voice_ramp_volume(3alleg4)
β¨ voice_ramp_volume β¨
okay so bestie, this one is from the Allegro manual, section 3alleg4, and it's genuinely one of the cutest little audio calls in the whole library π
πΈ NAME πΈ
voice_ramp_volume β starts a volume ramp for a voice. it's part of the Allegro game programming library, no cap π
π¦ SYNOPSIS π¦
#include <allegro.h>
void voice_ramp_volume(int voice, int time, int endvol);
π DESCRIPTION π
okay so here's the vibe: this function starts a volume ramp β which is literally just a fancy word for a crescendo or a diminuendo, iykyk π» β going from whatever the voice's current volume is, all the way to the ending volume you specify.
the whole glow-up lasts for time milliseconds. so like, that's your ramp window. β³
and the volume itself? it's a value in the range 0-255. that's the whole scale, periodt. π
ngl, it's giving "fade in / fade out but make it dramatic" and I'm obsessed πβ¨
π SEE ALSO π
voice_set_volume(3alleg4)β for when you just wanna set the volume directly, no ramp, no journey, no character development π«Ά
and that's the whole page, bestie!! this icon was brought to you by Allegro version 4.4.3 β the date info on the footer is giving very "signature at the bottom of the letter" energy, so consider this your cute little sign-off ππΈπ
π¦ where this page comes from
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