SbVec4ui32(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

🌸 SbVec4ui32 🌸

okay bestie, gather round β€” this is a page from the Library Functions Manual, section 3, and it's all about <SbVec4ui32>, the 4-dimensional vector of unsigned 32-bit integer coordinates. yes. four whole dimensions. unsigned. no cap. πŸ’–


✨ NAME ✨

SbVec4ui32 β€” the SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <Inventor/SbVec4ui32.h>

πŸ’– Public Member Functions πŸ’–

  • SbVec4ui32 (void)
  • SbVec4ui32 (const uint32_t v[4])
  • SbVec4ui32 (uint32_t x, uint32_t y, uint32_t z, uint32_t w)
  • SbVec4ui32 (const SbVec4i32 &v)
  • SbVec4ui32 (const SbVec4ub &v)
  • SbVec4ui32 (const SbVec4us &v)
  • SbVec4ui32 & setValue (const uint32_t v[4])
  • SbVec4ui32 & setValue (uint32_t x, uint32_t y, uint32_t z, uint32_t w)
  • SbVec4ui32 & setValue (const SbVec4i32 &v)
  • SbVec4ui32 & setValue (const SbVec4ub &v)
  • SbVec4ui32 & setValue (const SbVec4us &v)
  • const uint32_t * getValue (void) const
  • void getValue (uint32_t &x, uint32_t &y, uint32_t &z, uint32_t &w) const
  • uint32_t & operator[] (int i)
  • const uint32_t & operator[] (int i) const
  • int32_t dot (const SbVec4ui32 &v) const
  • void negate (void)
  • SbVec4ui32 & operator*= (int d)
  • SbVec4ui32 & operator*= (double d)
  • SbVec4ui32 & operator/= (int d)
  • SbVec4ui32 & operator/= (double d)
  • SbVec4ui32 & operator+= (const SbVec4ui32 &v)
  • SbVec4ui32 & operator-= (const SbVec4ui32 &v)
  • SbVec4ui32 operator- (void) const

πŸ¦‹ Protected Attributes πŸ¦‹

  • uint32_t vec [4]

πŸ”₯ Detailed Description πŸ”₯

The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates. periodt. πŸ’…

This vector class provides storage for a 3 dimensional homogeneous vector (with the 4 components usually referred to as <x, y, z, w>) as well as simple integer precision arithmetic operations. ✨

🌈 See also 🌈

SbVec2ui32, SbVec3ui32, SbVec4b, SbVec4ub, SbVec4s, SbVec4us, SbVec4i32

⭐ Since ⭐

Coin-2.5


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SbVec4ui32::SbVec4ui32 (void ) [inline]

The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue(). πŸ™ˆ

ngl bestie, "uninitialized" means actually uninitialized, not zero. don't go reading those numbers like they mean something. πŸ‘€

Referenced by dot(), operator*=(), operator+=(), operator-(), operator-=(), operator/=(), operator/=(), setValue(), and setValue().

SbVec4ui32::SbVec4ui32 (const uint32_t v[4]) [inline]

Constructs an SbVec4ui32 instance with initial values from v. πŸ’–

SbVec4ui32::SbVec4ui32 (uint32_t x, uint32_t y, uint32_t z, uint32_t w) [inline]

Constructs an SbVec4ui32 instance with the initial homogeneous vector set to <x,y,z,w>. ✨

SbVec4ui32::SbVec4ui32 (const SbVec4i32 & v) [inline], [explicit]

Constructs an SbVec4ui32 instance with initial values from the 32-bit integer precision vector v.

References setValue().

SbVec4ui32::SbVec4ui32 (const SbVec4ub & v) [inline], [explicit]

Constructs an SbVec4ui32 instance with initial values from the unsigned 8-bit integer precision vector v.

References setValue().

SbVec4ui32::SbVec4ui32 (const SbVec4us & v) [inline], [explicit]

Constructs an SbVec4ui32 instance with initial values from the unsigned short integer precision vector v.

References setValue().


πŸ’… Member Function Documentation πŸ’…

SbVec4ui32 & SbVec4ui32::setValue (const uint32_t v[4]) [inline]

Set new coordinates for the vector from v. Returns reference to self. 🫢

See also

getValue()

References SbVec4ui32().

Referenced by SbVec4ui32(), SbVec4ui32(), and SbVec4ui32().

SbVec4ui32 & SbVec4ui32::setValue (uint32_t x, uint32_t y, uint32_t z, uint32_t w) [inline]

Set new coordinates for the vector. Returns reference to self. πŸ’–

See also

getValue()

References SbVec4ui32().

SbVec4ui32 & SbVec4ui32::setValue (const SbVec4i32 & v)

Sets this vector to the 32-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector. πŸ”„

SbVec4ui32 & SbVec4ui32::setValue (const SbVec4ub & v)

Sets this vector to the unsigned 8-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector. πŸ”„

SbVec4ui32 & SbVec4ui32::setValue (const SbVec4us & v)

Sets this vector to the unsigned short integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector. πŸ”„

const uint32_t * SbVec4ui32::getValue (void ) const [inline]

Returns a pointer to an array of four uint32_t integers containing the x, y, z and w coordinates of the vector. πŸ‘‘

See also

setValue()

void SbVec4ui32::getValue (uint32_t & x, uint32_t & y, uint32_t & z, uint32_t & w) const [inline]

Returns the x, y, z and w coordinates of the vector. ✨

uint32_t & SbVec4ui32::operator[] (int i) [inline]

Index operator. Returns modifiable x, y, z or w coordinate of the vector. πŸ’…

const uint32_t & SbVec4ui32::operator[] (int i) const [inline]

Index operator. Returns non-modifiable x, y, z or w coordinate of the vector. πŸ”’

int32_t SbVec4ui32::dot (const SbVec4ui32 & v) const [inline]

Calculates and returns the result of taking the dot product of this vector and v. πŸ“

References SbVec4ui32().

void SbVec4ui32::negate (void )

Negate the vector (i.e. point it in the opposite direction) πŸ”

Referenced by operator-().

SbVec4ui32 & SbVec4ui32::operator*= (int d) [inline]

Multiply components of vector with scalar value d. Returns reference to self. βœ–οΈ

References SbVec4ui32().

SbVec4ui32 & SbVec4ui32::operator*= (double d)

Multiply components of vector with value d. Returns reference to self. βœ–οΈ

SbVec4ui32 & SbVec4ui32::operator/= (int d) [inline]

Divides components of vector with scalar value d. Returns reference to self. βž—

References SbVec4ui32().

SbVec4ui32 & SbVec4ui32::operator/= (double d) [inline]

Divides components of vector with scalar value d. Returns reference to self. βž—

References SbVec4ui32().

SbVec4ui32 & SbVec4ui32::operator+= (const SbVec4ui32 & v) [inline]

Adds this vector and vector u. Returns reference to self. βž•

References SbVec4ui32().

SbVec4ui32 & SbVec4ui32::operator-= (const SbVec4ui32 & v) [inline]

Subtracts v from this vector. Returns reference to self. βž–

References SbVec4ui32().

SbVec4ui32 SbVec4ui32::operator- (void ) const [inline]

Non-destructive negation operator. Returns a new SbVec4ui32 instance which points in the opposite direction of this vector. πŸ¦‹

See also

negate()

References negate(), and SbVec4ui32().


πŸ’œ Author πŸ’œ

Generated automatically by Doxygen for Coin from the source code. πŸ€– (yes bestie, a robot wrote this and it ate πŸ’…)


okay that's the whole page!! πŸŽ€ thank you for reading my little manual rewrite β€” this was generated by Coin, Version 2.5.0, and it lives in section 3 of the manual as SbVec4ui32(3). mwah, go build something iconic πŸ’–βœ¨πŸ‘‘

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