rotate_sc...ite_v_flip(3alleg4)

πŸ’– NAME πŸ’–

bestie, this is the manual page for rotate_scaled_sprite_v_flip, from the Allegro game programming library. It rotates, stretches and flips a sprite, and it's giving main-character transformation energy ✨. This page lives in the Allegro manual as rotate_sc...ite_v_flip(3alleg4) πŸŽ€.

🌸 SYNOPSIS 🌸

#include <allegro.h>

void rotate_scaled_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int
y, fixed angle, fixed scale);

✨ DESCRIPTION ✨

okay so picture this: it draws the sprite, just like rotate_scaled_sprite() does, except it flips the sprite vertically first πŸ¦‹. So you get the rotation, the stretch, and that vertical-flip moment, no cap.

πŸ”₯ SEE ALSO πŸ”₯


Allegro version 4.4.3, page rotate_sc...ite_v_flip(3alleg4) β€” mwah, that's the whole vibe πŸ’…πŸ«Ά