SbVec3ui32(3)
β¨ NAME β¨
bestie, meet SbVec3ui32 β it's a 3 dimensional vector with unsigned 33-bit integer coordinates π (yes, thirty-three, that's what it says, don't come for me, I'm just the messenger)
This page lives in the Library Functions Manual section of the docs, so you already know it's giving official-library-energy π
π¦ SYNOPSIS π¦
okay so first you gotta pull it in:
#include <Inventor/SbVec3ui32.h>
πΈ Public Member Functions πΈ
here's the whole lineup, no cap:
SbVec3ui32 (void)
SbVec3ui32 (const uint32_t v[3])
SbVec3ui32 (uint32_t x, uint32_t y, uint32_t z)
SbVec3ui32 (const SbVec3i32 &v)
SbVec3ui32 (const SbVec3ub &v)
SbVec3ui32 (const SbVec3us &v)
SbVec3ui32 & setValue (const uint32_t v[3])
SbVec3ui32 & setValue (uint32_t x, uint32_t y, uint32_t z)
SbVec3ui32 & setValue (const SbVec3i32 &v)
SbVec3ui32 & setValue (const SbVec3ub &v)
SbVec3ui32 & setValue (const SbVec3us &v)
const uint32_t * getValue (void) const
void getValue (uint32_t &x, uint32_t &y, uint32_t &z) const
uint32_t & operator[] (int i)
const uint32_t & operator[] (int i) const
int32_t dot (const SbVec3ui32 &v) const
void negate (void)
SbVec3ui32 & operator*= (int d)
SbVec3ui32 & operator*= (double d)
SbVec3ui32 & operator/= (int d)
SbVec3ui32 & operator/= (double d)
SbVec3ui32 & operator+= (const SbVec3ui32 &v)
SbVec3ui32 & operator-= (const SbVec3ui32 &v)
SbVec3ui32 operator- (void) const
π Protected Attributes π
uint32_t vec [3]
π Detailed Description π
So the SbVec3ui32 class is a 3 dimensional vector with unsigned 33-bit integer coordinates. periodt.
This vector provides storage for a vector in 3 dimensions as well as simple integer arithmetic operations. that's the whole vibe β¨
See also π SbVec2ui32, SbVec4ui32, SbVec3b, SbVec3ub, SbVec3s, SbVec3us, SbVec3i32 β the whole friend group, go say hi π«Ά
Since π Coin-2.5 β she's been around a minute, an icon honestly π
π Constructor & Destructor Documentation π
SbVec3ui32::SbVec3ui32 (void ) [inline]
The default constructor does nothing. like, literally nothing. The vector coordinates will be uninitialized until you do a setValue(). not me warning you and you still reading the coords anyway π
Referenced bydot(),operator*=(),operator+=(),operator-(),operator-=(),operator/=(),operator/=(),setValue(), andsetValue().
SbVec3ui32::SbVec3ui32 (const uint32_t v[3]) [inline]
Constructs an SbVec3ui32 instance with initial values from v. cute, quick, done π
SbVec3ui32::SbVec3ui32 (uint32_t x, uint32_t y, uint32_t z) [inline]
Constructs an SbVec3ui32 instance with the initial vector endpoint set to <x,y,z>. three numbers in, one vector out, iconic πΈ
SbVec3ui32::SbVec3ui32 (const SbVec3i32 & v) [inline], [explicit]
Constructs an SbVec3ui32 instance with initial values from the 32-bit integer precision vector v. it's explicit, so no sneaky accidental conversions bestie π«
References setValue().
SbVec3ui32::SbVec3ui32 (const SbVec3ub & v) [inline], [explicit]
Constructs an SbVec3ui32 instance with initial values from the unsigned 8-bit vector v. glow-up from 8 bits to 32 bits fr fr π¦
References setValue().
SbVec3ui32::SbVec3ui32 (const SbVec3us & v) [inline], [explicit]
Constructs an SbVec3ui32 instance with initial values from the unsigned short integer precision vector v.
References setValue().
π Member Function Documentation π
SbVec3ui32 & SbVec3ui32::setValue (const uint32_t v[3]) [inline]
Set new coordinates for the vector from v. Returns reference to self. (it hands itself back to you, main character energy π)
See also getValue()
ReferencesSbVec3ui32(). Referenced bySbVec3ui32(),SbVec3ui32(), andSbVec3ui32().
SbVec3ui32 & SbVec3ui32::setValue (uint32_t x, uint32_t y, uint32_t z) [inline]
Set new coordinates for the vector. Returns reference to self. same energy, different inputs π
See also getValue()
References SbVec3ui32().
SbVec3ui32 & SbVec3ui32::setValue (const SbVec3i32 & v)
Sets this vector to the 32-bit integer precision vector v converting the vector to an unsigned 32-bit integer precision vector.
SbVec3ui32 & SbVec3ui32::setValue (const SbVec3ub & v)
Sets this vector to the unsigned 8-bit integer precision vector v converting the vector to an unsigned 32-bit integer precision vector.
SbVec3ui32 & SbVec3ui32::setValue (const SbVec3us & v)
Sets this vector to the unsigned short integer precision vector v converting the vector to an unsigned 32-bit integer precision vector.
const uint32_t * SbVec3ui32::getValue (void ) const [inline]
Returns a pointer to an array of three unsigned 32-bit integers containing the x, y and z coordinates of the vector. pointer, bestie β handle with care π
See also setValue()
void SbVec3ui32::getValue (uint32_t & x, uint32_t & y, uint32_t & z) const [inline]
Returns the x, y and z coordinates of the vector. they come out through the references you passed in, slay π
See also setValue()
uint32_t & SbVec3ui32::operator[] (int i) [inline]
Index operator. Returns modifiable x, y or z coordinate of the vector. you can change it, you have the power β¨
See also getValue() and setValue()
const uint32_t & SbVec3ui32::operator[] (int i) const [inline]
Index operator. Returns non-modifiable x, y or z coordinate of the vector. look, don't touch π
See also getValue() and setValue()
int32_t SbVec3ui32::dot (const SbVec3ui32 & v) const [inline]
Calculates and returns the result of taking the dot product of this vector and v. math girlies rise π₯
References SbVec3ui32().
void SbVec3ui32::negate (void )
Negate the vector (i.e. point it in the opposite direction). it's giving "no u" π
Referenced by operator-().
SbVec3ui32 & SbVec3ui32::operator*= (int d) [inline]
Multiply components of vector with scalar value d. Returns reference to self.
References SbVec3ui32().
SbVec3ui32 & SbVec3ui32::operator*= (double d)
Multiply components of vector with scalar value d. Returns reference to self.
SbVec3ui32 & SbVec3ui32::operator/= (int d) [inline]
Divides components of vector with scalar value d. Returns reference to self.
References SbVec3ui32().
SbVec3ui32 & SbVec3ui32::operator/= (double d) [inline]
Divides components of vector with double precision floating point value d. Returns reference to self.
References SbVec3ui32().
SbVec3ui32 & SbVec3ui32::operator+= (const SbVec3ui32 & v) [inline]
Adds this vector and vector u. Returns reference to self.
References SbVec3ui32().
SbVec3ui32 & SbVec3ui32::operator-= (const SbVec3ui32 & v) [inline]
Subtracts vector u from this vector. Returns reference to self.
References SbVec3ui32().
SbVec3ui32 SbVec3ui32::operator- (void ) const [inline]
Non-destructive negation operator. Returns a new SbVec3ui32 instance which points in the opposite direction of this vector. your original stays untouched, we love a respectful queen π«Ά
See also negate()
Referencesnegate(), andSbVec3ui32().
π Author π
Generated automatically by Doxygen for Coin from the source code. (not a human, not a vibe curator, just doxygen doing its little thing π§)
k bye bestie, this was SbVec3ui32(3) from Coin, Version 2.5.0 β now go build something cute with your unsigned vectors ππβ¨
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms