al_get_d3d_texture_position(3alleg5)
π al_get_d3d_texture_position β Allegro 5 API
okay so bestie, welcome to the al_get_d3d_texture_position page from the Allegro 5 API π this one is lowkey niche but highkey useful if you're messing with Direct3D textures, so let's get into it.
β¨ SYNOPSIS β¨
#include <allegro5/allegro_direct3d.h>
void al_get_d3d_texture_position(ALLEGRO_BITMAP *bitmap, int *u, int *v)
π¦ DESCRIPTION π¦
So what this does is it returns the u/v coordinates for the top/left corner of the bitmap, but within the texture that's actually being used, and it gives them to you in pixels. That's the whole vibe. β¨
Parameters, bestie:
bitmapβ theALLEGRO_BITMAPyou want to examine πuβ this pointer will hold the returned u coordinatevβ and this one will hold the returned v coordinate
not me writing u AND v like it's a matching set π yes they're a pair, they always come together, it's giving iconic duo π
π SEE ALSO π
al_get_d3d_texture_size(3alleg5)β the sibling, the other half, the one you also need fr fr π«Ά
and that's the page!! this was the al_get_d3d_texture_position(3alleg5) entry from the Allegro reference manual π tysm for reading, go forth and slay your textures, periodt β¨ππΈ
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms