voice_start(3alleg4)

πŸŽ€ NAME πŸŽ€

voice_start β€” wakes a voice all the way up. It lives in the Allegro game programming library, and yes she's that girl. πŸ’–


✨ SYNOPSIS ✨

#include <allegro.h>

void voice_start(int voice);

πŸ’… DESCRIPTION πŸ’…

Okay so voice_start literally activates a voice. Like, it takes that voice and turns it ON β€” using whatever parameters you already set up for it beforehand. No cap, that's the whole vibe: you've done your setting-up, now you hit go. 🫢

The parameters aren't chosen here, bestie β€” they're whatever was already hanging out on that voice. So set those first, then call this, and the voice does its main character thing. πŸ‘‘


🌈 SEE ALSO 🌈

  • allocate_voice(3alleg4) β€” go get yourself a voice first, you can't start what you don't have πŸ’€
  • voice_stop(3alleg4) β€” the opposite energy, hitting pause on the whole situation
  • release_voice(3alleg4) β€” letting that voice go, it's giving closure ✨
  • exstream(3alleg4) β€” another whole thing to peek at, iykyk

And that's the page, bestie! This one came from the Allegro manual, version 4.4.3 β€” the footer's only flexing the version number, no date in sight, so that's all we've got. πŸ¦‹ Slay, go activate something. πŸ’œ