remove_sound(3alleg4)

✨ remove_sound β€” the lil goodbye kiss for your audio setup ✨

okay so real talk, bestie: this page is from the Allegro manual, section 3alleg4, and it's about tidying up your sound stuff when you're done. it's giving "cleaning your room before your mom gets home" energy, but for audio routines. πŸ’–


🌸 NAME 🌸

remove_sound β€” cleans up after you are finished with the sound routines. part of the Allegro game programming library, no cap. πŸŽ€


πŸ’… SYNOPSIS πŸ’…

#include <allegro.h>

void remove_sound();

like that's literally it. one function, zero arguments, returns nothing. she's simple, she's iconic, she ate. πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so remove_sound() cleans up after you are finished with the sound routines. that's the whole job. she shows up, she tidies, she leaves. main character behavior honestly. ✨

and here's the tea, bestie: you don't normally need to call this, because allegro_exit() will do it for you. so if you're out here manually calling remove_sound() when you're already calling allegro_exit(), that's lowkey doing the same chore twice. not a crime, just unnecessary. πŸ™ˆ

fr fr: let allegro_exit() handle it unless you have a very specific reason to do it yourself. πŸ’€

🫢 SEE ALSO 🫢


and that's the whole page, gorgeous. this was brought to you by Allegro version 4.4.3 β€” mwah, take care of your sound routines and they'll take care of you. πŸ§šβ€β™€οΈπŸ’œπŸŽ€