 ascii
ShapeHints { # to get two-sided lighting on the disc
vertexOrdering COUNTERCLOCKWISE
shapeType UNKNOWN_SHAPE_TYPE
}
Cylinder {
height 0
parts TOP
}
FILE FORMAT/DEFAULTS:
Cylinder {
radius 1
height 2
parts (SIDES | TOP | BOTTOM)
}
See also SoCone, SoSphere, SoCube
π Member Enumeration Documentation π
enum SoCylinder::Part
the parts of a cylinder shape.
π Constructor & Destructor Documentation π
SoCylinder::SoCylinder (void )
constructor. π
- References:
height,parts,radius, andSoCylinder(). - Referenced by:
getFieldData(), andSoCylinder().
SoCylinder::~SoCylinder () [protected], [virtual]
destructor.
π Member Function Documentation π
SoType SoCylinder::getTypeId (void ) const [virtual]
returns the type identification of an object derived from a class inheriting SoBase. this is used for run-time type checking and "downward" casting. it's giving type system realness. π₯
usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
for application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. this is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
for more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
reimplemented from SoShape.
const SoFieldData * SoCylinder::getFieldData (void ) const [protected], [virtual]
returns a pointer to the class-wide field data storage object for this instance. if no fields are present, returns NULL.
reimplemented from SoShape.
- References:
SoCylinder().
void SoCylinder::addPart (SoCylinder::Part part)
add a part to the cylinder.
See also removePart(), hasPart()
- References:
hasPart(),parts, andSoDebugError::postWarning().
void SoCylinder::removePart (SoCylinder::Part part)
remove a part from the cylinder.
See also addPart(), hasPart()
- References:
hasPart(),parts, andSoDebugError::postWarning().
SbBool SoCylinder::hasPart (SoCylinder::Part part) const
returns TRUE if rendering of the given part is currently turned on.
See also addPart(), removePart()
- References:
parts. - Referenced by:
addPart(), andremovePart().
void SoCylinder::rayPick (SoRayPickAction * action) [virtual]
calculates picked point based on primitives generated by subclasses.
reimplemented from SoShape.
- References:
SoAction::getState(),parts,radius, andSoShape::shouldRayPick().
void SoCylinder::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
action method for the SoGetPrimitiveCountAction.
calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
reimplemented from SoShape.
- References:
SoGetPrimitiveCountAction::addNumTriangles(),SoShape::getComplexityValue(),parts, andSoShape::shouldPrimitiveCount().
void SoCylinder::GLRender (SoGLRenderAction * action) [virtual]
action method for the SoGLRenderAction.
this is called during rendering traversals. nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
reimplemented from SoShape.
- References:
SoShape::getComplexityValue(),SoAction::getState(),parts,radius, andSoShape::shouldGLRender().
void SoCylinder::generatePrimitives (SoAction * action) [protected], [virtual]
the method implements action behavior for shape nodes for SoCallbackAction. it is invoked from SoShape::callback(). (subclasses should not override SoNode::callback().)
the subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
implements SoShape.
- References:
SoShape::getComplexityValue(),SoAction::getState(),parts, andradius.
void SoCylinder::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]
implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
the bounding box and center point should be calculated and returned in the local coordinate system.
the method implements action behavior for shape nodes for SoGetBoundingBoxAction. it is invoked from SoShape::getBoundingBox(). (subclasses should not override SoNode::getBoundingBox().)
the box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.
implements SoShape.
- References:
height,parts,radius,SbBox3f::setBounds(), andSbVec3f::setValue().
π Member Data Documentation π
SoSFFloat SoCylinder::radius
radius of cylinder. default value 1.0.
- Referenced by:
computeBBox(),generatePrimitives(),GLRender(),rayPick(), andSoCylinder().
SoSFFloat SoCylinder::height
height of cylinder. default is 2.0.
- Referenced by:
computeBBox(), andSoCylinder().
SoSFBitMask SoCylinder::parts
which parts to use for rendering, picking, etc. defaults to SoCylinder::ALL.
- Referenced by:
addPart(),computeBBox(),generatePrimitives(),getPrimitiveCount(),GLRender(),hasPart(),rayPick(),removePart(), andSoCylinder().
π¦ Author π¦
generated automatically by Doxygen for Coin from the source code.
and that's the whole vibe, bestie. this page is from Coin, version 2.5.0, for SoCylinder(3). periodt. π
β¨
π¦ where this page comes from
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- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms