gui_mouse_x(3alleg4)

πŸ’– gui_mouse_x β€” the Allegro manual, but make it slay πŸ’–

okay bestie, welcome to gui_mouse_x(3alleg4) from the Allegro manual ✨ this is the Allegro game programming library, and we're talking about the little hook functions the GUI uses to peek at ur mouse πŸ‘€πŸ–±οΈ


🌸 NAME 🌸

gui_mouse_x, gui_mouse_y, gui_mouse_z, gui_mouse_b β€” these are the hook functions the GUI routines use to access the mouse state 🫢 part of the Allegro game programming library, no cap πŸ’…


✨ SYNOPSIS ✨

#include <allegro.h>

extern int (*gui_mouse_x)();

extern int (*gui_mouse_y)();

extern int (*gui_mouse_z)();

extern int (*gui_mouse_b)();

like. four function pointers. living their best lives. iconic honestly 🌈


πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the tea, bestie πŸ“ these are hook functions, and the GUI routines call them every single time they need to know what the mouse is doing. they're literally the middlemen between the GUI and ur mouse state, and honestly? they ate πŸ’…

By default, they're super chill and just return copies of the mouse_x, mouse_y, mouse_z, and mouse_b variables. that's it. that's the vibe. πŸŽ€

BUT β€” and this is the main character part πŸ‘‘ β€” you can swap them out to:

  • offset the mouse position πŸ’«
  • scale the mouse position πŸ’«
  • or read input from a different source entirely 😭πŸ”₯

like yes, go off, take ur mouse data from somewhere else, we support that here 🫢✨


πŸ’œ that's it, that's the page πŸ’œ

no cap, this one's short and sweet and I'm obsessed with her for it πŸŽ€

version 4.4.3 babes, that's the Allegro we're running on, and this lil page is filed under gui_mouse_x(3alleg4) πŸ’– mwah, go forth and hook ur mouse functions, bestie πŸ’…βœ¨πŸ¦‹