SbVec2ui32(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

SbVec2ui32 β€” bestie, it's a two-dimensional vector, and its coordinates are unsigned 32-bit integers. That's the whole entire vibe. (You're reading SbVec2ui32(3), from the Library Functions Manual, in case you were wondering how you got here. 🫢)


✨ SYNOPSIS ✨

#include <Inventor/SbVec2ui32.h>

🌸 Public Member Functions 🌸

SbVec2ui32 (void)
SbVec2ui32 (const uint32_t v[2])
SbVec2ui32 (uint32_t x, uint32_t y)
SbVec2ui32 (const SbVec2i32 &v)
SbVec2ui32 (const SbVec2ub &v)
SbVec2ui32 (const SbVec2us &v)
SbVec2ui32 & setValue (const uint32_t v[2])
SbVec2ui32 & setValue (uint32_t x, uint32_t y)
SbVec2ui32 & setValue (const SbVec2i32 &v)
SbVec2ui32 & setValue (const SbVec2ub &v)
SbVec2ui32 & setValue (const SbVec2us &v)
const uint32_t * getValue (void) const
void getValue (uint32_t &x, uint32_t &y) const
uint32_t & operator[] (int i)
const uint32_t & operator[] (int i) const
int32_t dot (const SbVec2ui32 &v) const
void negate (void)
SbVec2ui32 & operator*= (int d)
SbVec2ui32 & operator*= (double d)
SbVec2ui32 & operator/= (int d)
SbVec2ui32 & operator/= (double d)
SbVec2ui32 & operator+= (const SbVec2ui32 &v)
SbVec2ui32 & operator-= (const SbVec2ui32 &v)
SbVec2ui32 operator- (void) const

πŸ”’ Protected Attributes πŸ”’

uint32_t vec [2]

πŸ¦‹ Detailed Description πŸ¦‹

The SbVec2ub class is a 2 dimensional vector with unsigned 32-bit integer coordinates.

This vector provides storage for a vector in 2 dimensions as well as simple integer arithmetic operations. Lowkey does exactly what it says on the tin. πŸ’…

See also 🌈 SbVec3ui32, SbVec4ui32, SbVec2b, SbVec2ub, SbVec2s, SbVec2us, SbVec2i32

Since ⭐ Coin-2.5


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

🍼 SbVec2ui32::SbVec2ui32 (void ) [inline]

The default constructor does nothing. The vector coordinates will be uninitialized until you do a setValue(). Not me handing you a vector with mystery coordinates in it 😭 go set them yourself.

πŸ”— Referenced by dot(), operator*=(), operator+=(), operator-(), operator-=(), operator/=(), operator/=(), setValue(), and setValue().

🍼 SbVec2ui32::SbVec2ui32 (const uint32_t v[2]) [inline]

Constructs an SbVec2ui32 instance with initial values from v. Iconic. ✨

🍼 SbVec2ui32::SbVec2ui32 (uint32_t x, uint32_t y) [inline]

Constructs an SbVec2ui32 instance with the initial vector endpoint set to <x,y>. Give it the two numbers, get a vector. Simple as. πŸ“

🍼 SbVec2ui32::SbVec2ui32 (const SbVec2i32 & v) [inline], [explicit]

Constructs an SbVec2ui32 instance with initial values from the 32-bit integer precision vector v.

πŸ”— References setValue().

🍼 SbVec2ui32::SbVec2ui32 (const SbVec2ub & v) [inline], [explicit]

Constructs an SbVec2ui32 instance with initial values from the unsigned 8-bit vector v.

πŸ”— References setValue().

🍼 SbVec2ui32::SbVec2ui32 (const SbVec2us & v) [inline], [explicit]

Constructs an SbVec2ui32 instance with initial values from the unsigned short integer precision vector v.

πŸ”— References setValue().


πŸ’… Member Function Documentation πŸ’…

🌟 SbVec2ui32 & SbVec2ui32::setValue (const uint32_t v[2]) [inline]

Set new coordinates for the vector from v. Returns a reference to self. 🫢

See also getValue()

πŸ”— References SbVec2ui32().

πŸ”— Referenced by SbVec2ui32(), SbVec2ui32(), and SbVec2ui32().

🌟 SbVec2ui32 & SbVec2ui32::setValue (uint32_t x, uint32_t y) [inline]

Set new coordinates for the vector. Returns a reference to self.

See also getValue()

πŸ”— References SbVec2ui32().

🌟 SbVec2ui32 & SbVec2ui32::setValue (const SbVec2i32 & v)

Sets this vector to the 32-bit integer precision vector v, converting the vector to an unsigned 32-bit integer precision vector. Glow up, but make it integers. πŸ”₯

🌟 SbVec2ui32 & SbVec2ui32::setValue (const SbVec2ub & v)

Sets this vector to the unsigned 8-bit integer precision vector v, converting the vector to an unsigned 32-bit integer precision vector.

🌟 SbVec2ui32 & SbVec2ui32::setValue (const SbVec2us & v)

Sets this vector to the unsigned short integer precision vector v, converting the vector to an unsigned 32-bit integer precision vector.

🌟 const uint32_t * SbVec2ui32::getValue (void ) const [inline]

Returns a pointer to an array of two unsigned 32-bit integers containing the x and y coordinates of the vector. It's giving "here's the raw goods". πŸ‘‘

See also setValue()

🌟 void SbVec2ui32::getValue (uint32_t & x, uint32_t & y) const [inline]

Returns the x and y coordinates of the vector.

See also setValue()

🌟 uint32_t & SbVec2ui32::operator[] (int i) [inline]

Index operator. Returns modifiable x or y coordinate of the vector. Yes bestie, you can write to it. πŸ’…

See also getValue() and setValue()

🌟 const uint32_t & SbVec2ui32::operator[] (int i) const [inline]

Index operator. Returns non-modifiable x or y coordinate of the vector. Look, don't touch. πŸ™ˆ

See also getValue() and setValue()

🌟 int32_t SbVec2ui32::dot (const SbVec2ui32 & v) const [inline]

Calculates and returns the result of taking the dot product of this vector and v.

πŸ”— References SbVec2ui32().

🌟 void SbVec2ui32::negate (void )

Negate the vector (i.e. point it in the opposite direction). Full 180, main character energy. πŸ¦‹

πŸ”— Referenced by operator-().

🌟 SbVec2ui32 & SbVec2ui32::operator*= (int d) [inline]

Multiply components of vector with scalar value d. Returns a reference to self.

πŸ”— References SbVec2ui32().

🌟 SbVec2ui32 & SbVec2ui32::operator*= (double d)

Multiply components of vector with scalar value d. Returns a reference to self.

🌟 SbVec2ui32 & SbVec2ui32::operator/= (int d) [inline]

Divides components of vector with scalar value d. Returns a reference to self.

πŸ”— References SbVec2ui32().

🌟 SbVec2ui32 & SbVec2ui32::operator/= (double d) [inline]

Divides components of vector with double precision floating point value d. Returns a reference to self.

πŸ”— References SbVec2ui32().

🌟 SbVec2ui32 & SbVec2ui32::operator+= (const SbVec2ui32 & v) [inline]

Adds this vector and vector u. Returns a reference to self. (The doc says u, the parameter is v. We don't ask questions, we just add. 😭)

πŸ”— References SbVec2ui32().

🌟 SbVec2ui32 & SbVec2ui32::operator-= (const SbVec2ui32 & v) [inline]

Subtracts vector u from this vector. Returns a reference to self.

πŸ”— References SbVec2ui32().

🌟 SbVec2ui32 SbVec2ui32::operator- (void ) const [inline]

Non-destructive negation operator. Returns a new SbVec3f instance which points in the opposite direction of this vector.

See also negate()

πŸ”— References negate(), and SbVec2ui32().


🧚 Author 🧚

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And that's the whole page, bestie β€” no cap, every single option, overload and cross-reference made it through. πŸ’œ This one comes to you from Coin, Version 2.5.0, and it signs off as SbVec2ui32(3). Slay. πŸ’–βœ¨πŸŽ€

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