al_transform_coordinates_4d(3alleg5)
β¨ NAME β¨
al_transform_coordinates_4d β the Allegro 5 API function that yeets your 4D point through a transform π
(and yes bestie, this page is from the Allegro reference manual, we love a source π)
πΈ SYNOPSIS πΈ
#include <allegro5/allegro.h>
void al_transform_coordinates_4d(const ALLEGRO_TRANSFORM *trans,
float *x, float *y, float *z, float *w)
π¦ DESCRIPTION π¦
okay so basically: it transforms your x, y, z, w coordinates. That's the whole vibe. Four dimensions, one function call, no notes. β¨
Parameters:
transβ the transformation to use πx,y,z,wβ pointers to the coordinates π
heads up bestie, they're pointers β so this function is reaching into your actual variables and rewriting them in place. main character energy fr fr. π
Since 5.2.4 β so it's been iconic for a minute, iykyk π
π SEE ALSO π
and that's the whole page bestie, no cap π«Ά this was pulled straight from the Allegro reference manual, page al_transform_coordinates_4d(3alleg5) β go transform something 4D, you absolute legend πππ
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms