REMOVE_DISPLAY_SWITCH_CALLBACK(3alleg4)

πŸ’… NAME πŸ’…

remove_display_switch_callback β€” bestie, this one removes a switching notification callback. It lives in the Allegro game programming library, and it's the polite way to say "okay we're done here" to a callback you set up earlier. ✨


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void remove_display_switch_callback(void (*cb)());

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the tea, bestie: this function removes a notification callback that you previously installed by calling set_display_switch_callback(). That's it, that's the whole job. You gave a callback a home, and now you're helping it move out. 🫢

Lowkey important thing to know: all the callbacks get automatically removed when you call set_display_switch_mode(). So if you already did that, they're gone, no extra work required, the universe handled it for you. πŸ’«

And here's the part that makes this function genuinely iconic β€” you can safely call it even if the callback you're trying to remove isn't installed. No error, no drama, no "bestie why are you like this". It just vibes and returns. Periodt. πŸ’…

Not me double-checking that removing something that was never there is fine β€” it is fine, the manpage said so, we're safe. πŸ™ˆ

🌸 SEE ALSO 🌸


okay that's the whole page, you ate that πŸ“ β€” this was brought to you by Allegro version 4.4.3, section 3alleg4 of the manual, mwah πŸ’œπŸ‘‘