textprintf_right_ex(3alleg4)

πŸ’– textprintf_right_ex β€” Allegro manual, bestie edition πŸ’–

okay so you're in the Allegro game programming library and you want your text to hug the right side instead of the left? say less. this is textprintf_right_ex, and she eats. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

void textprintf_right_ex(BITMAP *bmp, const FONT *f, int x, y, color,
bg, const char *fmt, ...);

🌸 DESCRIPTION 🌸

so basically she's giving textprintf_ex() energy, except β€” plot twist β€” she reads that x coordinate as the right edge of your string instead of the left one. that's it. that's the whole vibe. right-aligned formatted output, periodt. πŸ’…

⚠️ heads up bestie: this function shares the text length limitation of textprintf_ex(). no cap, same caveat, so don't come for her when your mega-string gets weird. 😭

and here's a lil example so you can see her in her natural habitat:

textprintf_right_ex(screen, font, SCREEN_W - 10, 10,
                    makecol(200, 200, 20), -1,
                    "%d bullets left", player_ammo);

like… SCREEN_W - 10?? that's the right edge, she's counting from the other side, main character behavior fr fr. πŸ‘‘


πŸ¦‹ SEE ALSO πŸ¦‹


Allegro version 4.4.3 🫢 that's the whole page, bestie β€” go forth and right-align your little bullet counters, you absolute icon. πŸ’–βœ¨πŸŒΈπŸŽ€πŸ¦‹β­πŸ’œ