save_pcx(3alleg4)
πΎ save_pcx β the Allegro manual but make it cute
ok so bestie, we're in the Allegro game programming library section of the manual, and today's main character is save_pcx. she saves a bitmap into a PCX file. that's it. that's the whole vibe. β¨
β¨ NAME β¨
save_pcx β Saves a bitmap into a PCX file. Allegro game programming library. π
πΈ SYNOPSIS πΈ
#include <allegro.h>
int save_pcx(const char *filename, BITMAP *bmp, const RGB *pal);
π¦ DESCRIPTION π¦
Okay so picture this: you've got a bitmap, you've got a palette, and you want them to live inside a PCX file forever. That's literally what this does. π
save_pcx writes a bitmap into a 256-color or 24-bit truecolor PCX file. Two flavors, one function, no cap.
π«Ά tiny note: the file format it picks depends on the bitmap, so just hand her the bitmap and let her cook.
π RETURN VALUE π
Returns non-zero on error. So likeβ¦ zero means slay, anything else means something went wrong and you should probably go check on your file. π
π SEE ALSO π
save_bitmap(3alleg4) β her bestie, the general-purpose one. go say hi. π
π a lil sign-off π
that's the whole page, babe β straight from the Allegro manual, version 4.4.3. go forth and save those PCX files. you got this. ππ
π¦ where this page comes from
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