ALLEGRO_SAMPLE(3alleg5)
β¨ ALLEGRO_SAMPLE β¨
okay bestie, welcome to the Allegro reference manual β section 3alleg5, and today's main character is literally the sample. let's get into it π
π NAME π
ALLEGRO_SAMPLE β it's giving Allegro 5 API, no cap π
π SYNOPSIS π
#include <allegro5/allegro_audio.h>
typedef struct ALLEGRO_SAMPLE ALLEGRO_SAMPLE;
like, that's the whole vibe. two lines. iconic. π
πΈ DESCRIPTION πΈ
so an ALLEGRO_SAMPLE object is the lil container that stores everything you need to play pre-defined digital audio. that's its whole job and it does it slayfully β¨
inside it's holding:
- a user-specified PCM data buffer β the actual audio juice, chosen by you, not by the sample π§
- plus all the info about its format, aka the data length, the depth, the frequency, and the channel configuration π¦
and here's the part that lowkey ate: you can have the same ALLEGRO_SAMPLE playing multiple times simultaneously. same sample, many plays, all at once, no fighting, no drama. multitasking queen fr fr ππ
π«Ά SEE ALSO π«Ά
ALLEGRO_SAMPLE_INSTANCE(3alleg5)β go read that one too bestie, it's the sibling, iykyk π
and that's the page!! π brought to you by the Allegro reference manual, section 3alleg5, ALLEGRO_SAMPLE(3alleg5) β mwah, go make some noise πβ¨πΈπ¦
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