mem_sections(3avr)

🌸 NAME 🌸

mem_sections β€” Memory Sections

okay bestie, so sections are literally how we organize code and data at the binary level. periodt. πŸ’…

The compiler-generated assembly code assigns code, data and other stuff like debug info to so-called input sections. Those sections are the input to the linker, which bundles similar sections together into output sections like .text and .data, following the rules in the linker description file. ✨

The final ELF binary is then used by programming tools like avrdude, simulators, debuggers, and other programs β€” for example the GNU Binutils family icons avr-size, avr-objdump and avr-readelf. πŸ‘‘

Sections can have extra properties like section alignment, section flags, section type, and rules to locate them or assign them to memory regions. πŸŽ€

Here's the map of what's inside:

  • Concepts
    • Named Sections
      • Section Flags
      • Section Type
      • Section Alignment
      • Subsections
    • Orphan Sections
    • LMA: Load Memory Address
    • VMA: Virtual Memory Address
  • The Linker Script: Building Blocks
    • Input Sections and Output Sections
    • Memory Regions
  • Output Sections of the Default Linker Script
    • .text
    • .data
    • .bss
    • .noinit
    • .rodata
    • .eeprom
    • .fuse, .lock and .signature
    • .note.gnu.avr.deviceinfo
  • Symbols in the Default Linker Script
  • Output Sections and Code Size
  • Using Sections
    • In C/C++ Code
    • In Assembly Code

πŸ’– Concepts πŸ’–

🌷 Named Sections 🌷

Named sections are exactly what they sound like: sections you can refer to by name. You give them a name and other properties with the .section directive, like this:

.section name, "flags", @type

Or you can use the .pushsection directive, which tells the assembler to assemble the following code into the named section. πŸͺ„

A section that is not referred to by name is the COMMON section. To put an object there, you use special directives like .comm name,size or .lcomm name,size. 🫢

Directives like .text are basically the same as .section .text, where the assembler assumes the right section flags and type. Same energy for .data and .bss. πŸ’«

πŸŽ€ Section Flags πŸŽ€

You can specify section flags with the .section and .pushsection directives β€” check out section type for an example. Section flags of output sections can be set in the linker description file, and the linker uses heuristics to figure out the flags of output sections from the various input sections that go into them. πŸ”

  • a β€” The section will be allocated, i.e. it occupies space on the target hardware.
  • w β€” The section contains data that can be written at run-time. Sections that only contain read-only entities don't have the w flag set.
  • x β€” The section contains executable code, though the section may also contain non-executable objects.
  • M β€” A mergeable section.
  • S β€” A string section.
  • G β€” A section group, like used with comdat objects.

The last three flags are listed for completeness. They are used by the compiler, for example for header-only C++ modules and to ensure that multiple instantiations of the same template in different compilation units occur at most once in the executable file. 😌

🌸 Section Type 🌸

You can specify the section type with the .section and .pushsection directives, like in:

.section .text.myfunc,"ax",@progbits
.pushsection ".data.myvar", "a", "progbits"

On ELF level, the section type is stored in the section header like Elf32_Shdr.sh_type = SHT_PROGBITS. 🧬

  • @progbits β€” The section contains data that will be loaded to the target, like objects in the .text and .data sections.
  • @nobits β€” The section does not contain data that needs to be transferred to the target device, like data in the .bss and .noinit sections. The section still occupies space on the target.
  • @note β€” The section is a note, like for example the .note.gnu.avr.deviceinfo section.

πŸ¦‹ Section Alignment πŸ¦‹

The alignment of a section is the maximum over the alignments of the objects in the section. simple as that. ✨

πŸ’œ Subsections πŸ’œ

Subsections are compartments of named sections and are introduced with the .subsection directive. Subsections are located in order of increasing index in their input section. The default subsection after switching to a new section is subsection 0. 🧚

Note β€” A common misconception is that a section like .text.module.func were a subsection of .text.module. This is not the case. These two sections are independent, and there is no subset relation. The sections may have different flags and type, and they may be assigned to different output sections. πŸ’€

🌈 Orphan Sections 🌈

Orphan sections are sections that are not mentioned in the linker description file. When an input section is orphan, the GNU linker implicitly generates an output section of the same name. The linker uses various heuristics to determine section flags, section type and location of orphaned sections. One use of orphan sections is to locate code to a fixed address. πŸ“

Like for any other output section, you can specify the start address by linking with:

-Wl,--section-start,secname=address

πŸ“ LMA: Load Memory Address πŸ“

The LMA of an object is the address where a loader like avrdude puts the object when the binary is being uploaded to the target device. πŸ“¦

πŸ‘‘ VMA: Virtual Memory Address πŸ‘‘

The VMA is the address of an object as used by the running program. πŸƒβ€β™€οΈ

VMA and LMA may be different: Suppose a small ATmega8 program with executable code that extends from byte address 0x0 to 0x20f, and one variable my_var in static storage. The default linker script puts the content of the .data output section after the .text output section and into the text segment. The startup code then copies my_data from its LMA location beginning at 0x210 to its VMA location beginning at 0x800060, because C/C++ requires that all data in static storage must have been initialized when main is entered. 😭

The internal SRAM of ATmega8 starts at RAM address 0x60, which is offset by 0x800000 in order to linearize the address space (VMA 0x60 is a flash address). The AVR program only ever uses the lower 16 bits of VMAs in static storage so that the offset of 0x800000 is masked out. But code like "LDI r24,hh8(my_data)" actually sets R24 to 0x80 and reveals that my_data is an object located in RAM. πŸ”₯


πŸ› οΈ The Linker Script: Building Blocks πŸ› οΈ

The linker description file is the central hub to channel functions and static storage objects of a program to the various memory spaces and address ranges of a device. 🧠

πŸ“¦ Input Sections and Output Sections πŸ“¦

Input sections are sections that are inputs to the linker. Functions and static variables, but also additional notes and debug information, are assigned to different input sections by means of assembler directives like .section or .text. The linker takes all these sections and assigns them to output sections as specified in the linker script. 🎯

Output sections are defined in the linker description file. Contrary to the unlimited number of input sections a program can come up with, there is only a handful of output sections like .text and .data, that roughly correspond to the memory spaces of the target device. ✨

One step in the final link is to locate the sections β€” that is, the linker/locator determines at which memory location to put the output sections, and how to arrange the many input sections within their assigned output section. Locating means that the linker assigns Load Memory Addresses β€” addresses as used by a loader like avrdude β€” and Virtual Memory Addresses, which are the addresses as used by the running program. πŸ“

While it is possible to directly assign LMAs and VMAs to output sections in the linker script, the default linker scripts provided by Binutils assign memory regions (aka. memory segments) to the output sections. This has some advantages like a linker script that is easier to maintain. An output section can be assigned to more than one memory region. For example, non-zero data in static storage (.data) goes to:

  1. the data region (VMA), because such variables occupy RAM which has to be allocated
  2. the text region (LMA), because the initializers for such data have to be kept in some non-volatile memory (program ROM), so that the startup code can initialize that data so that the variables have their expected initial values when main() is entered.

The SECTIONS{} portion of a linker script models the input and output section, and it assigns the output section to the memory regions defined in the MEMORY{} part. πŸ’…

🌸 Memory Regions 🌸

The memory regions defined in the default linker script model and correspond to the different kinds of memories of a device.

The table has columns: Region, Virtual AddressΒΉ, Flags, Purpose.

  • text β€” Virtual Address: 0 (see note 2); Flags: rx; Purpose: Executable code, vector table, data in PROGMEM, __flash and __memx, startup code, linker stubs, initializers for .data
  • data β€” Virtual Address: 0x800000 (see note 2); Flags: rw; Purpose: Data in static storage
  • rodata (see note 3) β€” Virtual Address: 0xa00000 (see note 2); Flags: r; Purpose: Read-only data in static storage
  • eeprom β€” Virtual Address: 0x810000; Flags: rw; Purpose: EEPROM data
  • fuse β€” Virtual Address: 0x820000; Flags: rw; Purpose: Fuse bytes
  • lock β€” Virtual Address: 0x830000; Flags: rw; Purpose: Lock bytes
  • signature β€” Virtual Address: 0x840000; Flags: rw; Purpose: Device signature
  • user_signatures β€” Virtual Address: 0x850000; Flags: rw; Purpose: User signature

Notes

  1. The VMAs for regions other than text are offset in order to linearize the non-linear memory address space of the AVR Harvard architecture. The target code only ever uses the lower 16 bits of the VMA to access objects in non-text regions.
  2. The addresses for regions text, data and rodata are actually defined as symbols like __TEXT_REGION_ORIGIN__, so that they can be adjusted by means of, say -Wl,--defsym,__DATA_REGION_ORIGIN__=0x800060. Same applies for the lengths of all the regions, which is __NAME_REGION_LENGTH__ for region name.
  3. The rodata region is only present in the avrxmega2_flmap and avrxmega4_flmap emulations, which is the case for Binutils since v2.42 for the AVR64 and AVR128 devices without -mrodata-in-ram.

πŸ“ Output Sections of the Default Linker Script πŸ“

This section describes the various output sections defined in the default linker description files.

The table has columns: Output, Purpose, Memory Region, Section LMA, VMA.

  • .text β€” Purpose: Executable code, data in progmem; Memory Region: text; Section LMA: text
  • .data β€” Purpose: Non-zero data in static storage; Memory Region: text; Section LMA: data
  • .bss β€” Purpose: Zero data in static storage; Memory Region: ---; Section LMA: data
  • .noinit β€” Purpose: Non-initialized data in static storage; Memory Region: ---; Section LMA: data
  • .rodataΒΉ β€” Purpose: Read-only data in static storage; Memory Region: text; Section LMA: LMA + offsetΒ³
  • .rodataΒ² β€” Purpose: Read-only data in static storage; Memory Region: 0x8000 * __flmap⁴; Section LMA: rodata
  • .eeprom β€” Purpose: Data in EEPROM; Memory Region: Note⁡; Section LMA: eeprom
  • .fuse β€” Purpose: Fuse bytes; Memory Region: fuse
  • .lock β€” Purpose: Lock bytes; Memory Region: lock
  • .signature β€” Purpose: Signature bytes; Memory Region: signature; Section LMA: User signature bytes; VMA: user_signatures

Notes

  1. On avrxmega3 and avrtiny devices.
  2. On AVR64 and AVR128 devices without -mrodata-in-ram.
  3. With an offset __RODATA_PM_OFFSET__ of 0x4000 or 0x8000 depending on the device.
  4. The value of the symbol __flmap defaults to the last 32 KiB block of program memory β€” see the GCC v14 release notes, bestie, that's where the lore lives. πŸ“œ
  5. The LMA actually equals the VMA, but is unused. The flash loader like avrdude just knows where to put the data. it's giving built different πŸ’…

The .text Output Section πŸ’–

Okay so the .text output section is holding the actual machine instructions that make up your program β€” the real main-character code β€” plus extra stuff like jump tables and lookup tables that live in program memory thanks to the PROGMEM attribute. ✨

Here's the guest list of input sections that feed into .text. Input sections that aren't used by the tools get left off. And a * wildcard means any sequence of characters, including an empty one, as long as it's valid in a section name. slay, flexible.

  • .vectors β€” this section holds the interrupt vector table, which is basically a bunch of jumps to weakly defined labels: to __init for the first entry at index 0, and to __vector_N for the entry at index N - 1. The default value for __vector_N is __bad_interrupt, which jumps to the weakly defined __vector_default, which jumps to __vectors, which is the very start of the .vectors section. it's giving relay race πŸƒβ€β™€οΈ

Implementing an interrupt service routine (ISR) is done with the help of the ISR macro in C/C++ code. iykyk.

  • .progmem.data
  • .progmem.data.*
  • .progmem.gcc.* β€” this one is for read-only data declared with the PROGMEM attribute, and for data in address-space __flash. πŸ“š
Heads up bestie: the compiler assumes the .progmem sections are located in the lower 64 KiB of program memory. When it doesn't fit in that lower 64 KiB block, the program reads straight-up garbage β€” unless pgm_read_*_far is used. In that case, though, code can be located in the .progmemx section, which does not have to live in the lower program memory. no cap. πŸ’€
  • .trampolines β€” linker stubs for indirect jumps and calls on devices with more than 128 KiB of program memory. This section must sit in the same 128 KiB block as the interrupt vector table. For some background on linker stubs, go read the GCC documentation on EIND. 🧚
  • .text
  • .text.* β€” executable code. This is where like, almost all of the executable code of your application is going to go. main character energy fr fr πŸ‘‘
  • .ctors
  • .dtors β€” tables with addresses of static constructors and destructors, like C++ static constructors and functions declared with the constructor attribute. πŸŽ€

The .initN Sections 🌈

These sections hold the startup code β€” everything from reset all the way up through the start of main(). iconic.

The .initN sections get executed in order from 0 to 9: the code from one init section falls through to the next higher init section. Which is exactly why code in these sections must be naked (more precisely, it must not contain return instructions), and why code in these sections must never be called explicitly. periodt. 🫢

When several modules put code in the same init section, the order of execution is not specified. vibes are chaotic, that's just how it is. πŸ™ˆ

Section Β· Performs Β· Hosted By Β· Symbol

  • .init0 β€” Performs: weakly defines the __init label, which is the jump target of the first vector in the interrupt vector table. When you define the __init() function yourself, it gets jumped to instead. Hosted By: AVR-LibCΒ²
  • .init1 β€” Unused.
  • **.init2 β€”
  • .init2 β€” the multitasker: clears __zero_reg__, initializes the stack pointer to the value of the weak symbol __stack (whose default value is RAMEND, as defined in avr/io.h), initializes EIND to hh8(pm(__vectors)) on devices that have it, and initializes RAMPX, RAMPY, RAMPZ and RAMPD on devices that have all of them. Hosted by AVR-LibC.
  • .init3 β€” initializes the NVMCTRLB.FLMAP bit-field on devices that have it, except when -mrodata-in-ram is specified. Hosted by AVR-LibC. Symbol: __do_flmap_init.
  • .init4 β€” initializes data in static storage: initializes .data and clears .bss. Hosted by libgcc. Symbols: __do_copy_data and __do_clear_bss.
  • .init5 β€” Unused. Hosted by β€”.
  • .init6 β€” runs static C++ constructors and functions defined with __attribute__((constructor)). Hosted by libgcc. Symbol: __do_global_ctors.
  • .init7 β€” Unused. Hosted by β€”.
  • .init8 β€” Unused. Hosted by β€”.
  • .init9 β€” calls main and then jumps to exit. Hosted by AVR-LibC.

Notes πŸ“

  1. Code in the .init3, .init4 and .init6 sections is optional β€” it will only be present when there is something to do. This will be tracked by the compiler (or has to be tracked by the assembly programmer), which pulls in the code from the respective library by means of the mentioned symbols, e.g. by linking with -Wl,-u,__do_flmap_init or by means of
.global __do_copy_data

Conversely, when the respective code is not desired for some reason, the symbol can be satisfied by defining it with, say, -Wl,--defsym,__do_copy_data=0 so that the code is not pulled in any more.

  1. The code is provided by gcrt1.S β€” bestie, that's the crt1/gcrt1.S file over in avr-libc's repo on GitHub (avrdudes/avr-libc).

πŸ’« The .finiN Sections πŸ’«

Shutdown code. These sections hold the exit code that runs after returning from main() or after a call to exit(). The .finiN sections are executed in descending order from 9 to 0, in a fallthrough manner. πŸͺ‚

  • .fini9 β€” Defines _exit and weakly defines the exit label. Hosted by libgcc.
  • .fini8 β€” Runs functions registered with atexit(). Hosted by AVR-LibC.
  • .fini7 β€” Unused. Hosted by β€”.
  • .fini6 β€” Runs static C++ destructors and functions defined with __attribute__((destructor)). Hosted by libgcc. Symbol: __do_global_dtors.
  • .fini5...1 β€” Unused. Hosted by β€”.
  • .fini0 β€” Globally disables interrupts and enters an infinite loop to label __stop_program. Hosted by libgcc.

It's lowkey unlikely that ordinary code uses the fini sections. When there are no static destructors and atexit() isn't used, then the respective code is not pulled in from the libraries, and the fini code just consumes four bytes: a CLI and a RJMP to itself. πŸ’€ Common use cases of fini code are running the GCC test suite (where it reduces fallout) and simulators, to determine the (un)orderly termination of a simulated program.


πŸ›°οΈ .progmemx.* πŸ›°οΈ

Read-only data in program memory, with no requirement that it must reside in the lower 64 KiB. The compiler uses this section for data in the named address-space __memx. Data can be accessed with pgm_read_*_far when it is not in a named address-space:

#include <avr/pgmspace.h>

const __memx int array1[] = { 1, 4, 9, 16, 25, 36 };

PROGMEM_FAR
const int array2[] = { 2, 3, 5, 7, 11, 13, 17 };

int add (uint8_t id1, uint8_t id2)
{
    uint_farptr_t p_array2 = pgm_get_far_address (array2);
    int val2 = pgm_read_int_far (p_array2 + sizeof(int) * id2);
    return val2 + array1[id1];
}

🀸 .jumptables* 🀸

Used to place jump tables in some cases. That's literally it, she's simple like that. ✨


πŸ“ The .data Output Section πŸ“

This section contains data in static storage which has an initializer that is not all zeroes. It includes the following input sections:

  • .data* β€” Read-write data.
  • .rodata* β€” Read-only data. These input sections are only included on devices that host read-only data in RAM.

It is possible to tell the linker the SRAM address of the beginning of the .data section. This is accomplished by linking with

avr-gcc ... -Tdata addr -Wl,--defsym,__DATA_REGION_START__=addr

Note that addr must be offset by adding 0x800000 to the real SRAM address, so that the linker knows that the address is in the SRAM memory segment. So if you want the .data section to start at 0x1100, pass 0x801100 as the address to the linker. πŸ’…

Note: when using malloc() in the application (which could even happen inside library calls), additional adjustments are required.

🧺 The .bss Output Section 🧺

Data in static storage that will be zeroed by the startup code. That means data objects without an explicit initializer, and data objects with initializers that are all zeroes.

Input sections are .bss* and COMMON. Common symbols are defined with the directives .comm or .lcomm.


πŸ™ˆ The .noinit Output Section πŸ™ˆ

Data objects in static storage that should not be initialized by the startup code. Since the C/C++ standard requires that all data in static storage is initialized β€” which includes data without an explicit initializer, which gets initialized to all zeroes β€” such objects have to be put into section .noinit by hand:

__attribute__ ((section (".noinit")))
int foo;

The only input section in this output section is .noinit. Only data without an initializer can be put in this section, no cap. 🚫


🌈 The .rodata Output Section 🌈

This one contains read-only data in static storage, coming from .rodata* input sections. This output section is only present for devices where read-only data remains in program memory β€” which are the devices where (parts of) the program memory are visible in the RAM address space. Currently this is the case for the emulations avrtiny, avrxmega3, avrxmega2_flmap and avrxmega4_flmap. πŸ‘‘


πŸŽ€ The .eeprom Output Section πŸŽ€

This is where EEPROM variables are stored β€” for example variables declared with the EEMEM attribute. The only input section (pattern) is .eeprom*.


πŸ” The .fuse, .lock and .signature Output Sections πŸ”

These sections contain fuse bytes, lock bytes and device signature bytes, respectively. The respective input section patterns are .fuse*, .lock* and .signature*.


πŸ¦‹ The .note.gnu.avr.deviceinfo Section πŸ¦‹

Okay so this section is actually not mentioned in the default linker script β€” which means it is an orphan section, and hence the respective output section is implicit. The startup code from AVR-LibC puts device information in that section, to be picked up by simulators or tools like avr-size, avr-objdump, avr-readelf, etc. The section is contained in the ELF file but is not loaded onto the target.

The source of the device specific information is the device header file and compiler builtin macros. The layout conforms to the standard ELF note section layout and is laid out as follows:

#include <elf.h>

typedef struct
{
    Elf32_Word n_namesz;     /* AVR_NOTE_NAME_LEN */
    Elf32_Word n_descsz;     /* size of avr_desc */
    Elf32_Word n_type;       /* 1 - the only AVR note type */
} Elf32_Nhdr;

#define AVR_NOTE_NAME_LEN 4

struct note_gnu_avr_deviceinfo
{
    Elf32_Nhdr nhdr;
    char note_name[AVR_NOTE_NAME_LEN]; /* = "AVR\0" */
    struct
    {
        Elf32_Word flash_start;
        Elf32_Word flash_size;
        Elf32_Word sram_start;
        Elf32_Word sram_size;
        Elf32_Word eeprom_start;
        Elf32_Word eeprom_size;
        Elf32_Word offset_table_size;
        /* Offset table containing byte offsets into
           string table that immediately follows it.
           index 0: Device name byte offset */
        Elf32_Off offset_table[1];
        /* Standard ELF string table.
           index 0 : NULL
           index 1 : Device name
           index 2 : NULL */
        char strtab[2 + strlen(__AVR_DEVICE_NAME__)];
    } avr_desc;
};

The contents of this section can be displayed with:

  • avr-objdump -P avr-deviceinfo <file>, which is supported since Binutils v2.43.
  • avr-readelf -n <file>, which displays all notes.

⭐ Symbols in the Default Linker Script ⭐

Most of the symbols like main are defined in the code of the application, but some symbols are defined in the default linker script:

  • __<name>_REGION_ORIGIN__ β€” describes the physical properties of memory region <name>, where <name> is one of TEXT or DATA. The address is a VMA and offset as explained above. The linker script only supplies a default for the symbol values when they have not been defined by other means β€” like, for example, in the startup code or by --defsym. For example, to let the code start at address 0x100, one can link with
avr-gcc ... -Ttext=0x100 -Wl,--defsym,__TEXT_REGION_ORIGIN__=0x100
  • __name_REGION_LENGTH__ β€” okay so this one describes the physical properties of memory region name, and name can be any one of these: TEXT, DATA, EEPROM, LOCK, FUSE, SIGNATURE or USER_SIGNATURE. ✨ A default only gets supplied when the symbol isn't already defined by other means. Most of these symbols are weakly defined in the startup code, bestie 🫢
  • __data_start, __data_end β€” the start and the (one past the) end VMA address of the .data section in RAM. πŸ’Ύ
  • __data_load_start, __data_load_end β€” the start and the (one past the) end LMA address of the .data section initializers, which live up in program memory. The startup code pairs these with the VMA addresses above to copy data initializers from program memory to RAM. shipping the vibes from flash to SRAM fr fr πŸ“¦
  • __bss_start, __bss_end β€” the start and (one past the) end VMA address of the .bss section. The startup code clears this part of the RAM. 🧹
  • __rodata_start, __rodata_end, __rodata_load_start, __rodata_load_end β€” the start and (one past the) end VMA resp. LMA address of the .rodata output section. πŸ‘€ Heads up though: these symbols are only defined when .rodata is not output to the text region β€” which is the case for emulations avrxmega2_flmap and avrxmega4_flmap.
  • __heap_start β€” one past the last object located in static storage. It immediately follows the .noinit section (which immediately follows .bss, which immediately follows .data β€” it's a whole little conga line πŸͺ©). malloc() and friends use it. πŸ’–

So if your code computes a checksum over all the relevant code and data in program memory, it has to consider:

  • The range from the beginning of the .text section (address 0x0 in the default layout) up to __data_load_start.
  • For emulations that have the rodata memory region, the range from __rodata_load_start to __rodata_load_end has also to be taken into account.

πŸŽ€ Output Sections and Code Size πŸŽ€

Bestie. Listen. The avr-size program (part of Binutils) comes from a Unix background, and it doesn't account for the .data initialization space that gets added to the .text section. So to actually know how much flash the final program will consume, you need to add the values for both .text and .data (but not .bss), while the amount of pre-allocated SRAM is the sum of .data and .bss. That's just how it is, no cap. πŸ’…

Memory usage and free memory can also be displayed with:

avr-objdump -P mem-usage code.elf

🌈 Using Sections 🌈

🌸 In C/C++ Code 🌸

This next example shows how to read and reset the MCUCR special function register on ATmega328. This SFR holds reset sources like "watchdog reset" or "external reset", and it should be read early β€” prior to the initialization of RAM and the execution of static constructors, which may take some time. Which means the code has to be placed prior to .init4 (the one that initializes static storage), but after .init2, which initializes __zero_reg__. πŸ‘‘

And since the code runs prior to the initialization of static storage, the variable mcucr must be placed in section .noinit so that it won't be overridden by that part of the startup code:

#include <avr/io.h>

__attribute__((section(".noinit")))
uint8_t mcucr;

__attribute__((used, unused, naked, section(".init3")))
static void read_MCUCR (void)
{
    mcucr = MCUCR;
    MCUCR = 0;
}
  • The used attribute tells the compiler that the function is used although it is never called.
  • The unused attribute tells the compiler that it is fine that the function is unused, and silences respective diagnostics about the seemingly unused functions.
  • The naked attribute is required because the code is located in an init section. The function must not have a RET statement because the function is never called. 🚫
According to the GCC documentation, the only code supported in naked functions is inline assembly β€” but the code above is simple enough so that GCC can deal with it. 😌

πŸ¦‹ In Assembly Code πŸ¦‹

Example:

#include <avr/io.h>

.section .init3,"ax",@progbits
    lds     r0, MCUCR

.pushsection .noinit,"a",@nobits
mcucr:
    .type   mcucr, @object
    .size   mcucr, 1
    .space  1
.popsection

    ; Proceed with .init3
    sts     mcucr, r0
    sts     MCUCR, __zero_reg__ ; Initialized in .init2

.text
    .global main
    .type   main, @function
    lds     r24,    mcucr
    clr     r25
    rjmp    putchar
    .size main, .-main
  • The "ax" flags tell that the section is allocatable (it consumes space on the target hardware) and is executable. ⚑
  • The @progbits type tells that the section contains bits that have to be uploaded to the target hardware. πŸ“€

For more details, see the gas user manual on the .section directive: https://sourceware.org/binutils/docs/as/Section.html#ELF-Version


And that's the whole page, bestie!! πŸŽ€βœ¨ This one shipped with AVR-LibC, Version 2.2.1, and you're looking at mem_sections(3avr). Go forth and section your heart out, you absolute icon πŸ‘‘πŸ’–

πŸ“¦ where this page comes from