save_pcx(3alleg4)

πŸ’Ύ save_pcx β€” the Allegro manual but make it cute

ok so bestie, we're in the Allegro game programming library section of the manual, and today's main character is save_pcx. she saves a bitmap into a PCX file. that's it. that's the whole vibe. ✨


✨ NAME ✨

save_pcx β€” Saves a bitmap into a PCX file. Allegro game programming library. πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

int save_pcx(const char *filename, BITMAP *bmp, const RGB *pal);

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so picture this: you've got a bitmap, you've got a palette, and you want them to live inside a PCX file forever. That's literally what this does. πŸ’…

save_pcx writes a bitmap into a 256-color or 24-bit truecolor PCX file. Two flavors, one function, no cap.

🫢 tiny note: the file format it picks depends on the bitmap, so just hand her the bitmap and let her cook.

πŸ’– RETURN VALUE πŸ’–

Returns non-zero on error. So like… zero means slay, anything else means something went wrong and you should probably go check on your file. 😭


πŸŽ€ SEE ALSO πŸŽ€

  • save_bitmap(3alleg4) β€” her bestie, the general-purpose one. go say hi. 🌈

πŸ’œ a lil sign-off πŸ’œ

that's the whole page, babe β€” straight from the Allegro manual, version 4.4.3. go forth and save those PCX files. you got this. πŸ‘‘πŸ’–