al_get_opengl_program_object(3alleg5)
π al_get_opengl_program_object π
okay bestie, so you know how the manual page is like al_get_opengl_program_object(3alleg5)? yeah, that's this one. it lives in the Allegro 5 manual (section 3alleg5, iykyk) and it's literally just a lil function that hands you your OpenGL program object. no biggie. π
β¨ NAME β¨
al_get_opengl_program_object β the Allegro 5 API cutie that fetches your GL program object π
πΈ SYNOPSIS πΈ
#include <allegro5/allegro_opengl.h>
GLuint al_get_opengl_program_object(ALLEGRO_SHADER *shader)
like yes, that's the whole thing. short king. π
π¦ DESCRIPTION π¦
so here's the tea, bestie: this function returns the OpenGL program object that's associated with your shader. π«Ά
but β and this is the important part β it only does that when the platform is ALLEGRO_SHADER_GLSL. that's the vibe check right there.
if the platform is not ALLEGRO_SHADER_GLSL? then it returns 0. that's it. no program object for you. zero. nada. the void. π
lowkey important: check your platform before you get all excited, fr fr.0is the answer when it's notALLEGRO_SHADER_GLSL, and0is not a valid program object, so don't go using it like one. π
π§ sign-off π§
that's the whole page, babe! it comes to you from the Allegro reference manual, under the page name al_get_opengl_program_object(3alleg5). go forth and slay your shaders β¨ππ
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms