rotate_sc...ite_v_flip(3alleg4)
π NAME π
bestie, this is the manual page for rotate_scaled_sprite_v_flip, from the Allegro game programming library. It rotates, stretches and flips a sprite, and it's giving main-character transformation energy β¨. This page lives in the Allegro manual as rotate_sc...ite_v_flip(3alleg4) π.
πΈ SYNOPSIS πΈ
#include <allegro.h>
void rotate_scaled_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int
y, fixed angle, fixed scale);
β¨ DESCRIPTION β¨
okay so picture this: it draws the sprite, just like rotate_scaled_sprite() does, except it flips the sprite vertically first π¦. So you get the rotation, the stretch, and that vertical-flip moment, no cap.
π₯ SEE ALSO π₯
Allegro version 4.4.3, page rotate_sc...ite_v_flip(3alleg4) β mwah, that's the whole vibe π
π«Ά
π¦ where this page comes from
- debian bookworm: allegro4-doc 2:4.4.3.1-3 Β· Allegro-gift-ware
- debian trixie: allegro4-doc 2:4.4.3.1-5 Β· Allegro-gift-ware
- ubuntu jammy: allegro4-doc 2:4.4.3.1-2 Β· Allegro-gift-ware
- ubuntu noble: allegro4-doc 2:4.4.3.1-4.1build3 Β· Allegro-gift-ware
- ubuntu questing: allegro4-doc 2:4.4.3.1-6
- ubuntu resolute: allegro4-doc 2:4.4.3.1-7 Β· Allegro-gift-ware
- ubuntu stonking: allegro4-doc 2:4.4.3.1-9 Β· Allegro-gift-ware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms