identity_matrix(3alleg4)

✨ identity_matrix β€” the manual page, but make it cute ✨

okay bestie, this is identity_matrix(3alleg4) β€” a page from the Allegro manual, and honestly? it's short, it's sweet, it's giving "little function, big main character energy." πŸ’…


🌸 NAME 🌸

identity_matrix, identity_matrix_f β€” a global variable holding the identity matrix, aka the "do nothing" matrix. It lives in the Allegro game programming library. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

extern MATRIX identity_matrix;

extern MATRIX_f identity_matrix_f;

πŸ’– DESCRIPTION πŸ’–

so basically, these are global variables and they contain the identity matrix β€” the 'do nothing' matrix, no cap. 🫢

and the vibe? multiplying by the identity matrix has no effect. literally none. it's the math equivalent of texting back "lol ok" and changing absolutely nothing about the situation. πŸ¦‹βœ¨

like, it's the neutral one. the one that shows up, does its job, and lets everything stay exactly the way it was. iconic behavior, honestly. πŸ‘‘


πŸ’€ bestie note: it's a global, so it's just there, chillin' in your program, ready whenever you need a matrix that changes nothing. periodt.

that's the whole page!! short and slay. this one's from the Allegro manual, version 4.4.3 β€” mwah, ty for reading, go multiply something by the identity matrix and watch it do absolutely nothing πŸ’œβœ¨πŸŽ€