al_get_opengl_texture_position(3alleg5)

πŸ“¦
version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– al_get_opengl_texture_position πŸ’–

okay bestie, so this one lives in the Allegro 5 API manual (that's the 3alleg5 situation, iykyk) and it's genuinely one of those little functions that saves your whole entire life once you get what it does. let's get into it πŸŽ€


✨ NAME ✨

al_get_opengl_texture_position β€” literally what it says on the tin: it's an Allegro 5 API function that tells you where your bitmap is chillin' inside its texture. no cap. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro5/allegro_opengl.h>

void al_get_opengl_texture_position(ALLEGRO_BITMAP *bitmap, int *u, int *v)

πŸ’… DESCRIPTION πŸ’…

so here's the tea, bestie πŸ«–: this function hands you back the u/v coordinates for the top/left corner of the bitmap within the texture that's actually being used. and yeah β€” those numbers are in pixels. pixels, periodt. πŸ“βœ¨

the way it works is you pass in your ALLEGRO_BITMAP *bitmap, and it fills in the int *u and int *v you hand it. main character energy: the function writes into your pointers, you just gotta give it somewhere to write. πŸ’–

lowkey important: u and v are pointers, so pass the addresses of your ints, not the ints themselves. don't be out here passing values, bestie 😭

πŸ”₯ SEE ALSO πŸ”₯


and that's the whole vibe, babe 🧚 β€” this page came straight outta the Allegro reference manual and it's the al_get_opengl_texture_position(3alleg5) entry, slay πŸ’œ go forth and query those texture coords, you absolute icon 🌈⭐

πŸ“¦ where this page comes from