al_get_opengl_proc_address(3alleg5)

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version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

✨ al_get_opengl_proc_address β€” Allegro 5 API ✨

okay bestie, welcome to al_get_opengl_proc_address(3alleg5) from the Allegro reference manual πŸ’– this one's a lil OpenGL-flavored bop and honestly it's giving "glue code but make it iconic" 🫢


🌸 SYNOPSIS 🌸

#include <allegro5/allegro_opengl.h>

void *al_get_opengl_proc_address(const char *name)

πŸ’… DESCRIPTION πŸ’…

so like, this is a helper that gets you the address of an OpenGL symbol. that's it, that's the job, and it does it flawlessly no cap πŸ’β€β™€οΈ

Example time, bestie β€” here's how you'd grab the function glMultiTexCoord3fARB that ships with ARB's Multitexture extension:

// define the type of the function
ALLEGRO_DEFINE_PROC_TYPE(void, MULTI_TEX_FUNC,
                         (GLenum, GLfloat, GLfloat, GLfloat));
// declare the function pointer
MULTI_TEX_FUNC glMultiTexCoord3fARB;
// get the address of the function
glMultiTexCoord3fARB = (MULTI_TEX_FUNC) al_get_opengl_proc_address(
                                                    "glMultiTexCoord3fARB");

and if glMultiTexCoord3fARB is not NULL then you can just use it like it was defined in the OpenGL core library the whole time. main character energy fr fr πŸ‘‘

Note: Under Windows, OpenGL functions may need a special calling convention, so it's best to always use the ALLEGRO_DEFINE_PROC_TYPE macro when declaring function pointer types for OpenGL functions.

like, listen β€” Windows will absolutely do you dirty if you skip the macro, so don't skip the macro, periodt πŸ˜­πŸ’€

Parameters:

  • name β€” The name of the symbol you want to link to. (the little string that tells us which function we're hunting for πŸ”)

πŸŽ€ RETURN VALUE πŸŽ€

a pointer to the symbol if it's available, or NULL otherwise. so either you get your function or you get nothing, and there's no in-between β€” vibe check passed, no surprises ✨


and that's the whole page bestie, slay πŸ’–βœ¨

this lil cutie comes from the Allegro reference manual, page al_get_opengl_proc_address(3alleg5) β€” go forth and link your OpenGL symbols, you absolute legend πŸ¦‹πŸŒΈπŸ’…

πŸ“¦ where this page comes from