load_midi(3alleg4)

πŸ’– load_midi πŸ’–

okay bestie, welcome to the Allegro manual β€” yes, that Allegro, the game programming library, and today's main character is load_midi. she loads MIDI files. she's iconic. let's go πŸŽ€


✨ NAME ✨

load_midi β€” loads a MIDI file. part of the Allegro game programming library, no cap. 🎡


🌸 SYNOPSIS 🌸

#include <allegro.h>

MIDI *load_midi(const char *filename);

like, that's the whole vibe. one function, one filename, one dream. ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so what does she do? she loads a MIDI file for you, and β€” fun fact β€” she handles both format 0 and format 1. both. she's flexible like that. πŸ’…

here's the example, verbatim, because we do not mess with code in this house:

MIDI *music;
music = load_midi("backmus.mid");
if (!music)
   abort_on_error("Couldn't load background music!");

look at that. load the music, check the pointer, and if it's a no you hit abort_on_error("Couldn't load background music!"). dramatic? yes. necessary? also yes. 😭


πŸ‘‘ RETURN VALUE πŸ‘‘

she returns a pointer to a MIDI structure, or NULL on error. that's it, that's the deal.

⚠️ bestie listen β€” remember to free this MIDI file later to avoid memory leaks. that's not a suggestion, that's a whole lifestyle. your memory will thank you. 🫢

🌈 SEE ALSO 🌈

go check out her friends, they're all slaying:


and that's the page!! brought to you by Allegro, version 4.4.3 β€” mwah, love her, stan her, go load some MIDI bestie πŸ’œπŸ§šπŸŒΈ