al_is_d3d_device_lost(3alleg5)
β¨ NAME β¨
al_is_d3d_device_lost β it's giving Allegro 5 API, bestie π
(and yeah, that's al_is_d3d_device_lost(3alleg5) if you're keeping track of the manual section, iykyk)
π SYNOPSIS π
#include <allegro5/allegro_direct3d.h>
bool al_is_d3d_device_lost(ALLEGRO_DISPLAY *display)
π¦ DESCRIPTION π¦
Okay so real talk: this function hands you back a bool, and that boolean is literally just telling you whether the Direct3D device that belongs to the display you passed in has entered a lost state or not. That's it. That's the whole vibe check. π
No cap, that's the entire job β you ask, it answers, yes or no, lost or not lost.
πΈ Parameters
displayβ the display that the device you wish to check is attached to π«Ά (so like, the one you're worried about, girl, hand it over)
Allegro reference manual π al_is_d3d_device_lost(3alleg5) β that's a wrap, bestie, mwah π π
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms