midi_seek(3alleg4)

πŸ’– midi_seek β€” bestie edition πŸ’–

okay so this is a page from the Allegro manual (the game programming library, you know the one ✨), and it's all about the midi_seek function. let's get into it πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

int midi_seek(int target);

like. that's it. that's the whole vibe. one int in, one int out 🫢


🌸 DESCRIPTION 🌸

so midi_seek does exactly what the name says, no cap β€” it seeks to the given midi_pos in the current MIDI file. main character behaviour tbh.

and here's the lil detail that matters: it's smart about how it gets there πŸ‘‘

  • if your target is earlier in the file than the current midi_pos, it seeks from the beginning β€” like, rewind and start over bestie, we're going back
  • otherwise (so, target is at or after where you already are) it seeks from the current position β€” just scooting forward from where you're standing πŸ’…

so it's not always grinding from zero. only when it has to. iconic.


πŸ”₯ RETURN VALUE πŸ”₯

okay this part is the actual tea, listen up, because the return value is doing a LOT of storytelling πŸ“–βœ¨

  • 0 β€” slay! πŸ’– it successfully seeked to the position you asked for. we love a zero. zero is the good one.
  • 1 β€” 😭 it stopped playing. AND β€” and this is the fun bit β€” midi_pos gets set to the negative length of the MIDI file. so like… plot twist, you can literally use this function to figure out how long a MIDI file is. sneaky. clever. obsessed. 🧚
  • 2 β€” πŸ’€ the MIDI file looped back to the start. it did a lil circle. it's back, babes. πŸ”
fr fr, read those numbers carefully β€” 1 and 2 are not errors in the "something broke" sense, they're the function telling you what the music did. iykyk 🎡

πŸ¦‹ SEE ALSO πŸ¦‹


and that's the page!! this one came from the Allegro manual, version 4.4.3 β€” dated like an old classic but still serving πŸ’œ thanks for reading, ily, go seek some midi πŸŽ€βœ¨πŸ’