SoBlinker(3)
SoBlinker(3) Β· Library Functions Manual
bestie. sit down. hydrate. π we're about to talk about SoBlinker, and honestly? she's a lot. she's a switch node that refuses to sit still, and by the end of this page you're gonna be obsessed. no cap.
πΈ NAME πΈ
SoBlinker β the cycling switch node. that's the whole job description. she switches, and she cycles. iconic behaviour. π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoBlinker.h>
Inherits SoSwitch. yes she's a nepo baby β she inherits everything, and we're gonna list all of it because that's the rules. π
π Public Member Functions
virtual SoType getTypeId (void) constβ tells you what type she is.SoBlinker (void)β the constructor, aka her grand entrance.virtual void getBoundingBox (SoGetBoundingBoxAction *action)β she has a bounding box and she's not shy about it.virtual void write (SoWriteAction *action)β writes herself out. main character energy, fr fr.
π¦ Public Member Functions inherited from SoSwitch
SoSwitch (void)
SoSwitch (int numchildren)
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void search (SoSearchAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
π Public Member Functions inherited from SoGroup
SoGroup (void)
SoGroup (int nchildren)
virtual void addChild (SoNode *node)
virtual void insertChild (SoNode *child, int newchildindex)
virtual SoNode * getChild (int index) const
virtual int findChild (const SoNode *node) const
virtual int getNumChildren (void) const
virtual void removeChild (int childindex)
virtual void removeChild (SoNode *child)
virtual void removeAllChildren (void)
virtual void replaceChild (int index, SoNode *newchild)
virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
virtual SoChildList * getChildren (void) const
π§ Public Member Functions inherited from SoNode
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
uint32_t getNodeId (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual SoFieldContainer * copyThroughConnection (void) const
π«Ά Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
copyconnections=0)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *in)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
SbBool getIsBuiltIn (void) const
void setUserData (void *userdata) const
void * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
β Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)
β Static Public Member Functions inherited from SoSwitch
static SoType getClassTypeId (void)
static void initClass (void)
β Static Public Member Functions inherited from SoGroup
static SoType getClassTypeId (void)
static void initClass (void)
β Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
β Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)
static SoType getClassTypeId (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
SbBool copyconnections)
static void copyDone (void)
β Static Public Member Functions inherited from SoBase
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
SoType type)
static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *in, const SbName &fromnodename,
const SbName &fromfieldname, const SbName &tonodename, const SbName
&tofieldname)
static SbBool readRoute (SoInput *in)
π Public Attributes
SoSFFloat speedβ how fast she cycles. the tempo. the BPM. π΅SoSFBool onβ is she blinking or not. the on/off of it all.
π
Public Attributes inherited from SoSwitch
SoSFInt32 whichChild
π Protected Member Functions
virtual const SoFieldData * getFieldData (void) constvirtual ~SoBlinker ()β the destructor, she's protected about it. πvirtual void notify (SoNotList *nl)
π Protected Member Functions inherited from SoSwitch
virtual ~SoSwitch ()
void traverseChildren (SoAction *action)
π Protected Member Functions inherited from SoGroup
virtual ~SoGroup ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual SbBool readChildren (SoInput *in)
virtual void copyContents (const SoFieldContainer *from, SbBool
copyconnections)
π Protected Member Functions inherited from SoNode
SoNode (void)
virtual ~SoNode ()
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)
~SoFieldContainer ()
π Protected Member Functions inherited from SoBase
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
π Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoSwitch
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoGroup
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
π Additional Inherited Members
π¦ Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
π¦ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π¦ Protected Attributes inherited from SoGroup
SoChildList * children
π¦ Protected Attributes inherited from SoNode
uint32_t uniqueId
π¦ Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
π¦ Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0
static int nextActionMethodIndex = 0
π« Detailed Description π«
okay so SoBlinker is a cycling switch node. and here's the tea: this switch node cycles its children SoBlinker::speed number of times per second. yes, per second. she's got stamina. π₯
but wait β if the node has only one child? then it gets cycled on and off. just the one baby, flickering. bless. π₯Ί
you can turn the cycling off entirely with the SoBlinker::on field, and once you do that she stops being a blinker and just behaves like a normal SoSwitch node. she's versatile like that. no cap.
FILE FORMAT/DEFAULTS:
Blinker {
whichChild -1
speed 1
on TRUE
}
look at her defaults. whichChild -1, speed 1, on TRUE. she starts ready to go. β
π οΈ Constructor & Destructor Documentation π οΈ
SoBlinker::SoBlinker (void )
Constructor. her origin story. β¨
References on, SoBase::ref(), SoBlinker(), speed, and SoSwitch::whichChild.
Referenced by getFieldData(), and SoBlinker().
SoBlinker::~SoBlinker () [protected], [virtual]
Destructor. the goodbye arc. π protected and virtual about it, as she should be.
ok bestie that's the whole vibe so far β and there's more coming, so don't go anywhere. π¦
β¨ Member Function Documentation β¨
Okay bestie, this is where the real magic happens β all the methods that make SoBlinker do its thing. Let's get into it, no cap. π
π SoType SoBlinker::getTypeId (void ) const [virtual]
This one returns the type identification of an object derived from a class inheriting SoBase. It's literally the vibe check for run-time type checking and "downward" casting. iykyk.
Usage example, copied exactly because details matter:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. π«Ά
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoSwitch.
π¦ const SoFieldData * SoBlinker::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Simple as that, bestie. β¨
Reimplemented from SoSwitch.
References SoBlinker().
π void SoBlinker::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction. It calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. So it's like, making sure the camera knows where you're at. π
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoSwitch.
References SoGroup::getBoundingBox(), and SoSwitch::whichChild.
π void SoBlinker::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction. Writes out a node object, and any connected nodes, engines etc, if necessary. It's giving "put it on paper" energy. π
Reimplemented from SoSwitch.
References SoWriteAction::getOutput(), SoOutput::getStage(), and SoSwitch::write().
π void SoBlinker::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made. Like when you change your profile pic and everyone has to know. π
Reimplemented from SoSwitch.
References SoNotRec::getBase(), SoNotList::getFirstRec(), SoNotList::getLastField(), SoGroup::getNumChildren(), SoTimeCounter::max, SoSwitch::notify(), and SoSwitch::whichChild.
π Member Data Documentation π
SoSFFloat SoBlinker::speed
Number of cycles per second. That's the tempo, bestie. π΅
Referenced by SoBlinker().
SoSFBool SoBlinker::on
Controls whether cycling is on or off. Basically the on/off switch for the whole vibe. π₯
Referenced by SoBlinker().
π Author π
Generated automatically by Doxygen for Coin from the source code. Not me writing it by hand, the robots did it. Iconic behavior, honestly. π€β¨
And that's a wrap onSoBlinker(3)! This page came from Coin Version 2.5.0, and the footer saysSoBlinker(3)β so if you ever need to cite it, you know where it's from. Stay slaying, and remember: always read the manpage. Periodt. π π¦πΈ
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms