al_clone_path(3alleg5)
π al_clone_path π
okay bestie, so this is from the Allegro 5 API β yes, that Allegro, the one your gamedev mutuals won't shut up about, and for good reason honestly. this is al_clone_path(3alleg5), and it's giving "tiny function, big main character energy." let's get into it π¦
β¨ SYNOPSIS β¨
#include <allegro5/allegro.h>
ALLEGRO_PATH *al_clone_path(const ALLEGRO_PATH *path)
πΈ DESCRIPTION πΈ
So the way that this works is: al_clone_path clones an ALLEGRO_PATH structure. That's it. That's the whole vibe. You hand it a path, it hands you back a whole separate copy, like a twin but make it legal and memory-managed. π
And if it can't do the thing? It returns NULL on failure. no drama, no exceptions, just NULL. so like, please check your return value, bestie, don't be out here dereferencing NULL and acting surprised. π
π SEE ALSO π
al_destroy_path(3alleg5)β because you cloned it, so now you own it, so now you gotta clean it up. balance. π
and that's the whole page, fr fr. this was the Allegro reference manual talking, dropping al_clone_path(3alleg5) knowledge on you. go forth, clone responsibly, and destroy your paths. πβ¨π
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms