pack_fclose_chunk(3alleg4)

πŸ’– pack_fclose_chunk πŸ’–

okay bestie, so this is a page from the Allegro manual β€” that's the 3alleg4 section, Allegro game programming library, and we're talking about wrapping up a sub-chunk. it's giving "closing the tab you opened three hours ago" energy πŸŽ€


✨ NAME ✨

pack_fclose_chunk β€” closes a previously opened sub-chunk. literally that's the whole gig, and it's part of the Allegro game programming library πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

PACKFILE *pack_fclose_chunk(PACKFILE *f);

πŸ’… DESCRIPTION πŸ’…

So you know how you can open a sub-chunk of a file with pack_fopen_chunk()? yeah. well this function is the closer. it shuts down a sub-chunk of a file β€” specifically one that you already got by calling pack_fopen_chunk() earlier. no cap, that's it. you opened it, now you're closing it. character development πŸ’–


πŸ”₯ RETURN VALUE πŸ”₯

  • It hands you back a pointer to the parent of the sub-chunk you just closed. like, you get to meet the parent, slay πŸ‘‘
  • But if something went sideways? it returns NULL 😭 β€” for example (eg.) if you tried to close a PACKFILE that wasn't sub-chunked in the first place. wrong vibe. wrong file. no chunk to close. so yeah, check for NULL, bestie, don't get caught lacking πŸ™ˆ

🫢 SEE ALSO 🫢


mwah πŸ’‹ that's the whole page. this was Allegro version 4.4.3, and it lives under the 3alleg4 manual section β€” so go forth, close your chunks responsibly, and remember: check that return value or the NULL will find you πŸ’€βœ¨