hsv_to_rgb(3alleg4)
β¨ NAME β¨
hsv_to_rgb, rgb_to_hsv β bestie, these two are your little color translators between the HSV and RGB color spaces π and yes they live in the Allegro game programming library, ofc.
πΈ SYNOPSIS πΈ
okay so first things first, you gotta invite them in:
#include <allegro.h>
then it's giving function signatures, no cap:
void hsv_to_rgb(float h, float s, float v, int *r, int *g, int *b);
void rgb_to_hsv(int r, int g, int b, float *h, float *s, float *v);
π DESCRIPTION π
So like, the whole vibe here is converting color values between the HSV and RGB color spaces. And the rules are very specific so listen up π₯:
- RGB values range from
0to255 - hue is from
0to360 - saturation and value are from
0to1
here's the example, literally copied character for character bc I would never do you dirty like that:
int r, g, b;
float hue, saturation, value;
...
/* Convert a reddish color to HSV format. */
rgb_to_hsv(255, 0, 128, &hue, &saturation, &value);
/* Now put our tin foil hat, and verify that. */
hsv_to_rgb(hue, saturation, value, &r, &g, &b);
ASSERT(r == 255);
ASSERT(g == 0);
ASSERT(b == 128);
the way that ASSERT block is just chef's kiss β round trip that color, confirm it came back, main character energy only π
β¨
ngl bestie, always check your pointers are real before you pass them in. dereferencing a NULL is not the slay you think it is π
π¦ SEE ALSO π¦
go read those too, they're iconic, iykyk π«Ά
k bye bestie, this page was brought to you by Allegro, version 4.4.3 πβπ β now go convert some colors, you got this fr fr π§ββοΈ
π¦ where this page comes from
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