load_midi(3alleg4)
π load_midi π
okay bestie, welcome to the Allegro manual β yes, that Allegro, the game programming library, and today's main character is load_midi. she loads MIDI files. she's iconic. let's go π
β¨ NAME β¨
load_midi β loads a MIDI file. part of the Allegro game programming library, no cap. π΅
πΈ SYNOPSIS πΈ
#include <allegro.h>
MIDI *load_midi(const char *filename);
like, that's the whole vibe. one function, one filename, one dream. β¨
π¦ DESCRIPTION π¦
so what does she do? she loads a MIDI file for you, and β fun fact β she handles both format 0 and format 1. both. she's flexible like that. π
here's the example, verbatim, because we do not mess with code in this house:
MIDI *music;
music = load_midi("backmus.mid");
if (!music)
abort_on_error("Couldn't load background music!");
look at that. load the music, check the pointer, and if it's a no you hit abort_on_error("Couldn't load background music!"). dramatic? yes. necessary? also yes. π
π RETURN VALUE π
she returns a pointer to a MIDI structure, or NULL on error. that's it, that's the deal.
β οΈ bestie listen β remember to free this MIDI file later to avoid memory leaks. that's not a suggestion, that's a whole lifestyle. your memory will thank you. π«Ά
π SEE ALSO π
go check out her friends, they're all slaying:
and that's the page!! brought to you by Allegro, version 4.4.3 β mwah, love her, stan her, go load some MIDI bestie ππ§πΈ
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