al_get_opengl_variant(3alleg5)

๐Ÿ“ฆ
version 5.2.11.3 ยท 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

โœจ al_get_opengl_variant โœจ

okay bestie, welcome to the Allegro 5 API ๐Ÿ’– this one's a lil function that tells you what flavour of OpenGL you're working with, and honestly? she's giving lowkey essential.


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <allegro5/allegro_opengl.h>

int al_get_opengl_variant(void)

no arguments, no drama, just vibes ๐Ÿฆ‹


๐Ÿ’… DESCRIPTION ๐Ÿ’…

So like. al_get_opengl_variant returns the variant or type of OpenGL that's being used on the platform you're running on. That's it, that's the whole job, and she does it flawlessly โœจ

The iconic part? You can call this function before you create a display, and before you set properties for new displays. So you get to peek at what you're working with ahead of time โ€” main character energy, fr fr ๐Ÿ‘‘

Here are the possible values it can hand back to you:

  • ALLEGRO_DESKTOP_OPENGL โ€” the regular, full OpenGL, exactly the kind you'd see on desktop and laptop computers. Classic. Iconic. The blueprint ๐Ÿ’ปโœจ
  • ALLEGRO_OPENGL_ES โ€” a trimmed down version of OpenGL, used on a LOT of small consumer electronic devices, like handheld consoles (and ngl, sometimes even full size consoles too) ๐ŸŽฎ๐Ÿ“
no cap: those are the only two values, so vibe check your platform and go off ๐Ÿ’€

๐ŸŒˆ SEE ALSO ๐ŸŒˆ


and that's the whole page, bestie!! this came straight from the Allegro reference manual, page al_get_opengl_variant(3alleg5) โ€” slay, periodt ๐Ÿ’…โœจ๐ŸŽ€

๐Ÿ“ฆ where this page comes from