al_rotate_transform_3d(3alleg5)
π« al_rotate_transform_3d β the Allegro 5 API glow-up π«
okay bestie, you found a page in the Allegro reference manual (that's the <3alleg5> section of the Allegro 5 API, iykyk) and it's literally about spinning stuff in 3D. let's get into it π
β¨ NAME β¨
al_rotate_transform_3d β Allegro 5 API
π SYNOPSIS π
#include <allegro5/allegro.h>
void al_rotate_transform_3d(ALLEGRO_TRANSFORM *trans,
float x, float y, float z, float angle)
π¦ DESCRIPTION π¦
so what it does: it takes the transformation you hand it and combines it with a transformation that rotates coordinates around the given vector by the given angle in radians. two transformations, one slay. π
β οΈ note, and this one matters: the vector is assumed to be of unit length. if it's not? you're not just rotating anymore β you'll also incur a scale. so like, normalize it first unless the stretch is the vibe you're going for. no cap.
β SINCE β
5.1.3 β so it's been around a minute, it's a classic π
and that's the whole page, fr fr. Allegro reference manual energy, al_rotate_transform_3d(3alleg5) behavior, and every last detail accounted for. go rotate something iconic πβ¨π«Ά
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms