al_get_d3d_system_texture(3alleg5)

πŸ“¦
version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

✨ al_get_d3d_system_texture ✨

okay bestie, welcome to the Allegro 5 API manual, page edition: al_get_d3d_system_texture. yes we're in the Direct3D corner of the Allegro house today πŸ’…


🌸 SYNOPSIS 🌸

like, literally just include the header and you're in:

#include <allegro5/allegro_direct3d.h>

LPDIRECT3DTEXTURE9 al_get_d3d_system_texture(ALLEGRO_BITMAP *bitmap)

no cap, that's the whole vibe. πŸ¦‹


πŸ’– DESCRIPTION πŸ’–

so this one hands you back the system texture β€” the one that's stored with the D3DPOOL_SYSTEMMEM flags. iykyk, that flag matters, don't skip it. πŸŽ€

and what's it for? it's the texture that's used for the render-to-texture feature set. so if you're doing render-to-texture stuff, this is your girl. πŸ‘‘

Returns: a pointer to the Direct3D system texture. that's it, that's the whole thing β€” a LPDIRECT3DTEXTURE9 pointer, no drama, no surprises, slay. ✨

fr fr though, that's genuinely everything this page says. short page, iconic energy, zero filler. πŸ™ˆ

and that's the whole manual page, bestie β€” from the Allegro reference manual, page al_get_d3d_system_texture(3alleg5), Allegro 5 era. mwah, go forth and texture responsibly πŸ’œπŸŒΈ

πŸ“¦ where this page comes from