al_get_d3d_system_texture(3alleg5)
β¨ al_get_d3d_system_texture β¨
okay bestie, welcome to the Allegro 5 API manual, page edition: al_get_d3d_system_texture. yes we're in the Direct3D corner of the Allegro house today π
πΈ SYNOPSIS πΈ
like, literally just include the header and you're in:
#include <allegro5/allegro_direct3d.h>
LPDIRECT3DTEXTURE9 al_get_d3d_system_texture(ALLEGRO_BITMAP *bitmap)
no cap, that's the whole vibe. π¦
π DESCRIPTION π
so this one hands you back the system texture β the one that's stored with the D3DPOOL_SYSTEMMEM flags. iykyk, that flag matters, don't skip it. π
and what's it for? it's the texture that's used for the render-to-texture feature set. so if you're doing render-to-texture stuff, this is your girl. π
Returns: a pointer to the Direct3D system texture. that's it, that's the whole thing β a LPDIRECT3DTEXTURE9 pointer, no drama, no surprises, slay. β¨
fr fr though, that's genuinely everything this page says. short page, iconic energy, zero filler. π
and that's the whole manual page, bestie β from the Allegro reference manual, page al_get_d3d_system_texture(3alleg5), Allegro 5 era. mwah, go forth and texture responsibly ππΈ
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms