SoCylinder(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

SoCylinder(3) β€” straight outta the Library Functions Manual πŸŽ€βœ¨

okay bestie, pull up a chair, we're doing geometry today and it's gonna be cute πŸ’–


🌸 NAME 🌸

SoCylinder β€” the class that renders cylinder shapes. that's it. that's the job. round tube, sides, done. iconic behavior honestly πŸ’…


✨ SYNOPSIS ✨

#include <Inventor/nodes/SoCylinder.h>

Inherits SoShape. (yes she has a whole family tree, we'll get to that πŸ’€)

πŸ¦‹ Public Types πŸ¦‹

  • enum Part { SIDES = 0x1, TOP = 0x2, BOTTOM = 0x4, ALL = SIDES|TOP|BOTTOM }

πŸ’œ Public Types inherited from SoShape

  • enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

πŸ’œ Public Types inherited from SoNode

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }

πŸ‘‘ Public Member Functions πŸ‘‘

  • virtual SoType getTypeId (void) const
  • SoCylinder (void)
  • void addPart (SoCylinder::Part part)
  • void removePart (SoCylinder::Part part)
  • SbBool hasPart (SoCylinder::Part part) const
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void GLRender (SoGLRenderAction *action)

🫢 Public Member Functions inherited from SoShape

  • virtual SbBool affectsState (void) const
  • virtual void notify (SoNotList *nl)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void callback (SoCallbackAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

🫢 Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=0) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🫢 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *in)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
  • SbBool getIsBuiltIn (void) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🫢 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🧚 Static Public Member Functions inherited from SoShape

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

🧚 Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🧚 Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🧚 Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *in)

🌈 Public Attributes 🌈

  • SoSFFloat radius
  • SoSFFloat height
  • SoSFBitMask parts

πŸŽ€ Protected Member Functions πŸŽ€

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoCylinder ()
  • virtual void generatePrimitives (SoAction *action)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

πŸ’– Protected Member Functions inherited from SoShape

  • SoShape (void)
  • virtual ~SoShape ()
  • float getComplexityValue (SoAction *action)
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

πŸ’– Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’– Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • ~SoFieldContainer ()

πŸ’– Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ¦„ Static Protected Member Functions πŸ¦„

  • static const SoFieldData ** getFieldDataPtr (void)

bestie this is part 1 of 2 β€” do NOT go anywhere, the rest is literally right there πŸ‘€πŸ’…

✨ Static Protected Member Functions inherited from SoShape ✨

  • static const SoFieldData ** getFieldDataPtr (void) β€” bestie, this is a static protected member function she inherited from SoShape. it's just chillin' here. πŸ’…

✨ Static Protected Member Functions inherited from SoNode ✨

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

✨ Static Protected Member Functions inherited from SoBase ✨

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸŽ€ Additional Inherited Members πŸŽ€

Protected Types inherited from SoBase

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 0
  • static int nextActionMethodIndex = 0

🌸 Detailed Description 🌸

okay so the SoCylinder class? it's literally for rendering cylinder shapes. no cap. πŸ’…

you just insert a cylinder shape into the scenegraph. the cylinder is rendered with the current material, texture and drawstyle settings β€” if any, otherwise the default settings are used. periodt.

the SoCylinder node class is provided as a convenient abstraction for the application programmer to use "complex" shapes of this type without having to do the tessellation to polygons and other low-level programming herself. we love a low-level programming break. 🫢

a cylinder is visualized by the underlying rendering system by first tessellating the conceptual cylinder into a set of polygons. to control the trade-off between an as much as possible correct visual appearance of the cylinder versus fast rendering, use an SoComplexity node to influence the number of polygons generated from the tessellation process. (the higher the complexity value, the more polygons will be generated, the more rounded the sides of the cylinder will look.) set the SoComplexity::value field to what you believe would be a good trade-off between correctness and speed for your particular application. it's giving balance. ✨

a nice trick for rendering a disc is to render an SoCylinder with SoCylinder::height set to zero:

#Inventor V2.1 ascii

ShapeHints { # to get two-sided lighting on the disc
   vertexOrdering COUNTERCLOCKWISE
   shapeType UNKNOWN_SHAPE_TYPE
}

Cylinder {
   height 0
   parts TOP
}

FILE FORMAT/DEFAULTS:

Cylinder {
    radius 1
    height 2
    parts (SIDES | TOP | BOTTOM)
}

See also SoCone, SoSphere, SoCube

🌈 Member Enumeration Documentation 🌈

enum SoCylinder::Part

the parts of a cylinder shape.

πŸ’– Constructor & Destructor Documentation πŸ’–

SoCylinder::SoCylinder (void )

constructor. πŸ’…

  • References: height, parts, radius, and SoCylinder().
  • Referenced by: getFieldData(), and SoCylinder().

SoCylinder::~SoCylinder () [protected], [virtual]

destructor.

πŸ‘‘ Member Function Documentation πŸ‘‘

SoType SoCylinder::getTypeId (void ) const [virtual]

returns the type identification of an object derived from a class inheriting SoBase. this is used for run-time type checking and "downward" casting. it's giving type system realness. πŸ”₯

usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
  else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
    SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
  }
}

for application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. this is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

for more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

reimplemented from SoShape.

const SoFieldData * SoCylinder::getFieldData (void ) const [protected], [virtual]

returns a pointer to the class-wide field data storage object for this instance. if no fields are present, returns NULL.

reimplemented from SoShape.

  • References: SoCylinder().

void SoCylinder::addPart (SoCylinder::Part part)

add a part to the cylinder.

See also removePart(), hasPart()

  • References: hasPart(), parts, and SoDebugError::postWarning().

void SoCylinder::removePart (SoCylinder::Part part)

remove a part from the cylinder.

See also addPart(), hasPart()

  • References: hasPart(), parts, and SoDebugError::postWarning().

SbBool SoCylinder::hasPart (SoCylinder::Part part) const

returns TRUE if rendering of the given part is currently turned on.

See also addPart(), removePart()

  • References: parts.
  • Referenced by: addPart(), and removePart().

void SoCylinder::rayPick (SoRayPickAction * action) [virtual]

calculates picked point based on primitives generated by subclasses.

reimplemented from SoShape.

  • References: SoAction::getState(), parts, radius, and SoShape::shouldRayPick().

void SoCylinder::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

action method for the SoGetPrimitiveCountAction.

calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

reimplemented from SoShape.

  • References: SoGetPrimitiveCountAction::addNumTriangles(), SoShape::getComplexityValue(), parts, and SoShape::shouldPrimitiveCount().

void SoCylinder::GLRender (SoGLRenderAction * action) [virtual]

action method for the SoGLRenderAction.

this is called during rendering traversals. nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

reimplemented from SoShape.

  • References: SoShape::getComplexityValue(), SoAction::getState(), parts, radius, and SoShape::shouldGLRender().

void SoCylinder::generatePrimitives (SoAction * action) [protected], [virtual]

the method implements action behavior for shape nodes for SoCallbackAction. it is invoked from SoShape::callback(). (subclasses should not override SoNode::callback().)

the subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

implements SoShape.

  • References: SoShape::getComplexityValue(), SoAction::getState(), parts, and radius.

void SoCylinder::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]

implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

the bounding box and center point should be calculated and returned in the local coordinate system.

the method implements action behavior for shape nodes for SoGetBoundingBoxAction. it is invoked from SoShape::getBoundingBox(). (subclasses should not override SoNode::getBoundingBox().)

the box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

implements SoShape.

  • References: height, parts, radius, SbBox3f::setBounds(), and SbVec3f::setValue().

πŸ’Ž Member Data Documentation πŸ’Ž

SoSFFloat SoCylinder::radius

radius of cylinder. default value 1.0.

  • Referenced by: computeBBox(), generatePrimitives(), GLRender(), rayPick(), and SoCylinder().

SoSFFloat SoCylinder::height

height of cylinder. default is 2.0.

  • Referenced by: computeBBox(), and SoCylinder().

SoSFBitMask SoCylinder::parts

which parts to use for rendering, picking, etc. defaults to SoCylinder::ALL.

  • Referenced by: addPart(), computeBBox(), generatePrimitives(), getPrimitiveCount(), GLRender(), hasPart(), rayPick(), removePart(), and SoCylinder().

πŸ¦‹ Author πŸ¦‹

generated automatically by Doxygen for Coin from the source code.


and that's the whole vibe, bestie. this page is from Coin, version 2.5.0, for SoCylinder(3). periodt. πŸ’…βœ¨

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